Anyone else find Gargoyle super underwhelming in PTR

It was a pretty bad talent, Don’t know why I thought it being baseline would make it good. Honestly seems like it’s barely worth the keybind. Maybe it’ll be more valuable when my magi aren’t doing 6x its damage? It’s pretty cool summoning a Val’kyr to fight for me but damn she couldn’t fight her way out of a paper bag.

because we have always had it, BfA was a screw up when they made it a talent, and then a double screw up when they never balanced it against UF.

having it baseline again actually feels pretty nice, we still need dark simulacrum and necrotic strike baseline, especially necrostrike, its a mandatory talent for pvp.

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DS could be a lot of fun, don’t really see the point of Necro though. Casters shouldn’t be getting heals off in a dungeon or raid in the first place.

If it was baseline Necro Strike would just be something you don’t bind for PvE.

it’s a pvp talent, it would be useless for pve, but the fact is 3 talents is not enough to properly build unholy for pvp, with the loss of conflict and strife we will be back to losing a talent slot, leaving us with only 1 viable pvp talent slot as Abomb is also mandatory for pvp(its so mandatory that if you deleted army of the dead we wouldn’t even notice)

combine losing a pvp talent with losing a trinket slot and pvp uhdks are really getting :poop: on by the devs.

pvp in general looks like it’s going to be a mess in shadowlands. The CC immunity at the start of every arena match doesn’t look like it’ll be much fun. Don’t really pvp much though so maybe it’ll be fine.

The CC immune is only while it’s being casted, and for 4 seconds after only if you take a certain soulbind and path. The main people that will mess with is RMX, and I honestly couldn’t give a “darn” if RMX couldn’t get their opener off occasionally.

Huh, that was the only soulbind that actually made Necrolords look good to me. Is there anything good about them cause from what I read they seem to be the weakest of the 4.

Everything is subject to tuning, so too early to make a call, but currently them and Kyrian are fighting for bottom spot, Kyrian has the edge on soulbinds and signature ability, while Necrolord has the better actual covenant ability. But again, before I get reamed, it’s too early to make a call on what will actually be best and worst yet.

It always has been underwhelming except for the valkyr talent. But valkyr was 15 secs duration, gargoyle is 30s so it will always be a crappy spell or massively OP. I dont think gargoyle should be unpruned it just adds to the CD bloat without adding anything, its just a dot with a cool animation.

stop thinking in terms of swifty macros and sim optimal dps via cd stacking. cds are tools in your toolkit, use the right tool for the right job at the right time.

but, even then, why does

2, 2, 4, 5, 6, 7, 1, 2, 1, 1, 1, 3, 3, 2, 1, 1, 1, 3, 3, 2, 1, 1, 1, 3, 3

suddenly become too much compared to:

2, 1, 1, 1, 3, 3, 2, 1, 1, 1, 3, 3, 2, 1, 1, 1, 3, 3, 2, 1, 1, 1, 3, 3, 2, 1, 1, 1, 3, 3

i dont really think your issue is CD bloat, its ramp up, its watching everything die before you can get all your cds blown.

thats all any pet has ever been

I don’t really think the right tool for the right job really works with Gargoyle. Unholy already has three really good baseline CDs. Especially now with Magus. Gargoyle requires a little bit more thought than either of those and it falls behind so hard it makes the button feel garbage to press. There isn’t really a situation where Gargoyle doesn’t get out shined by its brothers so far and as far as I know there isn’t even a conduit, soulbind or legendary that affects it at all. Honestly seems like they just added it for nostalgic purposes without actually making it useful. Obviously it’s just PTR and I don’t have beta so maybe it’s good there?

I’m just hoping our three minute long cooldown actually feels good to press. at 15 seconds into my Valkyr’s existence with all the death coils going out she better be my hardest hittng undead minion on the field.

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according to the tooltip there is no more RP building, its just fire and forget.

edit, nvm, RP spending is still there

and while that may seem boring for pve, that is because pve is boring.

in pvp valk/gargloyle is a highly desireable spell for keeping healers in combat as well as just long range fire and forget damage. you cast it on someone and it just follows them around for 30 seconds attacking them, if they go out of LoS it will follow them and keep on harassing. it sounds boring but in pvp moments like that matter.

where pets get advantages over dots is disruption vs dispelling. dots get dispelled or removed, or if the target dies just after you cast it, that dot was wasted. gargoyle being a pet just changes targets, making it a smart spell in comparison to a basic dot.

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They must’ve forgot to change the tooltip then, I swear I saw that it still gets the buff from Deathcoils. If it actually is fire and forget in the final game I kinda have less problems with it to be honest. I feel if a button changes the way you would set up something then it should actually do significant damage. If it’s just something I press every 3 mins in a boss fight I’m fine with that.

I like the flavor of having Garg back baseline but the GCD bloat feels pretty bad to play. I’d rather if they baked it into Army of the Dead and reduced AotD’s cooldown to 3 minutes.

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Summoning an army of Valkyries would be way too damn cool for this game. It would crash servers. Also it’d force me to play Wagner every single time, which honestly isn’t a bad thing.

I believe Gary gains 1% for each 2 Runic Power you spend. Including Sudden Doom procs iirc. Gary is a Garg/DA Valk btw. That goes up to 30 seconds.

Sounds like a solid CD but it doesn’t warrant a talent slot vs DF and Army of the Damned.

Am I missing something? I thought they’re making it last for 30 seconds with 1% increased damage for 2 RP you spend? Encouraging Unholy Dks to spam DCs and if not consider getting Harbinger of Doom?

Yes, it’s damage is still increased by runic power, including sudden doom procs, it’s not fire and forget. It’s exactly the same as the current BFA talent, just baseline. And no, Harbinger of Doom as it stands right now on the beta still isn’t worth it.

Eh, you’re probably right.

If Army of the Damned reduces the cooldown of Gary. Maybe it might be worth it? Since it scales with DC and Epidemic Usage?

hint hint nudge nudge?

I get that Harbinger of Doom consuming 2 GCD sucks but if they increase the damage done from RP usage then it might be worth considering? Since Gary is becoming baseline for Unholy… It might have potential.

Army of the Damned needs to be fixed still to see if it’ll be worth taking over UF or Pact, as right now the magus only casts frostbolts. I don’t think it needs to reduce Garg CD, as unholy already has some desynced cooldowns that we generally have to end up holding for each other anyways. Imo, army of the damned (fixed ofc) or UF need to be baseline, and maybe put old Legion Arbiter in their place. I know some people didn’t like the RNG heavy damage swings between pulls, but honestly even a “bad” Arbiter blasted. Going hard during those twenty seconds to get the most damage out of the CD was the funnest part of Legion to me.