How Arcane Blast is supposed to work.
- 1st Cast = 2.5s 100% mana cost
- 2nd Cast = 2.2s 150% mana cost
- 3rd Cast = 1.8s 200% mana cost
- 4th & all subsequent Casts = 1.5s 250% mana cost
As it currently stands on Beta, this is what spellqueueing does to Arcane Blast spam:
- 1st Cast = 2.5s 100% mana cost
- 2nd Cast = 2.5s 150% mana cost
- 3rd Cast = 2.2s 200% mana cost
- 4th Cast = 1.8s 250% mana cost
- 5th & all subsequent Casts = 1.5s 250% mana cost
Spellqueueing is incorrectly locking in the previous cast’s slower cast time, but still using the increased mana cost as if it was cast with a faster cast time. This is obviously not how it’s supposed to work.