Hi. One thing I have not been able to easily find in this topic or the development notes is so small and simple but …
- Why, on Live, does Cobra Shot replace Steady Shot, but on Beta, Cobra Shot replaces Arcane Shot? (in BM(
Was there a very particular reason why this change occurred? I’ve always had Arcane Shot and now having it “become” Steady Shot is just a tiny bit jarring to me. Also, I can’t understand the need for the change. Was it the focus cost? Was it the difference in damage? Was it the cast time?
Also, just checked the very recent change on Beta today. The main class tree looks a lot better (for me!) I like that a lot of active talents have been moved off to the side, for things like Scare Beast and Tar Trap. I like my passives, so being able to fill my tree with passives and not having to “waste” a talent point on something I never use, is really great. Thank you.
I haven’t looked into the BM side of the tree too greatly yet (my talent build on the beta didn’t seem to have changed visually too much at least?) so I left it alone, and was frantically searching for what happened to Arcane Shot.
And there it was, right at the very top of BM … huh. Cobra Shot replaced … no, surely that’s not right … ooh, hang on, on a newly transferred character, he has Arcane Shot! And no talents set up!
The game was afoot! So I checked Live and found the two important bits of info stated above:
Cobra Shot: currently replaces Steady Shot and in Beta, replaces Arcane Shot.
My poor little wolf brain still doesn’t understand. Please explain it to me, and pat me, and call me a good boy.