I wrote a big long post, but I know most won’t bother reading it and it will get people worked up, so I’ll just keep it short. Basically would anyone else like to see an overhaul expansion? I don’t mean a second Cata which updated leveling zones but otherwise kept the typical expansion model. I meant one that syncs up the world and makes it relevant, rather than keeping it this falling apart ship held together with duct-tape and glue that is just 95% ignored and half the zones are phased or in different time-periods, etc. Connect the BE starting areas to the rest of EK, clean up the Cataclysm destruction which by now would have no more fires and lava and probably eroded some, some bridges built over gaps, etc. I think you all get the idea. I’m kind of tired of there “Here is an island cluster that has ~5 zones, half a dozen dungeons, a couple dozen dailies, and a raid each patch, see you again in 2 years! Oh also ignore 95% of the rest of the world.”
It is short, my initial post was much ,much longer. And that sentiment got thrown out the window back in Cata when Blizzard decided to just overwrite everything instead of phasing it like they do now, I was not suggesting the Cata zones be removed, merely updated with the Cata version added as a Chromie thing.
Yes, and no small part due to how dated Cataclysm’s zones feel because 2/3s of them have insane amounts of jokes or are full blown parodies based on the popculture of the time.
My unrealistic wish is that there was an “expansion agnostic” Eastern Kingdoms and Kalimdor, with their own self contained storylines disconnected from the whatever is happening in the current expansion, a cohesive leveling experience, with the added bonus of “difficulty settings” like LOTRO does that allow you to choose the overland difficulty during leveling, varying between trivial as it is now to closer to Classic’s slower pace(Or push a step further like LOTRO does and actually make it challenging as hell if you so desire with mechanics that can randomly happen while fighting mobs).
“Expansion Agnostic” is a good term and kind of what I was meaning. I think it’s just kind of dumb fires have been raging for 15 years and twilight cultists are still at large. Boar asses are always in demand by peasants and peons, but these expansion villains were defeated years ago.
But yes. Last time I was in QT I couldn’t even fly around. I do believe it is time, essentially, for THE overhaul. One of two things is coming and it is either an overhaul or complete reset of the game (not as in going back to vanilla but something else) and i’m sure an overhaul is likely than not.
Edit: Also especially the Barrens during Cata. Like sure I have flying, but man if I had to start in Orcland or Cowdenbeath and go through all of that? No bridges? Again? I’d just leave the whole zone and never come back.
I just don’t see the world having that problem. Most of the “major recons” people talk about are “Treckie” level trivial nonsense so obscure the average person never even sees it.
Never, under any circomstances, should the game be held to anything from books or comics outside of the game. We pay for a video game. If it’s not in the campaign story, delves, dungeons or raids it shouldn’t be considered part of the lore.
I don’t expect something to happen like this, at least not for a while yet. But if there is a point where it could happen, it might be after the current trilogy is finished. It’s hard to say how things will end up, but there’s likely opportunity for some really big changes/revamps.
I think the disjointed, Chromie time, fractured mess that is retail makes zero sense. There’s is little continuity and new players have no clue what is going on.
I think each expansion should be retrofit into the current world at launch with dead end quests pruned, zones updated and Chromie needs to gtfo.
This would make the open world relevant again, would be new player friendly and make a cohesive world.
No, removing all of the old world and keeping literally every zone up to date would be a sisyphean task. There’d be so much lore sacrificed and the release cadence would slow down to an actual crawl, it’s neither needed nor feasible.
It’d break so much, and a lot would just straight-up be unplayable. Basically everything pre-tww is no longer in anything resembling its current state. WoD and Shadowlands (and possibly outlands since it is a crumbling husk) are straight-up not accessible anymore for instance.