Anyone played on PTR yet?

Ran around fighting things with the new talents. The rotation felt good, I noticed an obvious loss in power, but nothing heavy. I’m sure I’ll notice it more when I’m not fighting random trash mobs that I’m over geared to fight though.

Anyone else get a chance to play around, thoughts?

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In Ptr you haven’ t los azzerite trait and neck.

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Fury’s core abilities were untouched, so it was mostly down to trying out the new talents.

On the choice between Seethe and Frothing Berserker, FB is annoyingly RNG but I’m not sure Seethe catches up unless we have enough crit-proc options to justify making it our priority stat again. Right now the only two are Seethe and the legendary that gives Reck CDR on Rampage crits, and I don’t think that’s enough. Sims will tell, though.

The new Reckless Abandon is cool in concept but I’m not sure how well it holds up. Most of the power comes from buffing BT and RB, so if you’re not hitting those enough during Reck then it’s a largely wasted talent. Since I’m planning to go Venthyr and have a Condemn/Massacre build, those two buttons may just be low enough in the priority queue that RA isn’t worth it. Or maybe the reset in gear level and loss of Essences will slow down the Rampage cycle enough that RA is in fact worth it. It’s hard to tell that from the PTR.

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Arms plays more or less the same just with a shift in where your damage is coming from, off of DW and split amongst everything else.

The general idea behind fury is largely the same with the talent changes giving it a nice shakeup for the new expac

Then prot I have no experience in

Arms seems about the same… but I did not play it a lot in 8.3.

Fury had a few talent changes but it feels about the same. As mentioned, there might be some synergy with Crit again but that remains to be seen. In regards to the new Reckless Abandon, I almost never needed to use the empowered Raging Blow as Bloodthirst has such a quick CD you can alternate it with other abilities. The few times I did it almost got me killed (it has a new charge mechanic similar to the PvP Execute talent and I would use it while retreating away from mechanics).

I think I could see what they were going for with Onslaught but it didn’t feel like it fit well into the rotation, personally.

You can simply remove your Heart of Azeroth to get a general feel.

Here’s another thought from trying out Fury on the PTR.

The new Meat Cleaver talent feels really good. With less haste from Enrage you have to use WW filler regularly on single target, which makes the extra damage nice. Then in multi-target you get the opposite effect, where you have to weave fewer WW into your rotation to keep up the cleave effect. It’s just good no matter what you’re doing.

As for the competition, Bladestorm has never worked as well for Fury as it does for Arms. Dragon Roar, meanwhile, could be good in the continually hypothetical Crit build that takes advantage of the new x3 multiplier. By itself, however, it’s certainly not enough to justify said build.

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Haven’t done any with a meter, and one of my primary issues was deep wounds

Rotation for arms feels exactly the same, serviceable, interesting to think about opening with MS where I’d always push OP first

I still feel like nothing on the last row competes with Anger Management, CD reductions are better than sentient bladestorm, or 2 charge cleave OP

Anger management is worse at the start of xpacks tho. With low haste values. Ravager is going to be the go to imo early on

That brings me to another fun question cause I’m bored. What’s everyone’s plan for their Covenant? I’m trying to figure out what is going to be best for me to stick with since I swap between Fury and Prot so much and it’s looking like it’s gonna be Kyrian, unless they decide to change the Necrolord from AP to Haste. Although the Night Fae could be fun, but not sure the movement speed ability is worth the loss of a snare and dps.

It’s deliberately hard to measure the “best” because a Covenant is a huge package of abilities and soulbinds and cosmetics and more. You either have to average it all out or decide which element is your highest priority.

Personally, I expect I’ll go Venthyr. I like the aesthetic, I prefer the idea of an upgraded Execute over juggling another cooldown, and there’s some good soulbind options. Is Condemn a bit weaker for my Prot off-spec? Maybe, but maybe not. It partly depends on how strong the defensive component is, and even if it’s just middling having strong tank DPS isn’t a bad thing. But I can totally see a case being made for any of the four.

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If a clear winner emerges in the consensus; that one. Otherwise if the waters are sufficiently muddy, then probably fae.

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Ya, I’m hoping there isn’t a clear winner really or at least there isn’t a overwhelmingly clear winner. I know there’s always going to be a numerical winner, but here’s to hoping that it’s all close enough that only the min/maxers will really care and I can be ok playing what I want. I like the idea of a choice based on personal tastes.

I’m definitely going Venthyr, execute is my favourite ability. CSmash + Deep wounds damage buff looks promising for some juicy Condemn hits, and it can be used during the blood lust window that’s usually at the start of many boss fights.

I’m more on the Beta then the PTR so you get more a sense of things compared to being just level 50.

I haven’t tested Prot or Fury so this is more about Arms then anything else.

For Arms it plays a lot better early on then it did in BFA when it comes to survival. Ignore Pain should have been part of the spec from the start when it was introduced. Having it removes the need to spec into Defensive stance as you level up. Also it really plays differently as it feels that MS is first before anything else to apply the deep wound and the mastery increases all dmg when target is effected by deep wounds.

Deadly Calm feels a lot more smoother too, for both offensive and defensive options to start a fight. Cleave is also fun when fighting 3 targets at least which you should have no issues at all. (well I have no issues in Beta)

If you take off the neck and put regular armor pieces on for arms, without traits, you have probably the slowest clunkiest spec in the game. Arms needs a major overhaul

Arms was always a slow spec, or that is the direction the development wanted to take Arms. Like I said, in Beta the spec plays really well while going through the levels. (After all you have no traits and neck as you level up)

Slowest? No. Clunky? That’s extremely vague and subjective.

it seems you haven’t paid attention at all. Not only have I played it, but here’s another person with the same thoughts I do, and it’s spot on.

I’ve been in the beta for a while now. I was one of the people that gave feedback near the start.

I’m perfectly aware of where arms stands. Calling it, and I quote,

is simply not true, on the former, and subjective, on the latter.

At no point, literally no point, in his article, does Archi refer to arms as the slowest in the game, nor does he call it “clunky”. The closest he comes is stating, “Slightly bland/slow rotation”

So either you’re outright exaggerating to fit what you want to convey, and therefore invalidating this article as a source in part, or you’re simply making it up, completely invalidating the article as a source.

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If I ever see Archi use the word ‘clunky’ unironically I might never read his material again.

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