AOE cap is a horrible change!

I agree old way still works but with a timer in mythics that would be too slow and people have little patience .

That’s why it’s gonna take more than 3 specs, they were talking about cleave rolls, St rolls, Aoe rolls commin back. like affliction, or shadow they don’t really loose St dps when focusing 2 targets. Cleave is good.

I did notice that with affliction it could be improved on for aoeing they did revamp the spec which surprised me :astonished:

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so did shadow and balance, will be very situation in certain raid bosses though. For the most part 2-3 target is gonna be the king is slands. I like it. Will give a lot of variety, or make cleave op like aoe was all bfa.

Ret is cleave, warrs are cleave, lock is cleave, shadow is cleave, all druid dps is cleave, assassination too. Just not mage, dh, and outlaw.

It’s actually pretty hilarious how bad it is. We can pull a pack of 5 mobs with 3 capped classes and then do the same pull with 3 uncapped classes and they’ll do the same damage.

Then we can pull 20 mobs, and the same 3 uncapped classes will do the same damage, while the uncapped classes will do 4x more. Tell me, in a timed environment, why would you ever bring the capped group?

If it’s because of kicks, just bring a resto shaman. They’re actually looking really good in SL after the recent changes

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I would hope they improve on it ,yet i can understand they want all of us to full a role in a dungeon and not just aoe the whole of it.

The affixes being added are brutal, they may be trying to raise the skill ceiling with that. Each pull requires thoughtful throughput and CC(stuns and interrupts) to not die.

On the flip side, look at how things are now. Why would you bring a ranged group since they can’t interrupt in a timely manner like a melee group can? Fury warriors have been capped all expansion, why bring them at all?

they can its easy put silence on ‘C’

Top players seem to be clearing 32+ keys just fine with the cap. I’m pretty sure this entire complaint is moot. I still pull 12-15+ at a time and I’ve not had any threat issues. Not sure what to tell ya.

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Look at the difference between the cooldown on Kick versus Silence and get back to me with that. /facepalm

yeah, and that’s why the group will need at least 1 melee, not 3. Good improvements i’d say.

I’m not condemning it. Look at my previous posts in this thread. The post you originally replied to was defending it, in fact.

Didn’t say you were. It’s good melee has shorter cds, they need it, wouldn’t say easier to pull off. Can’t just 3 ranged and win, don’t want a cookie cutter meta, good things. And cant just 3 melee aoe and win.

I think this is a great idea. Keep the cap.

You realize that’s going to happen regardless, right? Someone’s going to get a world first +20 in s1 of shadowlands with blood dk, aff lock, sub rogue, havoc dh and resto druid then all of a sudden if you aren’t playing those specs you have a handicap of getting into a group. Welcome to the world…of warcraft.

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There no point now. Once Blizzard makes up their mind. There’s no turning back. Unless a new expansion (4 years later maybe) comes out. But I guess a lot of people are still demanding No-AOE-Caps.

To be honest. I am in the same boat with you guys, REMOVE AOE CAP!!!

The 8.2.5 and 8.3 meta included fire mage which was ranged, and BM which was ranged. The first half of BFA was melee dominated, the second half was pretty ranged friendly. All of legion was a ranged meta. An aoe cap doesn’t help this, it just ensures capped classes will NEVER be meta, unless they’re rogue.

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I was going to say the same thing about Legacy content larawynn. I would LOVE to see the cap not exist in those situations. I farm for transmog on a lot of classes and some have aoe easier than others. I mainly use one spec for each but rogue stands out as a semi tedious one…Meanwhile my unholy dk loves high density as does my druid. The aoe bleed hits everything and applies bleed to all. Great for old content.

Then don’t pull 15+ mobs if your group can’t handle it. You don’t need to pull half a dungeon at a time with each pull.