AQ event turn-ins officially answered by Blizzard

To me it is starting to sound like your are complaining because you don’t think you have a chance at a fancy mount.

When what I am saying is that I don’t care one way or the other. I know it took everyone working together to get the materials. I know only a select few ever had the chance to get first and the mount…I did not care then and do not care now.

I do not remember everything about the game back then but I do know I had fun contributing to my factions effort and yes we did look at it as a challenge to get all our mats before the other side.

But the entire point of the issue is that 2 guilds will stockpile the entirety of the war effort and the AQ gates will be “open in a day”. Just seems to take a lot of coordination across not just a single guild, but 2 guilds. The first guild to ring the gong starts the clock. I don’t know how many guilds were ready with the scepter when the gong was rung the first time back in the day, but anecdotally it doesn’t seem like it was very many. Seemed like a Top Guild did much of the heavy lifting and getting to the gong was, indeed, a race.

Was there a lot of “Hey we’re really close, but we’ll wait a week for you guys to catch up so we’ns can all ring the gong at the same time” going on?

Now it is starting to sound like you did not even play then.

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Early on, I certainly did it readily. Dumping whatever excesses I had in to the vendor. I have no memory of what the signets did, or were for, but I don’t think I got much if anything from them myself.

But it did wear out, and I did revert to simply selling the mats on the AH instead. Silk, notably, since it flowed like water and sold for 2g a stack – a great deal at the time.

I question the zeal of the community today, frankly, to either pull this off, or to invest in something that offers them very little, if any, benefit.

All joking aside, the term “no changes” is such an intellectually and creatively lazy argument to make in regards to Vanilla WoW. Saying things like “it’s based on 1.12 so that’s how it’ll be” is similar.

1.12 isn’t viewed by everyone as the very best version of WoW in every little part of the game. Some things went downhill during or before that patch. There is content in Vanilla WoW that existed between 1.0 - 1.11 that is not around in 1.12. Patch 1.13 is seen as 1.12 with hundreds of minor changes. That already destroys the “no changes” argument from Day 1 of development.

Also, they need to think critically and in the grand scheme of things when trying to recreate the vanilla WoW experience and the AQ effort is a great example. They need to ask WHY this content exists in the game instead of simply putting it out again without thinking of its effect on the player base. The purpose of the AQ war effort and server-wide gate opening event was to foster a feeling of the entire world of Azeroth putting their differences aside and placing all of their other goals and missions in the back burner and deal with a greater, immediate threat to life as we know it. It strengths the realm as a community by having most major guilds cross race, culture, and faction lines to accomplish a great feat.

I was still leveling in Tanaris when the AQ gates were opening. I didn’t know what was happening in this weird “Silithus” place at the time, but there were giant monsters roaming around and I knew it was a big freaking deal! How can anyone feel anything in Classic’s version when everything gets turned in within a day and people just start raiding AQ immediately? That’s why when the Gate opening patch hits, they need to surprise the players with a totally different set of turn-in requirements. They can let people know ahead of time if they don’t wanna piss off the guilds already collecting. I don’t care. Just let the whole servers start working together from the beginning as intended.

The end goal of the Classic development team is to recreate the vanilla WoW experience. They have to take into consideration that implementing the exact content in most of the game is not going to result in the same vanilla experience in 2019-2020. The experience is the priority, not copying the content.

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there’s no collaboration required for the scepter. only for the war effort. these are 2 different thing.

you cannot do anything to help another faction get their scepter quicker… minus throwing a bunch of arcanite bar cheap on the neutral AH I guess ( but nobody getting bottleneck’d by the money sink part of the chain).

you could help someone of your own faction farm the rep, but since the amount of buff the scepter quester can give out is limited, and assuming his guild is helping him ( which would be weird not to, considering the scepter quest chain) that’s not really a common occurence… and doesn’t help with the bottleneck either : one broodlord head per week per instance.

the war effort requires collaboration… both side have a chunk of stuff to turn-in and the gate wont unlock until both are done. I suppose it would be possible for one faction to boycott (yeah right…) the event and not turn anything, at which point the other faction would have to create an alt, transfer stuff through neutral AH, and turn it … not really an effective boycott.

this thread is filled with people who don’t know the difference between the scepter and the war effort.

What made it a “big freaking deal” was that it was new and different. When they spawn and go on the march again, it’s no longer a big freakin deal. It’s just giant mobs and “boy the lag is terrible”.

All of the surprises are gone. It’s December 26th.

And that holds for the entirety of the game.

#NoChanges

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i have hundred of mount on live. don’t really care about another one.

and again, the war effort and the scepter are 2 different things. the war effort is the server-wide thing requiring to turn in a ton of material…there’s no reward outside of the rep and wathever crap you get from the boxes. there’s no race, there’s no competition.

the scepter is a guild quest where one person per instance/lockout( due to the broodlord head bottleneck) can get a scepter. everybody who use the scepter within 24 hours of the first one get the mount/title. no cooperation from anyonelse outside of their guild is required, and no guild unable to clear BWL easily ( as in, all of it within 5 hour max, because that’s what the last step of the quest requires) can even do the scepter.

the real ‘race’ is to clear AQ40 first…that’s about it.

aight.

Too many people in this thread don’t know the difference between the war effort and the scepter quest… or how any of them works.

your point make no sense.

No it’s not. “Experience” is a subjective criteria because no two of us experienced Vanilla the same way.

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The only way to prevent stockpiling is to create brand new resources that are only available after the event begins. That would go against the spirit of Classic more than stockpiling, imo.

People just need to accept that things are going to be easier and faster now because Blizzard can’t make 15 years of knowledge suddenly disappear from every player.

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… what?

if you want to gear up alt, hoping for a few more green from random boxes who may or may not be useable by some of the alts that you may or may not play, and that gear not lasting more than few level, is a horribly inefficient way to gear hem up.

Either you have a buddy chain run you through instance to get some blue gear, or you farm gold (just about any method will be more efficient than farming wool) and buy the green you want, or you craft it… anything.

100% wrong. All they can do is recreate the game. You can’t recreate experiences. Experiences are created by players.

I think you’re wrong. No changes.

I care more about the game being recreated faithfully than the “experience” or “spirit” of it.

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and how does this change anything from what you experienced back then?

one day, for a short while, weird bug roamed around in tanaris.

that’s it.

From the point of view of someone who wasn’t raiding ( you said you were level’ing in tanaris) / didn’t… enjoy farming low lvl TS mats for unclear reasons, the whole AQ event could be summed up by few silithid popping up in unusual places (outside of silithius). That event only happened when the gong was rung… wether it take a week ( can’t do it in a day due to the broodlord / nef part of the quest chain) or a month, it doesn’t change anything at all for people level’ing.

Precisely. My authentic vanilla WoW “experience” is going into Deadmines not having a clue what’s inside. I guess instances in Classic WoW should all be completely redesigned in order to recreate this “experience”.

Back when Blizz instituted guild levels (remember those?), I was running the largest guild on my server. The speed with which we were racking up guild levels was ludicrous. Ludicrous speed. And we weren’t even trying.

If you think that raid guilds aren’t already planning to hold their mats for AQ and do a huge dump to open the gates the very second it’s possible, you need to rethink. A large guild will be done very, very quickly with the collection.

And that’s not even the only problem. The problem is that Blizz has said that the number of players on Classic servers are much higher than it was on Vanilla servers. Knowing that, we can speculate that if the number of players on a Classic server is 5x higher than Vanilla, and add in the stockpile factor, AQ will be open more than 5x faster than Vanilla - so fast that most players who want to participate won’t even see a chance to do so. The first server to open AQ in Vanilla took about 20 days, and that was without foreknowledge of what to stockpile.

One of the things I was realllly looking forward to in Classic was actually being able to participate in the opening of AQ. I wasn’t max level or in a big guild when it opened in Vanilla, and I’ve always felt like I missed something epic and memorable by missing that. Now I’m likely going to miss it again?

Poor form, Blizz. You’re already adding and changing to Classic. Things such as layering are there to give us the same feel as Vanilla. I don’t see a difference then, in changing the amount or type of mats to also mimic a true Vanilla experience. I don’t think you’ll get as many complaints for making this change as you will for people not being able to participate.

Here’s some more food for thought: Rift was not so bad as an MMO - until their first server event tanked because the majority of players who wanted to get online and participate weren’t able to do so. There was a lot of hype and excitement for the event, but when the time came, there were technical issues. For 2 hours, most of the players sat in queues and couldn’t log in. Meanwhile, the event finished and the Rift devs decided not to do anything to compensate those players (such as re-run the event for those who’d been locked out). The game basically tanked after that. Happy and excited players left disappointed. when an easy fix (re-running the event) wasn’t implemented.

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But the topic of the thread isn’t about the scepter – it’s about the turn ins.

The complaint is that some guild somewhere is going to hoard up all the mats for the turn in, and have that part of the chain completed “in a day”.

In order to open the gates, all of the supplies have to be gathered, from both factions. Once that is done, there’s a 5 day delay as the “supplies are moved to Silithus” (so says the wiki). After which, anyone with the scepter can ring the gong, open the gates, and start the 10 hour war event.

So. At best, all of the materials will be deposited with the vendor (122,000+ stacks of stuff for the Alliance) on DAY ONE of the release. Once complete (which will take some time as it involves over 1100 toons worth of mats), on BOTH sides, the 5 day timer starts. Now it’s a race to get the scepter, and there is at least a 5 day delay before that can happen.

I have no idea if the scepter quest chain can be completed in 5 days. It doesn’t HAVE to be done in 5 days, that’s just the minimum amount of time it can take because of the turn in timer. I have no idea how long it takes. I guess outside of needing to farm ~17000 silithid fragments, and clearing BWL in a 5 hours, the rest are mostly travel quests without a huge time investment (dunno how rare some of the fragment drops were).

Nonetheless, that’s the gist of it. If the materials are stockpiled, then the 5 day ticker starts very quickly.

So to get the gates opened as fast as possible, you need 1800 toons of storage for all the mats, both Horde and Alliance. You need to gather such mats. You need cooperating guilds on each faction. You turn all of the mats in. You need to complete the Scepter quest line for one of the guilds, including killing the probably 10,000 Silithid to get the fragments along with the rest of the quest line within 5 days after turning in all of the mats.

Then, ring the gong.

So, what’s that, a week?

Either this or just change the item ID #. That way any peacebloom farmed beforehand won’t be eligible for turn in; only the new peacebloom ID #.