Arcane (or other) Mage Quick Fixes

I’m not trying to be a downer on any of the other threads (which are awesome suggestions by the way), but my feeling is they just don’t have the energy/time/focus to do a real rework. So I wanted to ask the community here for SMALL fixes, like one-day type fixes, almost hot-fix type suggestions to throw at Blizz. Like, “hey if you have just one day this cycle to throw mages a bone, please hit these very small things, for some big life improvements.”

I’ll go first. (Of course my focus is arcane) Any single one of these would make arcane play better/feel better (all would be great, but I can’t hope for much)

  • Small adjustment up on the rate of Clearcasting procs
  • Small adjustment up on the rate of Orb Barrage procs
  • Change the 2-piece timer to 30 seconds instead of 20 seconds
  • When 4-piece tier triggers Missile Barrage, make it automatically trigger a Clearcast proc
  • Slight increase in Arcane Missile baseline damage
  • Slight increase in Arcane Orb baseline damage
  • 3x increase in Nether Tempest damage

Just little stuff can make a big difference in QoL. I’ll add more when I think of them, but man even some little effort could make it less of a hassle to get to our damage.

Feel free to pile on.

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  • Buff Arcane Explosion
  • Fold RS into ToTM
  • Drastically reduce the cast time on Arcane Surge
  • Buff NT or get rid of it
  • Prune talents so that next to useless ones are gone or are not required to take good ones
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  • Remove or at least reduce the number of talent point sinks like Crackling Energy and Improved Arcane Missiles.

  • Add a talent that greatly increases the bonus damage dealt by Arcane Barrage per Arcane Charge spent if it only hits one target.

  • Change the current tier set to grant its bonuses on gaining a Clearcasting proc rather than on consuming it.

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As a frost mage, I would like a small increase to the proc rate of Flurry. I’d also like Glacial Spike to go back to being an option, not mandatory. It feels powerful to press in raids, but it isn’t ideal in small group situations since I loved the cleave from my Glacial Assault/Comet Storm build.

My wish for Arcane is to make Touch of the Magic either not mandatory or have the area effect damage baked into it instead of being a separate talent.

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I would love if they got creative with Nether Tempest. Increasing it’s haste would be the ideal choice. Also Supernova could benefit from a damage increase to warrant usage. It’s a nice interrupt but that’s about it.

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They buffed it 400% in PvP or something, and it still tickles. We aren’t a dot class, so it needs to have some other effect.

Possibly increasing the chance they get critically hit by or something.

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I want it turned into an actual arcane tornado so it lives up to its name. Otherwise I’d rather see it scrapped altogether. No amount of numbers tuning can save it and they can’t go back to letting it apply to multiple targets because it caused servers to crash back in the day when it did that.

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Fire quick fixes (ignoring the larger asks)

  • Up Conflag damage a bit; it’s barely noticeable
  • Up Controlled Destruction damage, given the point investment and placement on the tree
  • Kill the split component on Deep Impact, given it’s a capstone in the AoE side of the tree
  • Have Phoenix Reborn further increase damage to the main target hit with Phoenix Flames and/or increase proc rate on singe/low-target encounters
  • I hate Hyperthermia as it is, but if we’re going to keep it, have Phoenix Flames increase its chance to proc on the next Hot Streak.

Now you have (some) cohesion on the left side of the tree, by trying to pump out Phoenix Flames outside of Combustion to fish for Hyperthermia procs.

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