Arcane AOE question on priority

Assuming

  • you’re in an aoe setting
  • have no arcane charges
  • have no orb charges
  • have aether attunement ready
  • have a charge of clearcasting.

Do you spend the clearcasting charge on missiles for the attunement damage, or do you spend clearcasting on explosion to get back to 4 charges quicker?

Playing with or without high voltage talented?

Given that we’re all forced to take Arcane Harmony now, because there is literally nothing else even remotely useful that you could take in its place, you kinda always want to use your CC procs on AMs even in AoE situations just to get the harmony stacks. Yet another one of the weird, unintuitive, and counter synergistic things about the Arcane talent tree… /sigh

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Thank you, i’ll look into this and make a weakaura to track the buff.

Without

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There might be one more thing to keep track of, unfortunately.

If you plan to follow Porom’s guide on wowhead to a T:

  1. Cast Arcane Missiles with Clearcasting if you don’t have Nether Precision

Following that logic…

  • No TotM
  • Fewer than 3 CC
  • No Arcane Soul
  • No Arcane Orb
  • Shifting Power on CD
  • No Aethervision OR intuition OR Glorious Incandescence
  • No Arcane Orb (again)
  • Do you have Nether Precision or Not?
    • If NO, cast arcane missiles. Don’t clip the cast
    • If YES, continue
  • If exactly 0 Arcane Charges, cast Arcane Explosion

Logic follows the same path for both Sunfury and Spellslinger (Sunfury is just a bit more complicated with some extra steps).

But if I did everything right, given your circumstances, whether you cast missiles or explosion is based entirely on whether or not you have Nether Precision.

If you’re NOT trying to following the guide to a T, you’ll probably do just fine either way, especially since the circumstances surrounding your question can influence this generic script. If you’re in an M+ run and the mobs you’re fighting are getting low, and Orb or Touch are close to coming off CDs, it’s probably worth it to cast missiles, get that 2 seconds or so of downtime between pulls (assuming your tank isn’t a wild animal), then start the next pull with your orb. There’s a lot of nuance that the guides don’t (and can’t, frankly) consider.

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Yeah, i’m talking about a pure dead zone moment. Completely between burns with no means to refill charges. Response i got in disc was to use missile to get attunement damage and then go explosion, blast, blast. And then at that point i’d have 2x av so barrage with three charges would give me a full refill

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