for you, sure, and glad you get to do that. you could do that even WITH rdf in game. me i dont enjoy alot of pvp and that is pure open world pvp. if i wanted that, plenty of pvp servers to play on. i chose a normal server for a reason.
With RDF, what percentage of people would actually run to RFC and what percentage would just teleport queue it because it’s so much easier? Yet which way has more intrinsic value? Which way is more likely to be a memorable, shared experience?
RDF promotes doing easier, less interesting things solely for the rewards, and changes the way people think about the game. This ends up affecting the game design itself as the player base becomes used to getting steady dopamine hits of progression without any effort or mental engagement. As we saw in Cata and beyond.
And they had everything they wanted in classic vanilla wow. The servers are nearly dead and they are now in Wrath trying to get Wrath servers in the mold of those dead classic vanilla servers. WTG blizz for getting duped…lol.
I’m trying to remember my classic RFC run . . . I know I ran it. I know I had to get a group and run there, just don’t remember any of the particulars.
Not sure why that should have some “intrinsic value” or be memorable at all.
I don’t remember the particulars of running WC on my first toon. I mean, it was like 18 years ago…
Actually, now that I’m thinking about it, I do remember a NE priest named Xyzzy who I had been questing with and knew I was on my first toon invited me to the group, we swam to Booty Bay from Westfall, took the boat to Ratchet and ran through the Barrens with all that entailed on an active Vanilla server, and in the instance my bags were full and I was trying to destroy grays to make room for greens.
At the end of the run someone linked a damage meter, which I had never seen before and did not know existed, and I had performed miserably which was funny in a friendly way to everyone who took me along for the adventure. It was an amazing time.
I also remember my first dungeon while leveling a fresh toon as a resub in Cata. I was heals, and hadn’t yet experienced how RDF had changed the culture of WoW, wasn’t prepared to zone in and immediately rush rush rush pull everything to the boss and AoE, and got vote kicked.
It’s rush rush rush with LFG. It was that way in TBC, too. It’s not because of RDF, it’s because there’s no need for CC or coordinating anything. You can blame all this on RDF but that’s not why the community is the way it is.
One day I’m sure I’ll be kicked for drinking instead of running in AOV. And I won’t care.
I’m sorry, I’m contradicting myself because I’ve said I was done talking to you, but I can’t let this one go.
Saying that you can’t keep up with the intellectual level is not an insult, saying “you’re wrong” without presenting a logical counter-argument is not that different from throwing a tantrum.
I’ve been reading articles, studies, videos, interviews about sociology and psychology; I’ve been talking to people that have studied these, been reading people’s comments and many other things.
You don’t want to accept the credibilty or constructiveness of terminology used in social sciences, and disregard concepts like “the path of least resistance”, “effort-reward effect”, “social interactions”, “social experience” and so on. You simply say “wrong” and move on.
You’ve said or implied that I am selfish, toxic, self-entitled, desperate, disturbing, disgusting, twisted, sick, ridiculous, and I’m leaving the worst one for later. When have I used adjectives on you? I’ve said that you are controlling others’ narrative and that you should pay attention to social sciences more.
My whole argument against RDF is based on the social impact it’s had on the community, so I relied on sociology and psychology; how can something that study social and personal behavior not be valid nor constructive?
Now, think about this: what are the implications of being worthless? Seriously, you are saying that I have no value as a human being, that I could be gone and it wouldn’t matter, that my contribution to society is meningless. Think about it, I mean it.
That concept is really hard to describe and apply it to modern WoW; it’s more like a feeling, a sensation. Something is amiss with RDF, but I can’t use words to describe it.
You see, people will choose something convenient over something that requires effort. Some studies suggest that the brain will see something that requires effort as the wrong choice over something that requires less effort.
When there’s communication prior to performing a task, something is triggered in people. Ghostcrawler mentioned something similar. They have studied the effects on participants when they perform a given task individually, and when people do it together, as a group. The studies suggest that they performed better, felt better and presented more benefits for their health when the participants did it as a part of a group. Why did that happen? They are still trying to figure that out, but it did.
It’s not the same completing a task with 4 more people, than along them. Not sure if I explained myself clearly.
The end-goal of a dungeon may be experience, gear rewards, and quest objectives completion (which may yield both of the previous ones). RDF system makes that goal easier to accomplish. Prior to RDF, other goals were to get the group together and travel to the place. The fact of doing that with other people, may be what gives the experience an added value. You could do that with RDF, yes, but there’s no incentive to do so.
Let me give you another recent example; four strangers and I went to WC when we were around level 20: two druids, one shaman (healer), one hunter and I can’t remember what class the other member was, but it was dps as well; we didn’t use LFG tool.
We, the druids, were not tank specced nor geared. We wiped twice, and after that, we sat down and discussed how we could finish the dungeon. Basically, the one with more armor and HP would aggro two enemies, while the dpsers worked on taking down the other enemies one at a times. The healer did their best to keep us alive. We did it, the feeling of success was… gosh, I can’t even describe it, but it was fantastic; how can something as basic as running WC feel so good?
Social interactions may be the answer. People didn’t want to dismiss themselves from the party, because getting another group together would’ve taken who knows how long.
You could say, with RDF you can easily leave the party and wait for the next one; that would save you time and effort, it is very convenient. What happened that time, could happen with a RDF pug, but honestly, what are the chances that people had stayed?
“Not everyone has the time to do what you did,” anyone could argue that. I agree, but the chances for having experienced something alike would be very low. Those little details went away after RDF was introduced. People were able to run more dungeons with less effort --which seems beneficial on a superficial level–, but it definetely changed the social dynamics for good.
Edit: ps. I apologyze for the long post, but someone got me emotional.
If someone is Anti-LFD, and let’s say all Anti-LFDers will unsub. Then it only stands that those that don’t care, will not unsub. Thus putting those who don’t care and those who are pro LFD in the same category in Blizzards eyes.
well, it seems to me that those who LIKE doing it your way would still be in LFG. why force me, one who does NOT like doing it the way you enjoy doing it, to abandon going for it because youre worried there wont be anyone to run with you?
take your dopamine hits logic and keep it to yourself. just because i dont like to do what you do, and want a more efficient use of my time without making EVERY action i take some sort of massive puzzle i have to figure out, or everywhere i go taking 30 minutes of travel time to get there does NOT mean its right that you fight to have CHOICE removed from the game. besides which it would only take those players away from you that you dont want to run with and give you less “garbage” too sift through to find those of your like mind.
it doesnt affect the game design itslef at all. the player base in wrath enjoyed having a dlc tailored to more casual play and thats what the returning players wanted when we came back, at least in my eperience and those i hang out with were looking for. i dont NEED a game to give intrinsic value to my life because i get that from REAL LIFE accomplishments. this IS A VIDEO GAME>