Anyone else hate the mobile game-like systems?

None of these seem like mobile game systems.

Raid lockouts even existed before smart phones.

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Time gating on a subscription game is the root of all evil. It is why so much of the game is messed up and boring. Grinding with time gating is horrible, grinding on it’s own is not. This has been a much bigger issue since the expansions of Legion than before I feel but it is about implementation and details more then the idea of it.

You forgot PvP…

How to say you’ve never played a mobile game without saying you’ve never played a mobile game.

Predates mobile gaming.

Not a mobile game system. They poorly imitated FFXIV’s crafting system.

Pretty sure the OP is just talking about the time gating here folks

Can you imagine if you could reset your raid lockout with the swipe of a credit card, though?

Mobile games didn’t exist when raid lockouts were conceived.

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TBC actually with patch 2.1

Pretty sure there were fishing and cooking ones in Vanilla. And I thought the Winterspring saber quests were daily.

Nope. The first fishing and cooking dailies were in TBC. The ones in the vanilla capitals were added in Cata.

Another Cata change. Originally it was a series of repeatable quests depending on your rep level. Repeatables are different from dailies. Repeatables have no daily or weekly lockout.

Welp. Point still stands: this stuff still existed before these types of mobile games came out.

lolwhat

These existed before current mobile phones even existed.

They predate WoW. EverQuest had them in 2002.

I guess we just now call anything we dont like “mobile gaming” now or something.

Edit : Yes I am gonna keep editing this. You cant stop me.

This is the opposite of a waiting game. This literally speeds up your ability to get said items. It gives you greater agency.

Just realized they started in shadowlands.

Raid lockouts is kind of a stretch, but the rest have a lot similarities with mobile game tactics.

Instead of intentionally making the game so bad you’ll go buy something to make it convenient, they intentionally make the game mediocre to try and keep you subbed.

To be fair, keeping us subbed is the business model. And as much as we all want a never ending BG 3 quality single player experience, it’s not going to happen. Takes years to develop a couple weeks worth of quality content.

I feel like you would be a lot happier if you just unsubbed and played something else lol.

If you’re interested in reading it, there us a later post where I went into detail with some of this stuff after Elk’s reply. I didn’t want to quote it, because some people around here get uppity over that and then I get yelled at for repeating myself. :slightly_frowning_face:

Anywho! There’s some points in there that go along with my viewpoint on it. :slightly_smiling_face:

I thought you were gonna talk about mission tables but we don’t even have them anymore.

Timegating doesn’t make something a mobile game. P2w shops, very barebone and repetitive gameplay and fomo offers every day is more what I think when I think about a mobile game. If anything the wowtoken and the shop is probably what is atm the closest to mobile games.

Timegating exist because this is a social game first where they want people to play the same content at the same time, not just spam and be done after 3 days. There are other stuff to do in the game not related to timegated content there is way more to this game than just power.

I mean… it’s kinda what WoW is all about these days, isn’t it?
Grind the same dungeons over and over for months to get gear efficiently. New patch = some new open world event that let’s you fill a bar or kill some rares; highly repetitive open world content. Outside of that? Not much to do.
FOMO tactics in WoW might not be there everyday, but regularly. Log in during this season and get your AotC mount before it’s gone! Better get some M+ rating to get the KSM mount before it’s gone! Do your Trading Post duties and get your points done, because you never know when this stuff will reappear! Quick, grab that offer from the shop - maybe we’ll put in on the Trading Post someday when it’s gone, we’ll see!?
Same with promo events, pre-events or Fated season. Keep your sub and do stuff, because if you take a break you’ll not be able to get the things a year later.

M+ is arpg gameplay which for sure some mobile games will use but it is still more complex than what you will expect from those game.

World content is definitely on the table because of how brainless it is. No offense on people that likes it, I understand having some kind of content where you can turn off your brain can be liberating. As I even did stuff like fishing and archeology to relax.

As far as seasonal rewards those are more battle pass rewards etc. Which for sure some mobile games will have but not really what makes them problematic.

If you have played a mobile game with a very agressive shop and events you will understand automatically how wow is pretty low on that meter.

The wow sub as always been a bit controversial topic and I’ll give that, but most mobile games are f2p because then they can pull bigger whales.

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