Arcane/Fire Mage

The current state of Fire and Arcane in mythic+ as well as raid is poor. The nerfs that were given to us because of “the protests” catered to people who did not understand how class balancing works. Fire and Arcane needs to be looked at by Blizzard and tuned properly.

2 Likes

Unfortunately,

are the Blizzard devs, that’s always been the problem when it comes to balancing in this game.

I have no idea what kind of data they’re looking at when making these decisions but it clearly conflicts with what players have access to. Unless of course they’re not looking at data and just making knee-jerk changes based on “vibes.”

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The issue unfortunately tbh is not a simple tuning knob problem anymore. All 3 specs are honestly now is worst spots then they were previously.

Fire mage now has half it’s talent tree dedicated to living bomb a worthless ability that has never been properly balanced, and has for the most part pushed SKB out entirely making us lose an extremely satisfying and skill expressive talent.

Blizzard insistence in forcing us to play w/ Deathschill is mindblowing incompetence where we fully ignore FoF procs and just focus on pressing frostbolt since we tailored the entire talent loadout and rotation around this one dumb talent since you can unfortunately take it and other talents. If they wanted to keep it lock it behind more talent nodes so we cannot take it + GS, or add more talents to upgrade GS so we don’t have to play w/ this trash.

Arcane mage was so insanely satisfying w/ double dipping the rotation worked so well now we have the clunky garbage of aethervision where we are holding barrage to line up w/ NP + firing random orbs left and right in M+ w/ spellslinger.

Honestly mage balancing is the least of my concerns now the class is just hot garbage compared to what it was in DF (frost and fire) and pre 11.5 for arcane.

2 Likes

Frost needs deep shatter, death and shattered frost removed, replaced with better talents, frostfire buffed in general, excess stacks to 2, slinger splinter storm 5% chance to proc per splinter, and glacial spike should benefit from frost bolt talents and modifiers such as chance to proc brain freeze, slick ice.

For arcane they need to properly implement aethervision, either np stacks to 3 and using both vision and np resets the stacks of aethervision, or aether and np cannot be used to buff the same arcane barrage, but aether is buffed to 40%. Both of these should result in the cc into 2 blast and finally barrage rotation.

For fire I think they just need a general buff, skb and UI seem to be pretty competitive with each other.

Sunfury should be probably unnerfed for arcane, at least partially, for fire hyperthermia should be only after combustion, no more weird hyper combustion with sun King blessing. You get it after combustion fully ran out.

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Even buffing NP to 3 does not fix aethervision. Since you still launch barrage if you have an orb or intuition procs and if you have GI for sunfury so you still would throw it out of whack resulting in some clunky rotations. Ex: CC Bar orb blast blast CC bar

For fire saying UI and SKB are close is just wrong top 100 parses of every boss on mythic not a single SKB. Top 50 M+ players for M+ according to murlok IO not a single SKB. For a talent to be harder to play w/ and sim worst is just problematic SKB needs a buff.

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So I honestly don’t care too much about that wall of text, but please stop posting on every post that SKB is an expressive and fun talent.

It was changed because people did not find it fun, it forced it to a slow paced cast (against what fire mage is) that simultaneously forced the tank to chain before SKB would run out. This was more alleviated with the extended timer, but it was a little too late.

My bubble is not the entirety of WoW, but from pugs/friends/guides/guide writers/pro players SKB was a bad talent.

Anyway rant over. Please never bring back that talent and remove it entirely if possible.

1 Like

Yea no, skb is definitely fun.

If it was buffed i would welcome it.

Stop trying to dictate what other people enjoy, skb is liked by quite a few players, regardless of what the forever screeching UI fanboy say about it.

I don’t mind UI, if they are competitive with each other, mind your own damn business and just play what you enjoy more, instead of advocating for the removal of things that some people enjoy, when you already have another option.

As for the slow cast, they can just bake flame accelerant into it, and problem solved. The cast time is now equivalent to fireball more or less.

Yes exactly. Be silent, if you enjoy UI just play that, and mind your own business.

As for this player and that, literally irrelevant. And many players actually did enjoy skb, they were just tired of playing only that.

Yet again an “argument for majority” You have no idea what you are talking about, if you need to bring the “majority” point is because your point is not strong enough on it’s own, therefore you try to argue for something bigger than yourself.

And even if it was that’s literally irrelevant to me, because my enjoyment of a spec or ability is not dictated by majority vote, and since it’s a choice node, there is literally nothing to complain about, and you arguing to remove it is just pouring salt on the wound for no reason, other than some personal irrelevant satisfaction, while doing absolutely nothing good.

4 Likes

If you take all comments and try to find a common point between every complain about gameplay, you will see that every problem relates to just one thing:

EVERY SPEC HAS TOO MANY PASSIVES WITH DMG MODIFIERS THAT CHANGES THE ROTATION.

The gameplay of the three specs looks like a stupid complicated code with 500 ifs.
Every time the devs changes one talent or any ability, the priority list changes ending with some abilities that become obsolete (like fingers of frost or living bomb) and thats because we have so many things that interact with that talent or ability

I really dont know how to solve that problem, the only idea i have is to rework the entire talent system in a Diablo IV style with a main ability, one empowered version and 2 active modifiers.

I’d say Fire plays perfectly well right now and the tree is actually very well designed if they can get Living Bomb’s damage contribution right. Current Fire has got the design right, it’s just lacking in throughput.

As for Arcane, the loss of the double dipping is sorely missed. Aethervision is a very poor replacement to it and it actually actively makes the rotation worse.

Same as PVP these 2 specs are at the bottom of representation.