Anyone still playing retail?

Sorry man I wasn’t able to discern what metric you were using?

Clarify please?

I stated this earlier:

Just keep in mind 1 person can be 40 HK’s. So the value could at the most be inflated by a sum of x40.

So at the minimum you could estimate 1,150,000 players grinding battlegrounds. Also that’s if they’re only calculating AV HK’s.

Wouldn’t that pretty fairly fail to account for non-pvp servers though?

This is talking in the consensus of the OP stating the activity of AV, not any other number.

Server type does not calculate into this regard and this is also a figure toward Retail as there is no such thing as a ‘PvP’ server on retail anymore.

1 Like

Retail aside, I still think that introduces a number of untraceable intangibles.

If the horde complaints of queue times, for example, are to be trusted, then, people on pve servers get their rep then get out of the bgs so…

It would then appear by this metric that those players had quit, even if they had not… right?

If we’re talking about Retail I can’t say for sure what is and what isn’t with them other than the figure given and the trend that more Horde PvP than Alliance does.

So it doesn’t necessarily mean an uptick or downtick either way. Ratio wise, Horde will always have longer queues.

No I was saying retail aside.

As in, not counting retail.

If I understand you correctly, you’re saying the best way to measure the classic playerbase is by hks in av.

Correct me if I’m wrong and putting words in your mouth.

That seems to me a really deeply flawed way of going about it.

Listen, I’m going to go really slowly here for you.

If 1% of the playerbase is using addons, or 99% of the playerbase between both games is using addons, it makes literally no difference.

As long as the PERCENTAGE of the playerbase using addons is similar between both games, then you can compare the number of people downloading addons between games and get a fairly accurate idea of which game is more popular.

Here’s Recount:
https://www.curseforge.com/wow/addons/recount/files

Dec 11, 2019
8.2.5
257,386

Dec 11, 2019
1.13.3
195,458

Here’s Bartender:
https://www.curseforge.com/wow/addons/bartender4/files

Dec 15, 2019
8.2.5
209,436

Dec 15, 2019
1.13.3
167,041

2 Likes

Yes but that is the very unknown quantity that such measurements are unable to track.

Nope, that’s not what the calculation was aiming. However, it is still a good metric to see how active people are in PVP specifically, AV.

It was only to deduce a MINIMUM possibility of population VIA attendance through PVP.

That’s true, can you give a legitimate reason why for example, Classic would have a less percentage of it’s playerbase using addons?

I don’t see any reason the two games would have a wildly different percentage of their playerbases using addons.

2 Likes

I mean, kind of, but, av is also only available to level 51+ players and that doesn’t account for variances of interest in av between pvp and pve servers, though.

What about everyone from 1-50?

You’re speculating.

What I’m saying is, it is entirely possible that one or the other version of the game may or may not be attracting far more casuals than the other.

I am not saying which one is or is not doing that.

Are you implying that casuals are less likely to use even simple addons over other players? That’s also speculation.

2 Likes

I think you want to argue for argument sake lol. I’ve said it’s a minimum figure via AV.

So AT MINIMUM, that is the MINIMUM amount of players you can baseline overall.

I’m not so sure.

Remember, retail has a far more lively and advanced raiding scene and superior UI than classic.

And either or, I can’t tell you how many players I’ve had to patiently walk through the process of how to even get add-ons and how to install them.

Take from that what you will :stuck_out_tongue:

I’m not arguing for argument’s sake, I’m really not.

What I’m trying to point out is that all measurements available to us are hyper-inaccurate.

It would be better for everyone if that weren’t the case, but, it seems to me that it is.

Measuring the playerbase by these kinds of ultra-limited factors such as raid logs, mod downloads, av participation, etc. is really, REALLY flawed and inaccurate.

I can’t speak for the addons and how they work, but arithmetic is not arguable.

46,000,000 / 40 = 1,150,000.

That is a bare minimum figured to create an idea of how many players may be pvping.

That is a minimum number to suggest how many may be playing.

Ah, I got you now.

So you’re only trying to establish a minimum with that, rather than a total estimate.

That’s fine.

So you are saying there are AT LEAST 1,150,000 players playing classic, right?

Retail, since the OP said 46 million HK’s out of Korraks Revenge AV (Retail only)

1 Like