AOE Life Drain

I remeber years ago locks had this ability that was sick where you could mow down with life drain aoe and it was my favorite moves.. then all the sudden blizz took it away?? what was it called and why cant we have it back!?!?!
Harvest Life, was a talent in MoP. Combining it with the dark apotheosis glyph was one of the most fun times I have ever had in this game. Leveling a warlock with that method, AND being able to cast it while moving (Kil'Jaeden's Cunning talent) was just... fun.
10/22/2018 04:50 PMPosted by Aelyth
Harvest Life, was a talent in MoP. Combining it with the dark apotheosis glyph was one of the most fun times I have ever had in this game. Leveling a warlock with that method, AND being able to cast it while moving (Kil'Jaeden's Cunning talent) was just... fun.


Yess!! i dont know why they took it away!?! so much fun
FUN detected
Obviously it would be removed.
10/22/2018 04:50 PMPosted by Aelyth
Harvest Life, was a talent in MoP. Combining it with the dark apotheosis glyph was one of the most fun times I have ever had in this game. Leveling a warlock with that method, AND being able to cast it while moving (Kil'Jaeden's Cunning talent) was just... fun.

I mean sure it was really fun...but leveling how you described was very inefficient

also it was hard for them to tune it to be worth taking (and replacing drain life, if im not mistaken) such that it was better than drain life but also not so strong that it became part of our actual damage rotation. Eventually they settled on it being weaker than drain life because it being stronger was a tuning nightmare and then they finally axed it in WoD, not because fun detected, but because tuning nightmare detected.
Don't particularly care about efficiency, just fun. Do agree that tuning the talent was a nightmare for them. I don't exactly miss that talent, but do have fond memories of it. I mostly miss Dark Apotheosis and Kil'Jaeden's Cunning. I know it wasn't viable for real tanking or anything like that, but I loved the way it changed abilities up, and provided aesthetic changes with the shadowy demon wings. It was just a lot of fun to play around with.

Casting on the run speaks for itself too. (Both fun and powerful.)
no it was fun detected -
just cause it trivialized open wq content - you could pull an insane amount of mobs and solo pretty much everything due to the aoe heal.

in raids and dungeons it was never a dps increase, other then in cheese stuff like MOP and storms trout brewery with the monkeys in that first pull.
And if blizzard cant tune a single spell that makes me loose serious faith in blizzard.
it was fun, fun needs to be in the game.

Find me someone who has negative memories of that spell
It also looked really cool. Would look amazing with the new drain life spell effect (which I thoroughly enjoy.)
Oh it was fun alright, and yes, it looked amazing. Shame they couldn't find a way to keep it in there. Running about in meta form with the imp glyph so you had a dozen of those, plus your fel guard then you were like RAWR sucking the life out of all the things with flailing green beams.
Drain Life effects suffer from being based on the damage that they do, which is counter to what is best for balance. Any healing effect gained from a drain should restore a certain % of the casters health, that way the damage and healing can be balanced separately. While healing remains a multiplier to the damage dealt drain effects will almost certainly be impossible to balance.
10/23/2018 05:31 PMPosted by Delofasht
Drain Life effects suffer from being based on the damage that they do, which is counter to what is best for balance. Any healing effect gained from a drain should restore a certain % of the casters health, that way the damage and healing can be balanced separately. While healing remains a multiplier to the damage dealt drain effects will almost certainly be impossible to balance.


It used to be like this and it sucked. We do not want to go back to a fixed 1% HP restore per tick. Drain Life already costs too much as it is, but making it restore a mere 6% after its entire channel? Pass.
10/23/2018 05:31 PMPosted by Delofasht
Drain Life effects suffer from being based on the damage that they do, which is counter to what is best for balance. Any healing effect gained from a drain should restore a certain % of the casters health, that way the damage and healing can be balanced separately. While healing remains a multiplier to the damage dealt drain effects will almost certainly be impossible to balance.

yea but then it wouldnt heal me to full off a single mob in old content and i wouldnt be able to keep burning rush on forever
10/23/2018 11:16 PMPosted by Impsie
It used to be like this and it sucked. We do not want to go back to a fixed 1% HP restore per tick. Drain Life already costs too much as it is, but making it restore a mere 6% after its entire channel? Pass.


Thing is, they could have balanced a % of our health, to say 30% over the full duration. Instead we are sitting at healing to full health every tick with 3x Inevitable Demise at full charges.
Yep that plus soul link and dots that would heal us and our pet simultaneously those were good days...that kind of survivability was why I didn't mind that mages were higher dose...that's what made us as warlocks unique, but now we are just squishy wannabe mages