These make me sad and some of these don’t make much sense. Chronoshift was originally 50% movement buff, then taken off the tree then added in as a PvP talent at 25%, and now it is 10% movement – an 80% nerf from its original inception.
At this point, it makes more sense to roll into an existing arcane talent?
I honestly believe that the main culprit to mage mobility is shimmer and alter time reseting a shimmer charge.
Maybe that is where Blizzard should focus its attention?
PS: Reduce cast time on Arcane Surge
Arcane running around mount speed was not good for the game.
6 Likes
Yep, shame they didn’t get Dev evoker as well.
5 Likes
I kinda feel the same way.
I think that is an exaggeration mate; since Chronoshift only gave 25% movement speed.
A lot feels wrong with this game – fortunate for me, I primarily play BGs and that alone has its own host of problems.
Spammable slows seem much more oppressive in PvP. They should look at those next.
Chronoshift should be removed.
The problem is that the advantage of the arcane is precisely its good mobility, which is why it performs better against melee combatants.
Fire and frost, in addition to having better defenses, also have more than one school of magic to cause damage and use their defensive abilities.
Overpowered Barrier for arcane is arguably the strongest mage defensive outside of block right now. That’s legitimately incorrect.
1 Like
You need blink or shimmer to use it, obviously, but I’ve been caught without a blink charge while it proc’d because I was kiting, then over powered barrier breaks and I have no blink to make use of it.
The other thing about it, it doesn’t break dots, so you can’t really “escape” with it.
And the nerfs to all the barrier talents make it especially crappy.
I think Overpowered Barrier could use some better tuning. So far, the only one left untouched, Is frost’s barrier.
I’m aware of how it works, I play both Arcane and Fire lol.
You don’t need it to ‘break’ dots, the 3 seconds of immunity are insane, plus the invis granting you the mobility bonus from the top right side talent of movement speed during invisibility makes it really strong as a movement ability as well, adding to arcane’s slippery nature.
Also yeah, Frost’s is untouched, but I don’t think it’s as horrendous as the other two were. Fire’s scaled with vers so you’d hit someone harder than they were hitting you.
I would trade it for a cauterize or double ice block.
As I said, the advantage of the arcane is its mobility, so it always needs to be evaluated carefully.