Genuinely (because I have not PvEd in a long while and also haven’t watched the mythic raiding scene as closely as I have in the past): is this because Feral is good in and of itself and people are excited to try it out, or because it was uniquely good for one or two of the end bosses in this raid tier? Just from seeing discussions in my guild, it seemed to me that the stars aligned for Feral to shine over Boomy in a rare instance where melee was preferred to ranged, not that Feral is in a great spot on its own – but again, I do not know which is the truth or if the truth lies somewhere in the middle, and I’m genuinely asking for your opinion.
I actually love the Feral spec talent tree, honestly, and think it’s in a great spot. There are maybe only three minor tweaks I’d make:
- Remove Protective Growth – it just feels out of place as a choice between offensive and defensive power that seems more fitting in the Class Tree;
- Remove or rework Relentless Predator – again, just feels a little weird now that it’s been nerfed so heavily. I also don’t love the anti-synergy between things like this and Soul of the Forest. It feels odd to pick a talent that makes another talent a little worse; and
- I do wish that Berserk didn’t have such a build-a-cooldown set-up, but honestly, this is a relatively minor gripe (in a list of already minor complaints).
Other than that I think there are just minor issues of tuning – it’d be great to see a little more damage shifted back into bleeds, and I would love a little buff on Adaptive and Unbridled Swarm – but other than that, Feral in Dragonflight has been my favorite iteration.
As you know, my opinion is that the Class tree is really where the issues lie with Feral, and there are many changes to the Class tree that I would make that I think would lay a near-perfect foundation for the spec and class going forward.
My main concern with the hero trees is that Blizzard will use them to paper over these issues.
I am already anticipating that we will receive no significant changes to our class tree, but that the Druid of the Claw tree and the Elune’s Chosen tree will offer the defensive buffs that are out of reach in the class tree (through their connection with the Guardian spec) and the Druid house will be patched up and livable again, just so long as you don’t inspect the foundation too closely. I am hoping this isn’t the case, but I have hoped similarly before and been repeatedly disappointed. Though I wish it weren’t the case, this nervousness makes it difficult for me to get excited about these hero trees, and though I don’t fully share it, I understand the sentiment of dread and pessimism that can surround their reveal.
Additionally, I’m not sure if things like this are where some of the pessimism comes from, but I am still a bit frustrated by the handling of Nature’s Vigil in season 1. Feral finally had a tool that was useful and fun – and most importantly – Feral was able to capitalize on it better than Balance could. Yes, I think it was probably too powerful, but it has been effectively nerfed into the ground, as opposed to tweaked to a point where it was still viable and potentially a sought-after utility for large aoe packs. I think that it’s this kind of treatment that leads to these sentiments that we’re “neglected,” or treated as the red-headed stepchild. I don’t necessarily share those sentiments, but again, I can understand them.
To end on a positive note, I sincerely think that with some changes to the Class tree and a Windfury-esque tool – like a pre-nerf Nature’s Vigil – Feral could be in a near-perfect state and certainly the best state that I’ve ever seen it in, and at that point, I’d be truly excited to see the hero class tree reveals.