Anyone else find this dungeon pool to just not be fun?

To remove blood stains sponge the stain with hydrogen peroxide or rub bar soap into the stain and scrub by hand in cold water…

How was the last boss in Ruby at that level key? I can’t imagine that fight being fun if you don’t completely nuke it.

Also some of the trash in there is nuts. The Flame Dancers I think do an AOE pulse when they throw up their shield and start spitting fire everywhere and it pretty much deleted half of our party on a pretty low key in there.

The 4 in the pool are actually the 4 easiest ones too hah!

  1. Makes each season feel fresh, playing the same 8 dungeons and routes all expansion is mega boring
  2. You’ll actually replace gear instead of just farming for a higher ilvl version of the same thing next season
  3. Too many dungeons and it becomes a pain for casuals and hardcore players alike due to the sheer time investment to learn everything and do them for KSM/KSH

You’re 40 ilvls below what we were in S4 SL.

Calm down, you’re running M+ in 260 gear without a 300 guy hard carrying.

the dot he put up killed everyone. we focused the guy down, and right before he died, everyone else died, so I slowly (very slowly) killed the dragon on my own (g. druid)

the boss before was harder though.

i’ts funny when you compare them to the bosses in academy, for example - no comparison. academy is worlds easier.

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I do agree, but I don’t agree it should happen at the start of an expansion. Like now all you get is 4 dungeons that don’t even make sense in story or theme of the xpac that was just released. It just feels odd to me to be in a mists or legion dungeon at the start of a New xpac knowing there’s 4 other DF dungeons not in the pool.

They should have done all 8 Dragonflight dungeons season 1, then split to 4 current and 4 old dungeons in season 2. Whatever 4 current dungeons stay won’t matter cause I doubt people would be brutally sick of those dungeons after only 1 season anyways

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Im sure over the coming weeks we will see nerfs , 3 dungeons were alrdy nerfed yesterday so they alrdy started

I hope you’re right, but it’s definitely frustrating that the expansions and patches can never just be run right out of the gate. Especially coming off shadowlands patience is thin for WoW to begin with, but then to make us wait 2 weeks after launch for season 1 to even start, then release it totally unbalanced and expect people to wait another few weeks before it’s fixed is something that shouldn’t be happening. There was a beta, this all should have been tested and changed then.

Why does everything have to release brokenly imbalanced, or have timegated boring grind systems constantly. Like they constantly make everything with the only goal in mind making it so difficult that only the 1% can do it, then wondering why the other 99% don’t like it.

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We r 2 days into the season relax we will be fine

So you’re saying that blizz is making good game design?

Why is it always people posting on non max level characters, or “not on their mains” giving their opinions on things that don’t apply to them.

Any ranged player doing above 10s this week knows exactly how frustrating these affixes and dungeon mechanics are. I am not talking about mythic 0s

Melee have been dealing with annoying mechanics for years while ranged got to sit back and be lazy :rofl:

People are alrdy timing plus 18s on day 2 of the season, i think us lesser players will be fine man. Me thinks you are overreacting just a tad

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Stay mad, ranged need to be handicapped.

Lmfao for what reason exactly. The handicap is already there that you can’t cast while moving. Melee loses nothing from moving

Ooof that sounds brutal.
T_T

not even that but halls of valor and especially court of stars is a snoozefest. between the 6 and half week boat ride and then boring “find the spy” this dungeon should of never made it live in legion let alone again now in the current dungeon rotation.

the new dungeons are borderline unplayable as a caster, i was forced to go frost because trying to do that crap as arcane was absolute cancer. and don’t even get me started on rune of power 50% or the time i cast it 2 seconds later a giant puddle of bad spawns right ontop of it

if blizz wants this much ground aoe dodging to be a thing they need to drastically reassess caster movement, tbh we should just be allowed to cast every spell on the move. our damage is already behind melee so there’s literally no reason to force stationary casting anymore

Mythic+ should be either mechanics or timers and not both. Mythic+ would actually be enjoyable and a lot more players would play it if they removed the go go mentality timer and left the mechanics.

Ya I couldn’t even imagine playing a mage trying to stay close enough to their rune at the moment. Demo is brutal though cause everything is such a long cast time, and your dps plummets on your opener if you have to move when trying to get it set up.

There’s times where I’m literally casting, cancelling to move or I die, and repeating that 3-4x in a row.

Oh quaking happened? Gotta cancel my cast or be interrupted

Oh thundering happened? Gotta run to the melee to clear it or get stunned

Oh a swirly on the ground? Gotta stop casting and move or I get 1 shot in a +10 key

Oh nice nothing on the ground!!! Random mob charges you and knocks you back interrupting your cast

And all of this literally happens non stop, I actually feel like I cancel more casts than what can go through. All while watching melee lose literally nothing

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