Arcane Blast spellqueueing uses wrong cast time/mana info

How Arcane Blast is supposed to work.

  • 1st Cast = 2.5s 100% mana cost
  • 2nd Cast = 2.2s 150% mana cost
  • 3rd Cast = 1.8s 200% mana cost
  • 4th & all subsequent Casts = 1.5s 250% mana cost

As it currently stands on Beta, this is what spellqueueing does to Arcane Blast spam:

  • 1st Cast = 2.5s 100% mana cost
  • 2nd Cast = 2.5s 150% mana cost
  • 3rd Cast = 2.2s 200% mana cost
  • 4th Cast = 1.8s 250% mana cost
  • 5th & all subsequent Casts = 1.5s 250% mana cost

Spellqueueing is incorrectly locking in the previous cast’s slower cast time, but still using the increased mana cost as if it was cast with a faster cast time. This is obviously not how it’s supposed to work.

3 Likes

Bump - this hurts an already middling spec because we lose haste we need to take advantage of in order to be competitive.

This needs a response with at least acknowledgement, this is THE main dps spell of a pure dps class for the majority of this expansion.

edit: update as of 6/8/21 - this has been fixed! TYVM