Appreciate a lot of the stuff coming back but don't forget rotations

Am definitely happy to see some of the changes that have come back. But returning buttons isn’t the same as making the class buttons interesting. I think some of the concern is rotations. Buttons need to be things you think about when to use, and how to make rotations that interact with each other well. If certain base spells buff another spell or two, it gives a lot more player agency and thought into what we should use next. Am excited to see some of the rotations and talent changes you have coming forward in SL, but please give a little more complexity into how spells interact with each other.

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Seems like we’re getting just that. For example: Fury Warriors are getting Slam back, and it’s apparently going to be part of our rotation again.

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Yea, and we will see how it interacts. But im hopeful there is more to fury than just build rage, then click rampage. And don’t get me wrong i actually like how fury plays out. But it would be more interesting, if say, bloodthirst buffed the crit of your next ability. Do you wait until bloodthirst is off cd to get a big crit rampage, at the cost of overcapping rage/ slowing the rest of your rotation?

Getting slam back is cool, but im hopeful there is more player involvement in the rotation (and for all specs). Just more risk / reward to differentiate players who think about what to press, and when