I was not on the twitter scene for this. Was this actually happening? Was twitter filled with people screaming / screeching over the state of Voidform?
I know it was haughty discussed here on the forums, outside of that I wasn’t paying much attention.
All I can definitively say is that the way I was able to play and the things I can do prior to the Legion Pre-Patch made me feel like a god on my Priest where I can go anywhere and do anything and do it well be it raids, dungeons, PvP or world content.
Then the Pre-Patch hit and I couldn’t even group up a group of mobs in the world without a high risk of dying let alone doing dungeons and PvP.
When I began leveling in Legion, I kept finding myself going into Voidform on the mob death and then leaving Voidform by the time I get to the next mob thus constantly wasting my powered up state while walking to the next mob. This happened consistently and got annoying real quick.
Once max level in Legion and my artifact weapon talents filled out. PvP was a joke because it was difficult enough to get into Voidform let alone maintain it with movement and CC which just 1 tiny slip causes it to cascade onto itself in a failing array of misery due to the draining mechanic.
Then in dungeons, everyone killed the pack of mobs before I could even get going time and time again.
It was then I realized that only high level Mythic dungeons and raids where you are stationary for a long time is the only place Voidform can succeed in and because I only PvE as an aside to PvP, I was done and officially made my Demon Hunter my new Main.
Then going into BFA, shadow loosing its artifact was egregiously more painful compared to most because the entire spec was built around it. So needless to say that it was a miserable experience. So I quit playing it completely soon after as I didn’t want to waste yet again more time on a broken spec.
Then going into Shadowlands, it was clear on Alpha once you lost access to the numerous levels of borrowed power that the spec just fell and tripped all over itself. It was just a hollow husk with nothing going for it.
So then they made the update to make Voidform a controlled cooldown and added Devouring Plague back into the kit as the resource consumer.
This instantly netted shadow some solid ground to build on and actually allowed the spec to work on its own without requiring borrowed powers to prop it up.
I say all that to once again reiterate that making Voidform a controlled cooldown was the first step in a long time towards the right direction because they had 3 entire expansions to make it work and they didn’t and I saw no reason to believe they had any idea to make it work.
So I’m glad they cut their losses and moved on to something that has a better proven track record at working within the game environment everything else functions in, which is a controlled cooldown type of ability.
Sure it’s no longer unique, but it’s also no longer flat out non functional in a majority of the games content.