RNG was always the secret boss guilds had to beat.
Games too easy, don’t really care.
We’ve killed Ragnaros 24 times. The T2 priest pants have dropped once. So yeah.
Yep, most humans have a very difficult time understanding large systems, random systems, infinite systems, etc. Most of our progress as a species has come from the very small percentage of people with functioning logic processors.
We have seen the t2 mage pants drop once since last October. The only mage in the guild with them came with them. we have multiple mages at 7/8 t2 waiting and waiting.
I’ve been trying to get the hunter T1 boots for weeks now. Unfortunately Gehennas is cheeky and only seems to drop paladin and druid tier.
Our guild only has one TFury, its not impossible for a guild to raid the entirety of vanilla and not have all the mats drop.
Most guilds are going to be chasing a few high value pieces from each raid and some wont ever get it. Our guild is full of DFTs but we only have one Tear, because RNG is RNG.
Try praying to RNGesus, he rewards faith with good rolls.
Please cite any evidence at all that the individual raid leader has any effect on what loot drops in a raid. There is a list of possible drops and a very specific chance that each one will drop. It has nothing to do with an individual, a class, or any other superstitious BS you want to make up. There is zero evidence over 15 years that indicates that there are mutliple variables as to what loot will drop in a given raid ID.
I never confirmed or established a method for seed generation, I only said it’s possible. If you know how RNG is added to a video game then those are actually legitimate possibilities.
But those are only guesses, however now days we do have the resources to test this stuff because we have a population of players all willing to use raid addons.
Computer systems don’t do true randomness, work arounds usually involve choosing a value that changes consistently as a seed for your random number generator, like an number from the clock.
From the individual perspective its going to seem like true RNG, but on a mathematically level, its not.
IDK if anyone has ever figured out what blizz uses for this, and im sure they have changed how it works over the years.
Classic is running vanilla in the legion client and players did figure out that character id on creation controlled how ony did threat. They patched it out since they prob didnt want an easy fight being easier.
Our guild started developing a theory of “what class forms the raid group” and “What class enters the dungeon first” to see if we can try to switch up the “loot tables” but its unclear if it worked. IT SEEMS to have but not definite. Id talk to your guild about trying that maybe