Anyone else hate all of the long-cooldown abilities?

These drive me crazy - having a bunch of abilities or trinkets with varying cooldowns of 1.5 , 2, 3, 5 etc. minutes. Feels like they just end up taking up bar space and getting forgotten or spread out in weird ways because they don’t line up with other cooldowns.

Part of why I really like my enh shammy is that it doesn’t seem to have that many abilities with a long cooldown compared to other classes/specs. I really think 45 seconds should be the longest cooldown outside of abilities that are clearly intended to pretty much only be used once in a fight (such as 5 min c/d on earth elemental).

Anyone else feel this way?

5 Likes

For me it’s having over 10 buttons as part of your rotation. Man if I can’t do my single target and/or AoE rotation in 4 or 5 buttons so I can just hit 12345 as needed the class starts to burn me out. I don’t care how many long cooldowns I have though I can just click them as needed. So no, long as my character doesn’t have too much necessary ability bloat, I can tackle 50 big cooldowns.

Still wondering why I like Unholy DK so much.

And ironically, Enhancement shaman has been the biggest offender in too many short cooldown abilities you NEED to press for me as of recent.

2 Likes

I usually end up choosing a trinket that aligns with my CDs or that can provide a solid DPS burst on it’s own. Do I find it an issue? Honestly not, if I don’t like it I won’t pick it.

1 Like

YES!

man, I even take non optimal talents (passive) to reduce how many buttons I have to push.

3 Likes

I’ll pick talents that add buttons if they’re satisfying buttons to press. For example windwalker monk: Whirling Dragon Punch is satisfying to use, despite it being another rotation necessary button.

But if there’s already 9 buttons I feel like I’m hamfisted when it’s pick Fire Nova or bust. And I did a lot of research to see if Hailstorm is worth taking over it… It wasn’t. I was playing Venthyr. KEK

1 Like

I just want my cooldowns/trinkets to line up nicely. Yes I’m lazy and I want to macro them together.

Fair point. I also take ones that feel good. I like feeling good!

What in the fried take is this

I like to be somewhere in the middle…

Monk is a sweet spot for me and dh is (esp season 4 “preference” sinful play style) is an example of a monk on training wheels and is waaay to few interactions

I mainly hate when my offensive CDs don’t align. I like to stack them when possible. I don’t mind long cds on their own but I’d prefer fewer to more.

True or when offensive cds are on the global

1 Like

This. MM takes four globals to start doing real damage.

Everquest, they have 20 minute cooldowns. They also don’t reset by leashing bosses or wiping. Yeah it’s pretty horrible.

Same here /ten

Coming from fury warrior, I’ve felt happy when I can rotate cooldowns for optimal throughput. So I was rocking signet of tormented kings, and I’d pop reck on pull (after charging, so I don’t bladestorm out of range like a goober), then after that fades I’d bladestorm when I run dry on raging blows to extend my damage window even further. Felt good, felt correct.

Meanwhile my adventures as a frost mage, after getting the conduit which made Icy Veins not 3 minute cooldown, I started missing when it would line up with Deathborne. But not too much. I’d just hold off deathborne until my next icy veins if they weren’t in tandem.

It varies from character to character. In general I prefer when my class doesn’t have to feel like it needs to go full supernova to match others.

I assume this is in relation to a class other than Warlocks, since we probably have the least impactful/long duration cooldowns of any class.

Nah, I don’t really mind.