Arcane mage buff ideas

General

All damage increased by 5%.

  • Notes: Arcane’s damage ceiling should be higher given the complexity of the rotation.

Passives

Clearcasting - For each 250 mana you spend, you have a 1% chance to gain Clearcasting, making your next Arcane Missiles (Delete: or Arcane Explosion) free and channel 20% faster. Arcane Missiles fires 1 additional missile. Clearcasting lasts for 30 seconds, up from 15.

  • Notes: Removed Arcane Explosion from Clearcasting to provide flexibility as to when to use Clearcasting procs during AoE situations. Extended the duration to 30 seconds to accommodate situations where you accumulate Clearcasting to align with damage cooldown usage, only to be forced to use early due to fight mechanics.

Spells

Arcane Blast - Blasts the target with energy, dealing 824 Arcane damage. Each Arcane Charge increases damage by 75% and mana cost by 100%, and reduces cast time by 8%. Generates 1 Arcane Charge. Each time your Arcane Blast fails to generate Clearcasting, it gains a stacking 10% chance to generate Clearcasting. Effect ends when you gain Clearcasting from Arcane Blast.

  • Notes: Similar to Fireball’s bad luck protection for critical strikes, this will help alleviate inconsistency issues in generating Clearcasting (e.g. burning through all your mana without a single proc).

Talents

Level 15
Rule of Threes - When you gain your third Arcane Charge, the cost of your next Arcane Blast (Delete: or Arcane Missiles) is reduced by 100% and deals 75% increased damage.

  • Notes: A damage boost for situations where Arcane Missiles isn’t as useful (e.g. Torghast).

Arcane Familiar - Summon a Familiar that (Delete: attacks your enemies) duplicates your spells, dealing 2% of your damage dealt, and increases your maximum mana by 10% for 1 hour.

  • Notes: A damage boost to make it more relevant as a general-use talent.

Level 25
Master of Time - Reduces the cooldown of Alter Time by 30 sec. (Delete: Alter Time resets the cooldown of Blink.) Gain Prismatic Barrier when you return to your original location.

  • Notes: Similar to Fire’s Blazing Soul talent for a more defensive alternative.

Slipstream - Removed, and is now a baseline passive. Replaced with Displacement.

  • Notes: This will improve Arcane’s mobility to make up for the lack of instant cast spells that form part of Fire and Frost rotations.

Displacement - Teleports you back to where you last Blinked from and resets the cooldown on Blink. Only usable within 10 sec of Blinking. 30 second cooldown.

  • Notes: This will give a meaningful choice between having 2 charges of Shimmer or being able to return to your original location and have the cooldown of Blink reset.

Level 35
Nether Tempest - Places a Nether Tempest on the target which deals X Arcane Damage over 12 seconds to the target and nearby enemies within 30 (up from 10) yards. Limit 1 target. (Delete: Deals reduced damage to secondary target.) Damage is increased by 75% per Arcane Charge.

  • Notes: Increased the range and removed the damage restriction on secondary targets to make it useful as a general purpose AoE talent on spread enemies to differentiate it from the other talents in its row.

Level 45
Reverberate - If Arcane Explosion hits at least 3 targets, it has a 50% chance to generate an extra Arcane Charge and deal 50% increased damage.

  • Notes: A damage increase for AoE situations.

Arcane Orb - Removed, and is now a baseline spell. Replaced with Obliteration.

  • Notes: This talent is too ubiquitous to not be made baseline.

Obliteration - Arcane Orb no longer passes through enemies. Instead, it explodes on the first enemy it hits dealing 100% increased damage to that enemy. Generates Clearcasting.

  • Notes: Turned Arcane Orb into a single-target spell that deals increased damage and guarantees a Clearcasting proc to further mitigate bad luck in that regard.

PvP Talents

Arcane Empowerment - (Delete: Clearcasting can now stack 2 additional times, as 3 stacks is already baseline). You have an additional .5% chance to gain Clearcasting for each 250 mana you spend. Clearcasting increases the damage of Arcane Missiles by 5% per stack. (Delete: Clearcasting no longer reduces the mana cost of Arcane Explosion, as this has already been removed from a previous suggested change.)

  • Notes: Improved the chances of gaining Clearcasting in PvP situations in order to be able to accumulate Clearcasting more quickly in the high-paced nature of the current PvP meta.

Arcane Veil - Veils your corporeal body, preventing you from being silenced or interrupted for 8 seconds. 1 min cooldown.

  • Notes: Arcane desperately needs silence and interrupt protection, as Arcane is effectively its only spell school for both damage and crowd control.
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