Never enjoyed it and taking lion’s Strength (which is slightly weaker theoriotically) since War Within S1. Just feel like its for pve player to optimize dps. Really hope blizz can buff lion’s Strength a bit more so that I will totally ignore the 3 different combo generators within 4 second thing.
Nothing wrong with simplifying things. I don’t like bloodtalons because it’s just even more micromanagement I need to keep track of on top of everything else.
If Blizzard buffed Lion’s Strength such that you aren’t giving anything up from Bloodtalons, what would be the point of Bloodtalons? I can understand the frustration, but Bloodtalons when played well in many situations has to outperform Lion’s Strength, design wise. The last time I simmed it, Lion’s Strength was only 3% behind ideal Bloodtalons use; that seems like a pretty healthy ratio of active versus passive.
IMHO that kinda of argument of XX being so complicated it’s the meta please fix when there’s a easier but slightly less rewarding talent or gameplay is common.
Most people think they have to play meta/fotm even thou it doesn’t apply to them.
No it is not about meta. It is just a weird talent design wise especially for PvPers. This skill brings no fun at least for me. It feels like Blizzard is trying to teach me how to press buttons instead of me figuring out how to optimize my gameplay.
In comparison, sub rogue burst rotation also needs player to follow a specific order, however its a lot more satisfying because you are figuring it out and optimizing it based on logic of much more interesting talents like Danse Macabre instead of a plain ‘3 generators within 4 seconds’
Also, when you have to keep pressing generators even though you already have maxed combo points is not fun at all too.
Thats not how you play BT
I did not mean it is always the way how to play it, but it happens
What makes it even worse is that Swarm is a common choice in War within. You cannot use Swarm early at opener (for the 25% dot dmg increase) because of BT.
This talent just adds so much constraint along with nothing but boredness (for PvP gameplay)
I’m sorry, what? How does BT prevent you from running Swarm early in the opener? To proc BT, you have 4 seconds to press 2 globals (BT applies as soon as the third ability lands, so that global doesn’t have to fit in the 4 second window); there is easily enough room to fit swarm at any point in your opener and still proc BT.
Then don’t play it. There is a completely passive option you can take that’s only slightly worse than optimal BT play if you don’t care to use BT.
If you want to restun after first rake, there is no global for you to use Swarm unless you are not using a finisher before the second stun, which is a huge burst loss.
I am not using it, and you do realize that I have the right to criticize a poorly decided talent even if I am not using it right?
You not liking it doesn’t make it a poor talent right?
Got it. Perhaps that’s an intentional design decision; it’s not like feral struggles in small PVP content as it is. There are a lot of abilities that work in ways that prevent certain combinations from working for balance reasons; having a combination where this is the case doesn’t mean any of the abilities in that combination are bad.
You haven’t even attempted to demonstrate how it’s poorly designed. For basically every use case except the one you found, Bloodtalons versus Lion’s Strength is nearly perfectly designed and balanced against one another. Bloodtalons works out to be a slight DPS increase when played correctly, but for players who want a passive option they aren’t going to be left in the dust by taking Lion’s Strength.
You having a corner case where it can’t fit exactly how you like does not mean the ability is poorly designed. In fact, if the designers considered your corner case and decided they didn’t want it to work that way, there’s a strong argument it’s better designed because you have to pick between BT in the opener or a second stun.
Thats not even what I was saying lmao. I explained the reason. You need to read
I actually did. It is a lazy design that does not align with combo point system and other talents. The logic itself add no fun other than a plain constraint. There are certain senarios that you have to be like ‘screw that talent I need BT because it is big dam’. Simply put, Synergy between talents = fun, one screws another (especially when the one who screws is plain af) = poorly designed
I did read.
You dont like it because you cant activate BT and get AS out in an opener. Doesnt make it a “poorly” decided talent
Killing someone in an opening go may be viable in low rankings but doesnt work in higher play.
You not being able to optimize it like a PvE setting doesnt make it poor.
Learn to comprehend
What are you even talking about BT knight?
Who even said to kill someone in the opener? Aren’t we talking about design? Now you even talking about rating lmao.
Not sure how high you are but at least try not to be condescending and show some respect. Chill man this is just a feedback on a game forum.
Learn basic manner
Why bother stunning in an opener then if youre not gonna try to go for a kill?
No. Youre talking about application in specific scenarios in conjunction with other talents (AS).
BT in and of itself is a fine design because:
What makes it lazy, exactly? Moreover, do you have any proof that Blizzard didn’t intentionally design the trigger with the situation you have in mind? Perhaps Blizzard doesn’t want users to be able to get the value of BT plus a second stun and swarm on a spec that already performs very well in PVP.
I mean you can’t possibly prove that was the thought process. What alternative trigger would you want to see on BT that wouldn’t also greatly increase the throughput of the feral opener in other contexts?
Every ability has limits imposed by the developers. BT has quite a bit of synergy and skill expression that separates good play from bad. The existence of a corner case that has a limit on its ceiling doesn’t mean the overall context isn’t well designed.
I think we better go back to the design. You clearly is not a pvp player aren’t you?
Yes. See above.
Design is not about numbers. It is about the logic itself and the synergy with other talent.
3 generators within 4 second? Why kind of fun does this bring to you exactly?
It is kinda insane that you believe BT is skill based.
And theres your disconnect. BT is a stand-alone. Logically its fine as it is as it gives you 3 charges. It does not need to tie in to other talents
It is. And your issue shows that
Bro I have trouble taking your statement serious rn. You don’t even play pvp and you were literally condescending and talking about ‘high rating’. How am I supposed to trust you lmao
Because players at higher ratings arent having these issues YOURE having, while running BT and AS.
Skill issue