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Welcome to AppealCore. HardCore no longer exists.

I predict a HUGE increase in DDoS attacks, that the DDoSers will do, just out of spite.

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Does this mean no Xbox live during Christmas too!? FRICK!!!

No, they explicitly said you cannot appeal anything and CS can’t help you. They will internally address DDOS and that’s it. I get you’re confused but their position is very clear.

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Can’t help joe schmo nobody from kansas*

Will revive big streamer*

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Let’s rez everyone who died, but not allow more than 1 dungeon per day. Sound logic.

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only rez people when streamers die*

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The squeaky wheel gets the most grease… They are pandering

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Yes, from a DDOS that affects thousands of people.

Again, there’s nothing complicated here. You want it to be, but it isn’t.

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lol so true. Also, let’s allow fence pathing exploits, and evade spots! But, more than 1 dungeon per day pre 60 of each type is game breaking!

What? Lol they would attack more often if they knew they could get people permanently killed without the possibility of being rezzed, which would ultimately result in people quitting the game. THAT would be the reason to DDOS more often.

If people get rezzed every time, then it becomes pointless to DDOS other than wasting peoples time.

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Wrong. Plently of streamers have died due to disconnects and server issues in the past and nothing was done about it. This time a lot of people died due to constant DDOS attacks, and they are reviving everyone, not just streamers, who died during the attacks.

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What about xbl?

Easy fix, make it standard procedure to revive characters that died due to technical issues on Blizzard’s end. Continue with the policy of no appeals because there’s no legitimate reasons for them once that procedure exists.

I dont know if this is the right solution.

Imo, when we agreed to come on hardcore, we basically made a contract between ourselves and blizzard to accept whatever the game they made had in store for us, server issues & technical failure on our end be damned.

a malicious, coordinated ddos attack isn’t exactly a server issue, it’s a third party who wasn’t involved in the ToS we agreed to. An exception makes sense in a case like this.

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James, you will always be Little Jimmy

Newest conspiracy, because everyone needs to believe in conspiracies I guess. Maybe try touching grass now and then Jim?

This argument doesn’t make sense for several reasons:

  1. It arbitrarily defines what “counts” as unfair death – The poster claims that players agreed to accept all server issues and technical failures, but then tries to carve out an exception for DDoS attacks simply because they’re caused by a third party. However, from the player’s perspective, the result is the same—they die due to forces beyond their control. Why should a DDoS attack be considered an exception, but Blizzard’s own server crashes, lag spikes, or other technical failures are just something players have to accept?
  2. Selective enforcement of hardcore rules – The entire point of Hardcore mode is that death is permanent, no exceptions. By making one exception, Blizzard has now set a precedent where future deaths caused by external factors could also be questioned. If DDoS deaths are unfair enough to warrant revives, why wouldn’t major server crashes, game-breaking bugs, or mass disconnects be treated the same way? This creates inconsistent and arbitrary rulings that contradict the core principle of Hardcore mode.
  3. Blizzard still controls the policy – The argument implies that the ToS agreement players made is rigid, but Blizzard is proving here that they can and will change it at their discretion. If they are willing to break the “contract” for a DDoS attack, then why didn’t they do the same for past incidents where thousands of players died to server instability, lag, or crashes? This highlights the double standard, where the rules are only changed when it benefits certain groups (such as streamers).
  4. The impact on Hardcore mode’s integrity – If Blizzard can step in and override deaths when they decide it’s justified, then Hardcore mode is no longer truly Hardcore. The moment exceptions start being made, the door is open for more subjective rulings, which defeats the purpose of a mode where death was supposed to be absolute.

In short, the argument fails because it tries to justify an inconsistency by pretending there’s a logical distinction between different types of unfair deaths when, in reality, all deaths caused by forces beyond the player’s control should be treated the same. Instead of reinforcing Hardcore principles, Blizzard’s decision undermines them, making the mode fundamentally less meaningful.

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1: It is arbitrary, at Blizzard’s discretion. the idea that “death is death” only applies to reasonable factors within the game itself. bugs, ISP downage, hardware malfunction and such are not comparable to DDoS from a third party. That they all bear the same result doesn’t make them the same thing.

2: rules apply when the conditions they apply to are met and/or adhered to. DDoSing is not predictable, nor is it the fault of blizzard or the player. A good comparison someone else made, dying to a DDoS is like dying to someone else’s addon.

3: Yep, they control it. Just because it didn’t happen the first time, doesn’t mean a second or third occurrence requires the same treatment as the first. Streamers may have brought this issue to a larger audience, thus bringing more sound reasoning into the mix.

4: They’ve always been able to do so if they so choose, when they deem it fair. I agree, if the choice is between ressurecting characters lost in the DDoS or keeping hardcore the way it was before these events, they should not res anyone. I don’t think this is a crossing of the Rubicon, sometimes a one off truly can be a one off.

To simplify: If the death was a direct result of a player or blizzard employee’s past or present actions, death is 100% justified. If the integrity of the game is threatened or destabilized by a third party, then death is up for debate.

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All they have to do is make it so if you DC you’re instantly logged out. If you do ALT+F4 or use the Task Manager to force shut the game down, they can detect that and it’ll be what we have now. It’s really not that hard.

The amount of people in here cheering for 3rd party bad actors who are committing felonies is wild.

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