Anyone else find the warrior hero trees kinda…boring?

Mountain Thane has the coolest theme, but it’s the weakest tree damage-wise and defensively. And while the picture shows shaman levels of lightning, it is actually just a few weak bolts of lightning.

Slayer, I am pretty sure is just one of Outlaw Rogue’s animations. And the whole tree is just passives.

Colossus might be okay-ish? I haven’t tried it yet. So, I don’t want to be too hard on it.

2 Likes

Thane is weak? That stinks. I’ve been loving levelling with it and have been absolutely blasting aoe pulls in dungeons.

1 Like

DK have Rider of the Apocaslypse that are cool but both others are lackluster.

The classes I have seen so far have capstone on their ordinary tree stronger than hero talents

1 Like

PASSIVE IS GOOD. i dont need anymore bloat on task bar. But thanks for info

14 Likes

wouldn’t know , i’ll wait till monday

1 Like

Passives are fine, I also don’t need anymore spells to press. But at least make the passives activate things that LOOK cool. Slayer literally doesn’t change the fury warrior rotation visually or rotationally at all.

For example, frost fire for frost mage transforms frost bolt into frost fire bolt that looks cooler than frost bolt and when icy veins is active launches multiple of them which also looks cool, all that is passive.

Mtn Thane feels great, the rage is insane. Mtn Thane looks great in-game as well. Prot Warr feels fine, the spec has not had major changes like other specs. Prot plays well, both trees have had a little fine tuning. Nothing is wrong on my end.

It’s a little early to be saying things are “fine”. We haven’t even hit the balancing patches yet. Also, 1 out of the 3 hero specs have “okay” visuals at best, imo. And that is only because it is noticeable.

1 Like

Thane is weak on ST, but super autopilot on AoE/cleave (finally). It eliminates the awful Whirlwind upkeep just to cleave.

I don’t like the way Slayer works/plays, since there isn’t much visual impact to anything. Your Reap procs are the only visual cue that you’ve got anything going on. I’ll setup a tracker or two for it at some point.

Thane Protection is great. Colossus Protection sucks to play. It has some decent damage potential, and passives, but I feel like it’s a raid tanking spec. I don’t like it in dungeons, and it feels rage starved compared to Thane, just like on beta.

For Arms, Slayer is pretty cleave friendly. Colossus doesn’t feel that special. Demolish hits hard, and it seems like it’s aimed more at ST or 2-target cleave, but overall nothing wows me with it. I like being a big(ger) panda, though.

I think it’s important to consider/remember the main purpose of talents in design. By and large they are meant to be a passive means of customizable improvement for your character, with a few selectable abilities.

With that in mind, it’s also important to consider how expansions have been providing new, fun, impactful abilities to players. In expansions past you used to get new abilities at higher levels like in the standard leveling process (EDIT: in addition to any activatable abilities you could choose in the talent trees). In more modern times (relatively speaking. This design shift goes back to Pandaria with the first real big talent redesign) the only new abilities you gain are through talent choices.

All this being said, I think both are certainly a valid viewpoints. (EDIT: To wish that a particular hero talent tree had more active abilities, as well as wanting mostly passive talents that alter how existing abilities work). If a hero talent tree doesn’t have any/many active abilities Blizzard needs to make sure that all passive procs from the hero talent tree are clear on what they do, and more importantly when they activate. The player shouldn’t be EXPECTED to have to install a mod in order to understand how to play their class. That needs to be communicated and learned through playing the class itself.

Mountain Thane is more fun imo than Slayer. Changes gameplay a bit, also, I enjoy chasing procs for Thunder blast.

Visuals could be bigger though. Hard to see and sounds more like static electricity than a bolt.

4 Likes

I am a slayer fury warrior…the idea that everything is a passive boggles my mind. How was this ever approved. This is so lame.

2 Likes

Rogues is even worse for passive

After finishing lvling my warrior, I can say I rather enjoy that slayer is more passive.

Amped bladestorms are fun and it has been a blast in pvp. It makes me feel even more of a warrior, which I think is fine.

Thane was surprisingly fun as well. The thunder blasts procs were really cool to see and I like the sound effect.

Arms, demolish just feels so damn great to use and hits so hard. (Cd alignment is a bit wanky though)

Warrior is the typical fighter/berserker archetypes. The hero talents I think fit it well.

1 Like

Don’t you still have to use TC to make sure your next 4 ST abilities still hit other mobs as fury?

Yeah, but the difference is that Thunder Clap does damage, and Thunderous Blast does damage. I hated hitting Whirlwind because it felt like you were burning a GCD just to do any cleave at all, without it really contributing much.

3 Likes

I wish Mountain Thane damage was good

3 Likes

Playing Fury as slayer at Lev 80 in pvp with only last tiers trinkets for pvp gear, damage feels good, but of course will be far better geared, but survivability vs most range is non-existent. With 2 charges, intervene, and a leap, I cant stay in range as often as I need to to do damage or heal and die quickly. VS other melee I do fine, other than Brewmaster. BM monk is out here KOing folks in a couple seconds solo and not dying. May have to play BM monk this next season.

5% larger is the only visual aspect of Colossus, and it’s impossible to see any difference.

I feel cheated. 12-18% increase in size would have been much more distinct.

1 Like

Yes. This is why I miss Annihilator.:weary:

1 Like