Any news for augvoker in War Within?

Keep playing homogenized classes

Well, we got some news today folks.

Augmentation

  • New Passive: Sense Power – While enabled, allies with their major cooldown active will be highlighted in the game field and will display a buff icon on party and raid frames. Learned automatically. Can be toggled on/off.
  • Prescience has been updated – When cast without a friendly target, the smart-targeting will now prefer damage role players who have their major cooldowns active.
    [/quote]

Looks like we’ll have big sparkly teammates when fights start.

Honestly won’t do anything to change the top end playstyle of writing custom MRT notes, but at least makes raiding more accessible on the lower end of the skill floor.

Hopefully it’s a sign of more in-depth changes coming to the raid playstyle.

I wish aug would’ve not existed and would’ve just been a tank spec, TBH.
I just can’t get behind the support fantasy in a game that was never designed for it. It has ludocrisly broken the game.

Except that it hasn’t. It broke literally one season.

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Then explain this.
Why does EVERY high key being ran, have an aug?
Why do many high key runners complain about aug being a thing?
Many aug players say they hate it, but they play it bc they have to in order to succeed at the highest level.
Read the stats.
Also post on your main.

Did vengeance dh break the game? Fire mage? Shadow priest? Resto druid?

Mythic plus is only one facet of the game and the meta is the meta regardless of the class.

The top keys also don’t represent a cross section of more than like .001% of keys run. That doesn’t qualify as “breaking the game” when it’s a very small subsection of the player base even completing those keys.

If anything “broke” m+, it’s that success hasn’t been determined by DPS for a long time, but survival. The timers are laughably forgiving.

Aug brings horrible damage but increases survivability markedly, so yes in a world where living is more important at the bleeding edge than quickly killing enemies, a class that excels at that will be intrinsic to the meta.

At any rate, making a hyperbolic statement that aug “broke the game” is laughable when all it did was become part of a meta that has literally always existed in a part of the game that 99.99% of players never even see.

Are you on your main? Cause if you are and you’re big talking about posting from mine, that’s rough lol. I promise to post from my main when you meet me above 3k.

How did aug break the game for you maxing out at +8 keystones when dev is better all the way up to about a 15-16 key? Please explain.

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Aug hasn’t broken the game at all. If anything, it shows that wow needs MORE support specs and classes in the game. This game could definitely use more diversity in it’s comp style and play style. There’s room for more than just zerg dps.

Personally, I would love it if Evoker got a tank spec.

But redesigning augvoker as a tank instead of a support dps? Not gonna happen.

Well, it MIGHT happen. In a Season of Discovery world anything is possible. But in retail Aug will remain Pog, for better and for worse.

Who knows? We might get to be the second class to hit 4 specs!

I won’t stop being disappointed about no tank spec

Rewinding your own wounds would have been so cool

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Idk, I remember people kvetching pretty hard that cata dungeons were too hard… And compared heroic to heroic, they’re harder than DF.

shrug

Oh good. Make it easier to see who to buff. Perfect.

This isn’t going to do as much for the spec as people think.

Don’t get me wrong, it’s better than nothing and it’ll help newer players which is great.

If you’re waiting for people to be glowing to cast prescience and THEN cast ebon might to buff them, you’ve wasted a lot of time and you’re way behind.

Same goes for the pres autocast change. Players that care about performance aren’t yolo’ing pres, and in most situations if you’re waiting for someone to activate CDs and light up before hitting pres and then ebon might, almost half of their CDs are gone.

I’m glad they’re working on ways to improve how buffs go out, but this really won’t do much.

People like me that don’t do organized group content were hitting this stuff on cd to begin with.

Any mechanics that require you to track other players’ cds with addons and use voice communications in order to coordinate buffs is stupid.

I shouldn’t need to know exactly when someone was going to press their cd, I shouldn’t need anyone to tell me they’re pressing their cd, and I shouldn’t need to hit two globals as they’re pressing it.

You damn near need prescience yourself IRL to optimize this stuff.

That’s a problem in pug content. Because contrary to popular belief, pug and queued content is a larger part of the game than a lot of folks are willing to admit.

I’ll never do organized raiding again and I hate M+ so queued junk it is… but I thoroughly enjoy playing support. Are you saying I shouldn’t play aug at all then?

Zero shade at anyone doing this.

If you’re just hitting it on cd anyways, though, people glowing during their CDs changes nothing if you’re just going to continue hitting spells on cd.

Even if it did, and you started trying to choose people glowing, you’re not likely to get any more DPS if it’s causing you to focus on buffing players that are themselves not doing much damage.

Again, if this is an exciting change for you that’s good–and it’s good they’re thinking of ways to make the spec more approachable. But it’s not going to have much of an effect on the results.

To be fair, I suppose that’s not the point if you’re just yolo’ing the buffs since you probably don’t care about the results anyways (and that’s fine).

At the very least, the auto targeting improvements will have some sort of impact which is good.

dont worry, Aug is poppin… Tier + Scale commander, we are getting upheaval hitting for 1mil + 600k+400k on a crit

What key levels are you referring to when you say high end?
What percentage of the wow population plays at that key level?

If you are referring to anything over 3k m+ rating, then that is less than 1% of the m+ population, which will be a far smaller percentage of the wow game population as a whole. It would be very reasonable to argue that there is absolutely no way the game should be designed and tuned around that small of a sample population.

At my own level of play (I have no interest in anything above a 10) I actually find that I see far more success as devastation than I do aug because it tends to bring more overall damage to the group and aug is not required for survival. I have even been asked by groups to go dev over aug to increase speed.