Arcane Mage Feedback

Since Norri’s frost thread has some good traction and feedback, I figured I would make a thread for Arcane as well.

The Midnight rework has some good ideas -particularly High Voltage and cleaving missiles, which are unfortunately horribly undertuned right now- but it isn’t terribly well received because it still has plenty of pain points. The current standout issues are:

Arcane orb and orb mastery

The idea of doubling down on Spellslinger’s “orb build” niche is actually pretty neat, as is trying to turn Arcane Orb into more than a mediocre band-aid for finding oneself at low charges. That said, the current implementation has had a disastrous impact on the rotation by causing us to remove Arcane Missiles from our bars entirely.

Without Arcane Missiles, the rotation is just boring because we don’t get enough orb charges or clearcasting procs with the Spellslinger orb build. We spend about 70% of the time casting our filler spell which is just not fun. This kind of rotation also runs into massive mana issues that play against the rest of the spec’s mechanics (more on this later). Beyond that, it feels extremely bad to be forced into talenting multiple Arcane Missile talents (including two of the Apex talents) only for that button to be completely forgotten.

A couple possible ways of bringing back Arcane Missiles would be either to tie the extra orbs from Orb Mastery to consuming CC with AM, rather than have Orb be the consumer, or to greatly increase the cooldown reduction and CC economy through the Spellslinger talents. Either way, we need something, anything, to make the rotation more engaging and less degenerate.

Arcane Pulse vs Arcane Blast

The ambiguity in using these two spells that the 12.0.5 patch notes mention does not exist, it was patched out a week ago in the hotfix that prevented Pulse from generating extra salvo stacks.

More broadly, Pulse still feels bad. It feels bad because the mana cost is immense, thus forcing us to cast at low charges more often. Also, it just does not add anything on top of Arcane Blast, it actively harms the spec’s prio damage niche, and it forces us to remove yet another iconic spell in Arcane Explosion from our bars. If we’re set on Arcane not having a prio niche, something more similar to Legion era Arcane Explosion with its extended range and gameplay tie-ins would be much less unsatisfying. The only thing that’s good about Pulse is its animation, so let’s just give that to Arcane Blast and move on.

Arcane Salvo, Intuition and Arcane Barrage

Back in War Within, the brief and horrific experiment with Aethervision ended because, to quote Blizzard’s own words, "The community has made it clear that Aethervision’s more prescriptive gameplay is not the direction they wish to see Arcane move in. " Intuition in its current form is even more prescriptive and therefore less well liked.

Beyond that, our ability to generate salvo stacks and Intuition procs is tied to mana, so the moment we are low on mana we can barrage less efficiently, thus generating fewer salvo stacks/restoring less mana, thus having to spend more time spamming fillers, thus worsening our mana problems, and the whole rotation grinds to a halt. If you’re unlucky enough, it does so before you even cast your second Touch of the Magi. Which is not fun.

I would like to just see this version if Intuition disappear, and have more power baked back into regular Arcane Barrage before any modifiers from Salvo. Or maybe just revert back to the TWW version of Intuition, it’s a perfectly straightforward proc to play around after all. Just something to make the rotation feel less static (notice a trend?).

Multiple mediocre or nonsensical talents

The spec tree is filled with these, despite being one of the trees with the fewest nodes in the game. In no particular order:

Mana Bomb: this talent is so bad that it’s basically dps neutral to pick over not spending the talent point. It just does not do anything, and if it were to do damage it would still be some random boring passive

Charged Missiles: this talent just does not work with how the rest of the toolkit is designed, it might as well be gone

Evocation: without siphon storm fueling the nuclear launch sequence for our cooldowns, this talent has no reason to exist

Overflowing Insight: all this does is make our mana woes worse for little benefit.

Orb Barrage: this is still numerically strong for orb builds, but it is a shadow of its former self. Please just tie it back to arcane charges rather than to Salvo stacks.

24 Likes

our mobility is also terrible in it’s current state

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this rework utter failure idk how else to put it i hate logging into my mage for the first time in 10years

5 Likes

Yep and that’s very much tied to the arcane blast/pulse spam. Bring missiles back and it’s fine.

Don’t forget about needing to take decurse and four greater invisibility talents in Raid just to be able to progress down the tree

2 Likes

This this this so much this. Barrage’s procs in TWW added power to the ability unpredictably and made you more than a sitting duck waiting to pile up Salvo. The UI was awful at tracking it, but that doesn’t mean the procs themselves needed pruning. Please save us.

3 Likes

Arcane Explosion sucks. Being forced to be in melee range just to aoe sounds terrible. Stop advocating for this to be made useful.

Why is orb tuned to the point where we even consider picking these talents at all in pure single target?

This is the first time I’ve been dreading tuning making Arcane and Frost strong to the point I’d have to play them. Fire is the only one I kind of enjoy right now, but the class tree in its horrible state drags it down as well.

I sincerely hope for some very heavy changes at least in the 12.1 patch. If not, I’m afraid I might have to take a break from WoW for some time until my favorite class is back to feeling fun to play again.

1 Like

The stark contrast between TWW arcane mage and whatever is going on so far in midnight feels wildly confusing, I think you hit the nail on the head with every point.

I personally miss the nuclear launch versions of arcane but it feels like we’ve been inching further and further away from that play style ever since the end of VoI, and if that’s what the vast majority of people who play the spec (though that doesn’t seem to be the case, but I don’t have any metrics to support this) then so be it. It’s seemed like the goal of moving away from that type of rotation was to try and make arcane feel more intuitive to people picking up the spec while maintaining some of its previous identity with stacking buffs in salvo/magi/surge. What has ACTUALLY happened however is that at the tail end pre-patch tuning has left us with a build that can only kindly be described as a “pretty neat idea” , And something far clunkier and less intuitive to almost any version that’s come before it.

The two biggest issues to me are orb masters gameplay loop, and how horrible mana management feels at the moment, so a relatively easy fix would just be to tune the missile build to being better, and to put orb master back in the oven to cook a little longer because as interesting as it may be, it’s currently double dipping on making the spec less functional.
Obviously that would just be a band-aid, and I’m really hoping the .5 patch helps us in a big way

4 Likes

Well said. I agree with most things here.

However, I really don’t want to see Explosion come back again. Let that spell die. Arcane pulse is a much more fun aoe spell than Explosion will ever be.

I also don’t mind the orb build. It looks really cool, and I hope they don’t gut it. Just make it more interesting to play. I agree that it’s very bland now. However, it makes the spec more interesting to play when it comes to positioning etc. AoE missiles have an extremely small cleave range, but with orbs it’s easier to hit targets that are further away.

Honestly, I think the rework feels super underwhelming. The spec is now boring to play, not very rewarding, and weird. Like other said, specing into missile talents and being forced to use orb and completely ignore missiles feels bad, and we loose one of the most iconic spells in the game.

Arcane was always a high ceiling spec, now it feels both low ceiling and boring at the same time.