I’m disappointed that the new talent trees didn’t create new ways to play the existing roles and instead took base features and put them in a tree. What I was hoping for was transformational talent choices.
One in particular was being a mooncat.
The way it would have worked is having arcane abilities that replace catform staples and working off of moonfire(cat). Possibly a ranged cylindrical arcane finisher.
The trees really ended up being “buy back what you already had.” They squandered the opportunity to express class fantasy.
Yea, I just spent some time going through the trees trying to figure out what I want to use. It’s a bit of an annoying mess because all I’m really doing here is trying to navigate the graph to just get back everything I had yesterday. I think I found something close for my M+ spec, though I’m sure it’s missing some stuff. I’m just finding this rather tedious
I think there was definitely some opportunity for druids here that went by unutilized. I think it would be hard to balance and get right, but it could have been a lot of fun
It’s a nice pick up that synergizes really well with bloodtalons from a few builds I’ve been testing, but I don’t know how the tuning for it will be when it comes to DF content. It may not be very popular, but it has its niche. Especially with a ST build.
That feel of needing to chase what were baseline and essential abilities to even pretend to be the spec you are in is certainly a fault of this new talent tree system. And it leaves so little in the way of points to spread around. There will be “the one true talent spread”; the same as all talent systems before. Anyone who deviates will be shunned.