Any justification for eight-week purgatory?

Wowhead states the following, regarding tier set acquisition:

  • Raiders will get their sets more quickly than everyone else from Bosses in the Raid.
  • If you don’t raid, you will still be able to interact with the system through the Cypher system on Zereth Mortis, which will
    eventually unlock the Forge of Creation system.
    • This system allows you to earn a new currency, and spending it will allow you to take any item of appropriate item level
      and upgradable and turn it into a Tier set piece. The Creation Catalyst will be unlocked on Week 8 of Patch 9.2.

What’s the reason that the game shall not be played by anyone except “raiders” until “Week 8”?

We just sat through a pointless week of purgatory with absolutely nothing to do. Even small optimizations like gaining a bit of reputation or new arbitrary currency feel much more pointless now.

To play World of Warcraft today, you have to constantly scour the internet for information. So, when exactly will I get to play? What will the chores be?

By running out our subscriptions with cheap tricks, you re-contextualize the content in your game and absolutely sour it. If I was at all fond of any of the new content or Zereth Mortis zone, I despise it now. You clearly have no respect for me as a player by turning knobs and moving switches so that the fun in the game is pointlessly delayed.

The game is inherently fun.

Please allow your inherently fun game to be played, so that the players can enjoy it and can finally convince a few friends to play.

What’s hard to understand about players’ willingness to grind arbitrarily hard so long as no rate-limit is placed on them?

What’s hard to understand about the rate-limit directly benefiting players who are categorically driving the need for rate-limiting? Now, everyone with the infrastructure (Guild, gold for carry, arbitrary amounts of free time) get to be eight weeks ahead!

We get to be absolutely pummeled by people who “are raiders” in content that is absolutely not raiding! Hooray!

Congratulations on turning many player’s inherent excitement and joy for new content in World of Warcraft and smashing it to pieces. The question is, will we wait the eight weeks or just finally give up on you for good?

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Its bad luck protection and alt catch up but instead of bringing it out in week 8 and saying look at this cool idea we had they are being transparent about it always being a plan.

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There isn’t any way to “catch up” on anything if you very obviously need tier-set bonuses to be competitive. This also applies to alts. All this does “force” anyone interested in playing the game to either raid or not log in.

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It feels like non-raiders are more thought of as afterthoughts. But at least eventually we will be able to get tier in mythic plus. Season starts next week. And doing a dungeon each character for a chance at tier will be nice.

Or you can do some random m+ on alts for 8 weeks and then make them tier items once the catalyst opens up.

Its all dependent on what you want to do. You can go from no tier to full tier vert quickly after week 8,

Before week 8 its a 20% chance per tier set dropping boss to be the guy who gets the token there will be literally thousands of players without a full 4 piece in week 8

Why can’t you play the game? What’s stopping you?

It’s tier gear. Tier has always come out of raids only. This time, you get to craft it outside of raids.

Did people forget how tier works in the course of one and a half expansions? :face_with_raised_eyebrow:

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It apparently needs to be clarified for some folks that, in order to play a game even semi-competitively, you need not be arbitrarily hamstrung. In an MMO, this means you essentially need best-in-slot gear and maximum secondary-power upgrades to be competitive, assuming that other players trying to be competitive will do the same.

Yes, in previous iterations of the game you can go into raids with no armor on whatsoever and clear Normal/Heroic modes while smashing Cheeto dust into your keyboard without a care in the world.

For people who value time, with even the slightest interest in actual endgame content in World of Warcraft, this implementation decision does not make any sense, unless the goal is to delete the players who are actually participating in endgame content.

Clearing a few single-digit keys and killing a few bosses on heroic is not endgame content. Endgame content is:

  • Competitive PVP (3v3 arena, 10v10 rated battlegrounds)
  • Mythic Plus
  • Mythic Raid

(note that endgame content is categorized by “things providing in-season-only rewards”)

Two of the three legs of competitive content are disadvantaged here. This is the same problem as Season 1 where PVP gear was clearly the most optimal way to power up a character while progressing in PVE.

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Were you outraged about tier in every other expansion, minus BfA?

Ah, so now I see we’re going to just make hyperbolic nonsensical comments. Alright then.

Once again, were you this outraged in Legion, too?

shakes head, leaves

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Since you want to try and wear the “World of Warcraft Historian” hat, maybe you forget that in Legion, in PVP, you actually had a stat template where item level increased base stats by a small percentage based on average item-level of equipped gear (1% for every 10 item levels above 900 or so).

This made gearing up for that leg of competitive content much more flexible.

In “BfA”, you were gated on weekly chests because the best items from those chests were:

  • Higher item level than you could normally loot (or obtain from RNG)
  • Equivalent to Mythic Raid gear, for both PVP and Mythic Plus chests

This allowed gearing to be flexible, because “where gear came from” was a minor detail without PVP-specific item-level scaling or anything.

I’m not really sure what the purpose of your responses are. Consider that some of us also play the game, have played the game for a long time, also very much enjoy the game and want the best for it. No need to be a Forum Warrior.

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If you want to complain about needing PvP sets or even M+ sets, go for it.

But this whole outrage over tier is ridiculous. This is how tier works. And this time around you get to craft it too. Which unheard of before.

Your problem isn’t with tier, it’s with PvP.

Ah, so now we’re just going to devolve. Have fun. Goodnight.

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If you don’t know how competitive content in World of Warcraft works, and don’t participate in it, why are you commenting on a thread where it is the basis of the argument?

The argument is obviously that one leg of competitive content is favored much more than others.

You say:

This is how tier works.

Don’t you know that in past iterations of the game, there have been different sets and set bonuses for armor that comes from different endgame categories? Are you sure you draw upon actual historical knowledge and not just “a high amount of participation on forums” here? Feel free to take issue with any part of my reply that you like, just trying to understand what your objective is here. You aren’t going to make any valid point about the game, because you clearly just don’t have the knowledge in these areas.

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Blizzard- makes tier objectively better than ever before by A) having it drop out of the vault AND raid. B) providing a catch up for alts/new players/players with horrible rng that gets opened up later.

Some random- “reeeeeee are you a historian!?!?”

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Any justification for eight-week purgatory

Yeah, there is. Because you are still paying them money! YOU are the problem!

Objectively better than what? This is a direct nerf to gearing only a few days ago. We’ve dealt with many long-term nerfs to gearing up so that the endgame content can actually be played (e.g. you have a loadout that you maybe would use on a Tournament Realm).

I’m sorry that some of us have grown up from being worry-free children who can dump double-digit hours into this game every single day. Any hit to “overall time required to be able to play”, and how bad that will feel to increase, will be amplified by however much you value your own time.

Ironic, since you also incorrectly characterize 9.2 as OH MY GERDDD TIER SET IS EASIER TO GET! If you don’t know how the game works, no one can help you.

What makes you think you’re entitled to raid gear at the same rate as people who actually raid, if you refuse to participate in that content?

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Thanks for asking a useful question, pertinent to the discussion.

Is it actually “raid gear” if you can get it by doing almost anything? It seems more like this is used as a mechanism to incentivize everyone to raid for the first 8 weeks. I think that’s excusable, if I don’t personally want to do it I can either accept doing it or just wait for the catch-up mechanic (or, whatever it shall be called).

As far as “entitled”, what’s frustrating is the basic steps to “powering up a character to fundamentally viable” continuously changing. Particulaly, it’s frustrating when steps are added and any overall time is added, because gearing up is fully orthogonal to actually playing the game in pursuit of some difficult endgame content.

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This was the pre-patch week.

Was this really your first patch playing? If it was, welcome to World of Warcraft! This past week (as all pre-patch weeks) are where they introduce new systems so as to ease you into them and make the actual patch as seamless as possible!

If you’re not a raider, why does (raider) tier gear interest you? Your cypher gear’ll be able to transform into it 8weeks later, or if you don’t want to wait that long, you could always hop into LFR (not really raiding) and smash that out for a chance at some of it!

But seeing as you only have 6 posts to your name, you’re just trolling.

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Yes, we’re all familiar with this arbitrary Blizzard trope. The point of bringing it up was to emphasis that we already waited one arbitrary week, now we’ll wait eight more.

If you read my post, you would understand that I’m talking about gearing up to best-in-slot. Some of us gear up in order to complete the endgame content, which I’m coming to understand not very many people actually attempt to do?

edit: just to add, based on your comment I’m not sure you understand the scope of “tier gear” as described for 9.2, how it works, what it’s for and how you can get it. Maybe look into that a bit more.

Appreciate the shaming for my first forum post. Believe it or not, there are a lot of players spending most of their time in the game, working towards endgame content. I highly recommend trying it out sometime!

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I agree OP, Tier sets shouldn’t be available to people who don’t raid. They should be exclusive to it like they always have been.

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raiding which has always been regarded as the highest level of end-game content gives the most rewards more news at 11.