Anyone played DF dungeons?

My main hope for DF dungeons is that they totally change the way dungeons worked in shadowlands.

I absolutely hate the process of routes any sort of routes. Any sort of skipping is just stupid. The vast majority of dungeons from classic and tBC and wrath of the lich King. There is one path to take.

I am at a loss for understanding how anyone thinks taking different routes knowing different routes or they’re being a specific route other than one route is fun at all

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Well there’s one you use your dragon riding to fly through updrafts to get around the very large battlefield. It was pretty neat.

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You can see youtube vids that will give you a much better idea than anything written here.

But routes and skips are always going to be a thing unless they change keystone mob percentage to require killing everything in the dungeon. (They didn’t)

If you are tanking, run whatever route you want. If you aren’t tanking you just follow along anyway.

Because those are the people running these dungeons hundreds of times. And if the only way to do the dungeon is run forward, it’ll get boring fast.

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/blinks

linear dungeons suck. give me a dungeon where I can choose which way to go every time. they’re vastly superior.

also, you’re in for some disappointment.

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Ok.

:+1:

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Dungeons were fun back in cats and wrath and stuff heroic dungeons I think they were called. Just a stepping stone to get into raids or pvp. Now they consider dungeons somewhat of end game content. I hope they are interesting. The whole da other side dungeon was cool but somehow got ruined with the whole Rasta Jamaican feel to it (for example only) had like a jar jar binks for it

This was a cool dungeon, but very simple. Hoping M+ slaps around some more mechanics!

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If you had only done it on normal or heroic, mythic adds some extra mechanics to dungeon bosses.

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This is good news. Thanks for the reply!

I don’t mind skips but I like it more when it’s not so hard to do like remember that one jump in the Everbloom dungeon back in WoD? Ugh! And then even the annoying little jump around that stair in Spire of Ascension before the big colossus boss. I fail that one.

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No what sucks is that there is a massive tank and healer shortage and newer players are discouraged from playing the most important gearing/progression system in the game (M+) because routes and strats are obscenely complex and it’s really difficult for people to know every little different configuration in dungeons.

I am not even saying nonlinear dungeons are necessarily a bad thing but as a healer I struggled because every single time I ran stuff like Halls of Atonement people would run it in a different way and I would immediately feel very stressed and behind the group cause I wasn’t expecting that. Why have dungeons with huge sprawling courtyards when people are gonna try to skip everything anyway.

Some of the most enjoyable dungeons were linear. And honestly I think it;s good when a dungeon has a little bit of both linearity and nonlinearity.

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Tank shortage is only in low-end PUGs.

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Guess you’re bound to be disappointed then OP.

That’s kind of the entire problem. There is a tank and healer shortage because M+ is overtly complex. This content isn’t fair or friendly or inviting to new players. Dungeons require far too many different skips. And every single ad has more mechanics than a raid boss from 3 expansions ago. One tiny mess up leads to tons of wipes and a dead key. None of that is fair fun or engaging to me.

Wo Skips were even more abysmal.

so every single time you neglected to ask the tank what his route was, and it’s somehow the game’s fault?

ok

I’m sorry but that’s just not true. I know people who have only been playing a tier or two who are better at m+ than I am, and while I’m no m+ expert, I’m better than average.

Ah yes because I totally have enough time to ask a tank for their route in a chat box in the tiny shred of time I have before other pugs get impatient and start leaving because they think you are a bad noob because you even dared to ask a question.

I fail to see what this proves. Sure I have met people who have never tanked in their lives tank heroic raid bosses like it’s nothing but that doesn’t mean that for the average player base it’s accessible content.

You’ve must have not had several keys die after one wipe like I have had on a daily basis so good for you I guess but those of us whom aren’t so lucky would like to have a fun time in dungeon content too.

I’ve been thinking about this over the past week or so. I’m in the same sort of mental situation regarding mechanics, paths, etc. and the zero-tolerance for the learning curve.

I’ve been considering arranging groups here during DF for like-minded people who want to go slow and learn (or Discord, I suppose, although I haven’t used that in ages).

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No no, lets not get it twisted right from the start. M+, at its core, is not complex at all. The community chooses to add complexity.

I’ve been tanking M+ since I started playing the game mid-Legion and, with the possible exception of Junkyard where the final boss dictates what order you do the rest of the bosses in and changes weekly, there hasn’t been a dungeon where you couldn’t just hold down W and get all the way to the end with a reasonable trash percentage.

The community are the ones who decide that in order to have any chance of completing this +7 in time we have to use the exact same strat that they saw in the last MDI, which involves three death skips at various points in the dungeon, circling back twice to avoid this one pain in the rear mob, and pulling the three most dangerous packs in the dungeon together in one mega pull despite nobody having cooldowns and the healer sitting at 20% mana.

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I haven’t even though I have the beta ~ might check them out later but with M+ and esports being big, routes are always taken into consideration. Skips though I’m not sure they want people to do but I know routes, different path options is always somewhere in their design.