Arcane Blast changes!?!?

Hello there. I would like to suggest a change for the arcane mage.

We all know that all casters have abilities that proc and deal a lot of damage instantly and at no cost.

With that in mind, I think it wouldn’t be too much to ask for Blizzard to give us a passive ability like: "Your attacks have a chance to cause arcane blast to be cast instantly, cost no mana and hit the target with 100% effectiveness.

What do you think of my suggestion? Feel free to disagree as much as you want.

EDIT: Thinking about that, it would make more sense if this was applied to arcane barrage, considering that it is already an instant ability and that it costs no mana. Anyway, I’ll leave both suggestions.

Arcane Mage’s tree has 12 nodes that contains the phase “has a chance”. 10 of the nodes being specifically on the Arcane side. Many of them being 10% or “has a small chance”.
If you spec into Spellslinger, you’ll be picking up an additional RNG node.

There are plenty of specs out there that actually have more. The issue with Arcane is these random chances are disruptive to the rotation, you have to be mindful about wasting charges etc.

I remember when the beauty of Arcane was the simplicity and absolute predictability of the rotation. Arcane Blast x4, Missiles if they procced, Barrage, reset. Over and over. But the engagement came from mana management and your burn phase.

So to summarize; perhaps I’m dated and living in the past but for me these types of spells are the opposite of what Arcane should be.

4 Likes

It’s exactly the predictability that bothers me. That’s why I suggested something that would be a little out of the ordinary.

I may be talking nonsense, but I would love to see random procs that do great damage exactly like the warlock currently has with soulfire.

I really miss Presence of Mind being used with more spells. Remember PoM Pyro? PoM Sheep? PoM Flamestrike?

Making it only useable with Arcane Blast is so lazy. I would welcome it interacting with other spells. Some ideas:

  • PoM Prismatic Barrier: By-Pass your CD and apply your shield at 50% effectiveness.

  • PoM Sheep: Instantly sheep your target at 50% effectiveness.

  • PoM Arcane Barrage: Your Arcane Barrage will stun your target for one second per Arcane Charge.

  • PoM Arcane Missiles: Your Arcane Missiles are treated as clearcasting.

Let’s have fun with it. Come on, Blizzard!

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What they really need to do is normalize arcane blast cast time with and without charges. That’s the bigger issue there.

The last thing arcane needs is more rng.

^ This

I should have posted this on the arena forum. It seems like anything other than a linear fully predictable rotation is too much for you guys.

Crying because people didn’t like your idea isn’t likely to convert anyone. When you put ideas for feedback on the forums, you have to accept that some of it may be negative.

You may not like my idea and I may disagree with you. Who’s crying?

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See above.

It was exactly from this comment that I came to my conclusion.

I think this is very exaggerated on your part. Some occasional procs will not completely distort the spec.

I dunno I find random procs as a caster kind of irritating, since you’re (theoretically) always already casting something when it pops up and/or it procs at an inopportune time. Hyperthermia on Fire, for example, is just terrible to play around, even though it sounds awesome on paper. Like, great, this proc’d right as the intermission started. Even Heat Shimmer is kind of annoying since it throws in an awkward global when you’re used to barely noticing the GCD.

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Nah the rng, espescially on spellslinger can be absurd sometimes.

I agree, that’s always been the underlying issue with Arcane in ST. Generating Charges in ST is just too slow. I like what they’re doing in TWW with Arcane Barrage having a chance to be empowered via hero trees and the set bonus to automatically generate four Charges but as fun as that is, I am not sure it’s the answer.

Changing the way Arcane Blast interacts with Charges, particularly its cast speed, might be a better long term solution. There is really no reason why AB should have slower cast time without Charges anymore. That was necessary back when the spell was first introduced in TBC because ABarr didn’t exist yet but when that changed in WotLK it’s only been an annoyance and has contributed to degenerate and boring rotations ever since.

The fully linear rotation that we had through most of DF wasn’t much fun. The difficulty in the spec was in memorizing a rotation and executing it.

A fair number of us are usually referring to an even more outdated version of the spec when we talk about the difference between procs and predictability. Most of us refer to the WoD / Legion era when we talk about this.

It was a mechanically simple rotation. Only a handful of spells that rotated between a burn and conserve phase where your mana was the difficult part of the spec. Arcane was constantly being made fun of as a one-button rotation, but those of us who played back then enjoyed it.

The thing I liked about it was that the way that mana management went and the way our cooldowns worked meant we had a pretty decent amount of control over when we dealt a lot of damage vs. when we dealt a little damage. Holding our cooldowns for just a little bit extra or popping one a bit early could make big impacts on fights.

But the funniest part? Blizzard decided that the one-button rotation that a lot of us miss was too hard and started trying to make changes to it to make it easier. That was 6 years ago and they’re still saying the same thing.

The long time players have watched the spec go from “I control what I do and when I do it” to “I have 5 different things that can proc that I either need to use right away or save until my cooldowns are ready”. The complaint isn’t that it’s difficult, the complaint is that arcane is only a faint memory of the spec that a lot of us fell in love with a decade ago.