Um, no. I’m nowhere near that arrogant.
I would have absolutely refused to consider layering.
I would have refused to do a pre-pay to get names setup, though I admit the ideas I have for how that could have been better would have been non-vanilla.
I would have started with a better server spread, and more servers because I’d have the data on player interest. (I seriously do not understand how Blizzard repeatedly claims they’re listening and then says they were surprised. Even with no ability to count subs, I’ve seen players predict better.)
I would have had spell batching reworked heavily. (It should not be trying to mimic the WORST connections. Make it mimic the BEST connections back then.) I don’t even PvP. There’s just so many things I’ve given up on having combat feel good, and just assume mobs will get all the benefits while I get all the negatives.
EDIT: BUT, I have no delusions that all the things I’d have done differently would have changed mob behaviors and PLAYER choices.
Also, um, no.
I see things like Kaivax’ response:
That reassures me some, because what they’re talking about is an exploit that wasn’t overly used, but did exist, in vanilla - that is now being used more and, as such, may ultimately be healthier for the game to close the loophole. They’re not suddenly saying “Well, player X wants goblins, so let’s figure out how to implement all these non-vanilla changes to get there.”