Arcane Mage Changes

[Supernova] increase damage to twice its current rate and reduce its cooldown by 5 secds
[Arcane Familiar] now also grants another charge of evocation
[Slipstream] now increases clear casting proc rate for missiles by 15%
[Mana Shield] now also reduces the duration of negative effects by an additional 10%
[Mirror Image] now has a 30% chance spawn mages when damaging enemies with fireball, arcane blast, or frost bolt.
[Touch of the Magi] now triggers on any arcane damage
[Nether Tempest] now costs 1 arcane charge to apply and will increase its damage up to 5. removed limit of 1.
[Time Anomaly] will now apply 2 seconds of evocation.
[Torment the Weak] now increases slow on its primary target by 25% in addition to slowing 3 near by enemies (up from 2)
[Kleptomania] will now have its cool down reduced by 50% if it dispells more then 5 buffs.

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I am putting some though into pvp talents for this and some other things. Im looking at the following options

  1. 50% Reduction to spell lock out period
  2. cannot be locked out of arcane because of a kick on arcane missiles, and being kicked on missiles does not result in a lock out of missiles.

im also considering

  1. polymorph (improved) can now polymorph any target, including those in animal form (or a mage version of hibernate

you just said mana was not an issue. I agree, the 50% is over the top, should be reduced to 40%.

not in pvp to much moving

na, not at all, it would actually make the talent insanely useful and synergize well with arcane explosion. If the damage output itself is an issue, you can apply a cap to control (say 20-30k per target).

It might be better if it granted all effects (AP for 6 seconds, 4 charges, and an evocation for 1-2 seconds). it might also be interesting to swap this for “clear casting” which causes any spell cast to be instant, 2 stacks on proc

actually, it should probably do something like reduce the healing of hots for x seconds after stealing them on the target, maybe a stackable buff like

“for every hot stolen, you reduce healing on the target b y 5% up to 20%”

Mana isn’t an issue in pvp. IF you’re using mana shield it becomes one. In it’s current incarnation it’s a completely dead talent because the nerf was obscenely over the top. It went from mandatory to unusable overnight. Even 40% is too much.

Spell lock in general is a thing that needs to go, period. Casters aren’t allowed to move and cast all their spells because that would swing the pendulum all the way over to them being broken; having spell lock on top of that is just dumb. Arcane is one of the most susceptible specs in the game to that given the vast majority of our damage comes from fairly lengthy casts. I could see maybe a 1-2 second lock, but 6 seconds can just get rekt.

EDIT Forgot one thing regarding making TotM “insanely useful.” You are aware we’re talking about Blizzard and arcane mages right? “Insanely useful” and “arcane mage” aren’t phrases they link very often. :stuck_out_tongue_winking_eye:

So much this. lol

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The biggest problem I see is that these are essentially super buffs. Arcane mage would be god mode after these changes.

What I would like to see is changes to evocation and mana in general. Going OOM constantly just to have average DPS shouldn’t occur. I believe that the dev team has treid to address this in patch 8.2 with the Heart of Azeroth. I think it would be interesting if Evocation instead of replenishing mana, would reduce the cooldown on your cooldown abilities. Maybe, for every second evocation is cast, your cooldowns are reduced by up to 35%, and completing evocation will empower the caster the ability to cast with mirror image (or some other spell to help make up for the loss in DPS.)

That is simply not true.

Why does every person make statements like this?
Buffing useless talents to be competitive does not give them “god mode” it just validates the talents.

and by the way, numbers can be changed from the suggestions here on forums based on testing, either way, things like neitherstorm etc, need a buff.

It’s pretty true. Given that arcane pvp is generally now all about spamming instants like slow to proc 3 charges of clearcasting, then popping everything to unload those charges then running, kiting/hiding and repeating, mana isn’t that huge an issue. In arenas no one is going to let you free cast AB on them and even in bgs, it’s very, very rare to be able to burn through all your mana and be unmolested. Even then, you have an evocate to refill and if your opponents are letting you empty your mana bar not once, but twice, that’s on them.

Remember, mages are pretty much sheepbots in arena now. That’s not a lot of mana expenditure.

They really haven’t addressed it, no one’s going to take the mana refunding one because it’s a terrible proc rate. I’m using it in the minor slot just to dork around and it’s negligible. Given the majority of your damage as arcane is done in the AB/RoP window where your spells are 60% cheaper, the HoA does little for mana.

They tried this in Legion with the legiondary hat that gave evocation 2 charges: almost no one took it because the dps gain was minimal at best. Arcane’s needs are many, but topping the list are the kilt legiondary returned (12% refund of total mana when you barrage) and Orb baseline. Just these two things alone would make huge progress towards fixing some issues, including mana, aoe and even cleave.

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Pve. We do not use these talents in pvp, and if you do, your bad at pvp. the more you talk the more i see pve nonsense.

Sigh, You pve filth. stop posting on a pvp thread, no one cares about your pve nonsense.

Wow someone got triggered easily. Don’t post on a level 100 warlock in the mage thread and then lecture people on how mage pvp should be done. Childish insults are never a sign of a good argument or a good arguer. Any credibility you might have had just went out the window. This may come as a huge shock to you and your ego, but it is possible to do things more than just one way. If you disagree, so be it, but if you’re going to come on the mage forums and make a laundry list of changes to arcane, half of which won’t do anything and/or make it worse, you can’t expect everyone to agree with you and bow down to your amazing suggestions. If you get this upset this easily, perhaps the internet is not for you.

Good day.

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I grow tired of you pvers, and you need to be put in check, Your toxic, and your ruining the game for the rest of us. It is time someone smacked you around a little. Imo, pvpers should become extremely toxic to pvers, to put them in their place. You all should be black listed from pvp, if you have pve gear on and dont have achvs.

Your all lazy, And you think that everything in this game is “about pve”. If you dont like it, dont come to pvp-centered threads.

  1. It’s “you’re toxic,” not “your toxic.” 2) Who made you the arbiter of the forums? 3) Explaining why your proposed solutions aren’t going to work isn’t being toxic, it’s simply an explanation. Facts don’t care about your feelings. 4) So your solution to what you perceive as toxicity is to become more toxic in return and call for mass toxicity from pvpers? Are you… insane? 5) The irony and hypocrisy dripping from this could base coat an aircraft carrier. 6) Still hiding on a low level alt I see.

You can have your childish rants if you wish, but all you’re doing is making the game worse. You’re (not your) the type making the game worse. Happy delusions, child.

2 Likes

bye bye, casual pve filth. Collect rocks, pick flowers or what ever it is you pvers do in so-called content.

Is Arcane viable at all now? I really enjoy Arcane but it was pretty bad last time I played.

Its viable, but greater is a really big issue for the mage class. I know people like it, but its spammable nature invalidates the other specs.

Imo, greater should be instant cast, with a 45 sec cd, and two stacks. tailor the damage after testing to determine the proper % or damage rates.

While we are on this topic, greater itself should be moved in place of pyroclasm, since they both basically do the same damage.

Frost is useful because its slows are overpowering.

As for arcane,
its good, maybe better then the other specs, but its not represented well. There are a lot of talents that are useless, and have been a while (like neither)

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I don’t see anyone running it in the new raid - it’s all fire and frost. It’s early days, but take that for what you will.

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