AOE Cap sucks

how do you know this? asking for a friend.

Because there are trade offs? How could this not be about damage? You example is literally you saying why take a fury warrior if they do low damage in big pulls. And that was what i was addressing in my previous post.

Why take a DH when either a bm hunter or arms warrior would do 30% more damage?

Why not take 3 fire mages?

AOE cap is a welcoming and much needed fix to the Melee dominance that happens in M+. The natural M+ environment and affixes heavily favours melee. Melee deal their damage aoe damage instantly where as majority of ranged classes deal their aoe damage over time, which is the big problem.

Most melee classes were able to burst down an aoe pack faster than most ranged classes could generate resource for 1 aoe ability and wait for it to deal its full damage. M+ at its core is about how much damage can you do, how often can you do such damage and how quickly can you deal that damage out.

For example Earthquake does damage over 6 seconds. So if a mob ever leaves earthquake its a 16.7% damage over every second. Warrior on the other hand, you press whirlwind instantly and the damage is dealt instantly. When mobs need to be maneuvered melee isn’t penalized where as ranged is heavily penalized.

Overall, I’m hoping M+ becomes more ranged favoured, melee has much better toolkit for M+ environment which is the reason you don’t see many ranged outside of mage and hunter, although those 2 classes are broken mainly because of corruption.

30% more damage on single target does not outweigh dealing 400% more damage on AOE, in content where AOE makes up the mass majority of damage.

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No, then you just bring Hunters.

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DH do not do good aoe damage (relatively to the best).

I gurantee you a good arms warrior / bm hunter will do way more damage than the DH.

People run full verse DHs over BM hunter not for the damage 100%.

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Like I said, forget it, you’re not getting the point.
You’re focused on the damage, and not the cap itself.

you’re so focused on “he deals 1 million damage on 5 targets” you’re not understanding that 3 million on 20 targets is far better.

Almost never is priority dmg required on all 20 targets at once. You keep saying it’s not about damage, then keeping talking about damage…

Truth.

The gap could close a bit. But only if the raid/ pvp gap closes the other way too.

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So what if I have 10 NPCS around me and I drop death and decay? I can only have 5 npcs be affected by it? What about the other 5? Am I S.O.L??

That makes no sense to me.

Like I said, having this conversation with you and Chubby is pointless because you simply refuse to grasp the concept at hand. It is a case of you insisting you won a game of chess, even though you have no pieces besides the king and your opponent still has all of theirs.

did druids really need to be kneecapped? way to beat a bear when he is down.

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yeah except there is so much more than the cap. Just like ARMS with deepwounds now, fury warriors previously had the best SUSTAIN dps.

In contrast to unholy who is a lot of burst.

At this point we are going have to agree to disagree. But my point is they are not undesirable because of the AOE cap.

You keep on saying were missing the point when we talk about damage, but when we ask you what you mean, you give an example talking about the damage.

I honestly do not get your point, you’re right. What else could you mean

I wonder, when did melee change from “Pick a priority target to focus, and get free cleave damage on everything else” to “Novabomb AoE everything”?

I miss being the king of AoE in Legion with chain-reaction explosions that made our raid leader’s FPS grind to a halt.

If AoEs are capped and all melee are brought into the same line as Warriors, it isn’t that the meta changes from different classes, it just means people will be burning through individual packs instead of pulling 3~4 packs because there’d be no point in pulling more if you can’t hit them all at once.

Which that means… Wait for it… Other classes can compete. Priority target damage stays the same, less-important targets die after, if they are trivial mobs that die to cleave, then they die when they die.

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have they ever answered a question like that?

All it will do is shift the meta from DHs and mages to DKs and boomkins that won’t have an aoe cap.

Blizz Devs do not seem to have any clue what they are doing these days.

In Ion’s world it does. But then again, he is a lawyer, and Blizz hired a damn lawyer to direct their game, so there you have it.

Does it though? In mythic+ the priority targets are all of the mobs, if they die unevenly you get bolstering or you stretch bursting or necrotic stacks too high. So they aren’t changing anything because its still aoe classes you want just doing the same thing in slightly smaller pulls.

MD and FD are a thing. So is binding and Freezing trap. I’m good.


R u serious

You realize “video game design” didn’t exists as a degree when OG Blizzard and most people in high positions within the industry first got involved into it right?