I don’t think this is all an anti-theist agenda either. I think it’s all just basic escalation narrative that you see in various media.
Take DC Comics as an example.
Back in the 40s, the “Big Deal Threats” were primarily to a city, state or country. The 50s to 70s, it would be a world. But then in the 80s, they kicked it up a notch and suddenly the fate of the entire multiverse is the “Big Deal Threat”.
After Crisis on Infinite Earths ended the multiverse, DC floundered looking for new “Big Deal Threats” that would get the reader base invested. Plenty of universe-level threats came and went. Earth-level threats were pretty much the bread and butter of Justice League stories. Anything less might be a short arc in a title. There were certainly exceptions for individual heroes, but for the “Big Deal Threats”? Nothing seemed to work.
Until the next “Big Deal Threat” was to literally recreate the multiverse again. Just to threaten it again.
Now multiverse-level threats come around every three or four years, because nothing else can feel Big when your heroes have literally saved all of every existence five or six times now. Oh, someone wants to blow up Earth? Send the same exact team of heroes, still running around, who saved an infinite number of Earths to stop him. And now it’s reached a point where even saving the multiverse is old hat.
So lets save multiple multiverses!
WoW is facing that same problem with its heroes, just not to that scale. We’ve killed demigods, we’ve killed god-tier beings, and we save Azeroth practically on an annual basis at this point. It’s been escalated to the point where saving Azeroth is, by proxy, saving the universe when we beat up Zovaal.
Taking those same Maw Walking Champions of Azeroth who just beat up Death Satan and his little brother, and sending them to beat up a humble little elemental lord who got summoned too soon feels off in terms of force deployment to threat level. It’s firing a nuke at a bank robber. It’s sending the entire military against a trespasser. As much as some of us among the player base might want to have our characters face more scaled down and personal threats (I’m one of those players), it’s narratively unsatisfying.
So the logical next step, after we beat up Death Satan, is to beat up the other Satans.
It’s not a political or religious agenda. It’s just escalation narrative.
Nope.
It would mean that because Starcraft takes place in a universe with an Earth and in the 24th century and vikings were around far before the 24th century, that the Lost Vikings came before Starcraft, which came before Warcraft if Starcraft is the home of the progenitors.
As the progenitors of the progenitors, the Lost Vikings are the gods-of-gods. Them having avatars that appear in the worlds created by their children is not unusual. A good parent will look at what their kids created.
The Lost Vikings started it all.