Arcane spec bonuses

It’s not a bug, just bad design. The proc condition for both of the tier set bonuses requires consuming CC and Concentration makes it so that your CC isn’t consumed. The interaction simply wasn’t considered when the set was designed.

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Thank you for the clarification. I would still consider it a bug, since its interaction is not coded correctly to interact with the set bonuses. But, I hope you can agree with me that, it does not feel good. lol

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Why not just put all sets and bonus variations on vendors? This way players can choose based on preference and content!

Oh yeah, definitely. It was flagged way back on the PTRs but of course it went ignored.

Great question. They seem to have some inexplicable and deep seated aversion to putting any kind of raid or dungeon gear on vendors. Over the years, when asked about this, they’ve repeatedly cited their desire to preserve that moment of joy when something you really wanted finally drops which would be diminished if you knew you could eventually just buy whatever it was that you wanted from a vendor.

While I can see that being important to them, to me at least, the QoL and bad luck protection that comes from having the ability to buy these items from a vendor far outweighs any other consideration. It’s also really hard not to be cynical and think that the real reason behind this stance is the desire to keep you chained to the keyboard chasing some elusive piece of loot for as long as possible.

Because then they would get a ton of “I took the one I thought I wanted but this video said the other one was .5% better dps so I want to change it” tickets.

That would be fun and Blizzard generally doesn’t support that.

I agree with you.

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tier 3 totally wrong option, its fun only for top 1% bc that 10% spelldmg is that hard to track for the most of the players than they just play without it xD is this spec, based on many auras and addons to be playable, and tier 3 make it even harder than this

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Arcane gets AoE missiles and people here debating performance. I can’t believe what I’m seeing. AOE missiles.

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I agree the 2 piece is a total pain, but I read through the lines that they would take our input and then do some tweaking/balancing on the tier bonus to make it work for S4. Not speaking for everyone, but the sentiment generally is we want missile battery to stay and they need to fix the 2-piece so it doesn’t suck. That’s the hope. I don’t think anyone want to just keep it “as is”, we just don’t want to drop missile battery because it’s very fun to play. And specially when compared to S1 and S2 bonuses. The promise we are relying on is they are going to tweak it.

Shoot, best case sensations is give us S2 tier and add missile battery to the talent tree! I’d vote for that!

ye Arcane s3 is best Arcane set by far

imagine caring about numbers in a fated season

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I like the S3 missiles bonus cause its like fireworks (sooooo pretty) but honestly I play an Orb build and would much prefer something based on my orbs.

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This is why I love running Harmony in keys.

There’s a really fun feedback loop between AoE missiles, Harmony stacking instantly, and Barraging for massive damage (esp during execute) all while weaving orbs and barrages. There’s always some big damage going out. Triggers something neurologically primal in me.

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Good to see you posting again Mythlos! (I used to be Aedred the mage … just started playing arcane again on my mage but name changes when i went main lock).

What talents do you swap/not take to make a harmony build work in keys?

The gameplay is pretty straightforward and similar to the standard build except you don’t bother with Evocation and Radiant Spark, so just take the Harmony branch and forgo those talents.

Gameplay is massively simplified and you just surge into barrage into touch for burst phases while doing the standard CC AM → AB dump.

The only real gameplay difference from standard is that you want to favor having as high harmony stacks as you can before touch starts and just as it ends. Like standard, do a small miniburn on pull before casting Surge in order to generate some CC and build up your 2pc and 4pc. This will naturally give you harmony.

Otherwise treat it passively almost completely. Do note that Harmony makes it so that you favor casting CC AM over AE at a larger target count. I only swap to CC AE at 4+ targets.

Rest of the talents are the same as standard, though you’ll favor taking Mana Adept for some comfort with Mana though you can get away without having any mana sources if you have obscene mana/mastery amounts.

This is the build without Mana Adept.

You can drop PoM for Chrono (it’s not as necessary for us here cause we close with barrage), and you can drop a point off somewhere for Impetus.

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Gods it feels like a forever since I played Harmony build.

So you do the usual build up to 20 stacks before you Siphon and then it’s just Siphon>Barrage into ToTM>TotM priorities? Back to hard casting AM between burns to get to 20 stacks?

Won’t lie: Any build that doesn’t use Siphon Storm or Radiant Spark is appealing … even if just to try.

As I’ve been playing “new arcane” it just seems overly bloated and chaotic. Siphon Storm adds excessively to the ramp up. Nether Tempest seems absolutely out of place just to buff echo. Radiant Spark should just be baked into TotM.

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Still hoping you’ll post a video of you playing a dungeon so i can see it in action. So far I can’t replicate good results with it. I have like one or two really good alignments where I sync up and do crazy damage, but the rest of the time feels like I’m missing one thing or another. Like the harmony count was wrong when I went into barrage, or I didn’t have any arcane charges (oops) or something else was missing. I do like the simplified setup without spark cast time, but I also tend to have some mana issues on boss fights without evocation to fall back on.

Same … tried it but I think I’d need to see things laid out in a step by step guide to make it work functionally.

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