Anti-boosting methods negatively affecting low level dungeons

Specifically talking about the change where if mobs are grey to you, your party gets basically no xp now, even if you’re just outside their level range. This is a good change for high level boosting, but it’s also affecting low level (15-30) groups, where the level range for mobs to turns grey in only 7-8 levels below yours.

For example, if a level 26 wants to help with Deadmines, about half the dungeon mobs will be grey to them, and they will completely tank their group’s xp for that dungeon. If a level 42 wants to help with a full SM run, you’ll get basically no mob xp from the first 2 wings. If you’re even a couple levels ahead of your friends, it feels really punishing for you to go back and help them now. It’s completely disproportionate the gain of being 8-10 levels above a dungeon. It’s not like you’re anywhere close to soloing the dungeon at that point, it’s still a group effort, and should be awarded as such.

The xp changes should really only apply if the “booster” is above 40, or the xp dropoff should be much less dramatic if you’re within 10 levels of the mob.

7 Likes

EZ fix. Run dungeons at the appropriate level.

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This is a plot to bring back boosting, just say no!

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You realize mob level in some classic dungeons span more than 8 levels.

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Yeah so run the dungeon at the appropriate level.

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What is a level 26 doing in Deadmines in the first place?

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Not everyone levels at the same pace. In classic, that wasn’t an issue, you could still go back and help friends out a few levels below you without screwing them out of xp. That’s not possible anymore.

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Seeing that making it to 60 without dying is a thing, I would expect this to be the case.

It’s about time that people actually play the game.

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Yes, because having a level 60 healer follow you around questing in the world definitely won’t be possible or anything. This change had nothing to do with hardcore.

Boosting needed to go. This was a great change. The tears over it are just a bonus.

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Let’s not be biased here by suggesting players giving their services to help people in any way they can is not playing the game, because that’s pretty much what Boosting is practically. (Of coarse real money shouldn’t enter into the equation at all and that should definally be flagged as cheating, using real money to get an advantage.)

If anything, i would argue that sort of thing shows the strength as well weakness of having a heavily community reliant MMORPG.

Yeah I think you’re right and they should kind of do the opposite of diminishing returns type chart on this dynamic. Like a 27 in wailing caverns shouldn’t make the run worthless.

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This. do not be seduced by the reasonableness of the OP’s argument. NO boosting.

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Lol, thats rich. Sitting around at the entrance of a dungeon isn’t playing the game. Nice try, though.

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Well that’s your subjective opinion mate. They are still playing the game regardless if you like it or not. :man_shrugging:

Not really. It’s an exploit. If it was intended, they wouldn’t have patched it out countless times.

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How’s selling services to help other players out whether it be in leveling or what not (with gold of coarse) an exploit? Just because it happened in a dungeon, doesn’t make it any different then what it is.

Argument from authority.

I personally think Blizzard should’ve done a better job keeping the real money element out of the game, because that’s ultimately the problem of why people dislike boosting. (Which isn’t even the problem with boosting itself, it’s on everything because of real money trading to gold and vice versa.)

I love the smell of denial. Boosting is GONE! Somebody has to cope. :grin:

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I’m sure you also love the smell of Ad-hominems instead of actually debating with somebody… :roll_eyes:

That’s not an ad hominem, and there’s nothing to debate.

Blizzard didn’t want people boosting in SoM. You can try to dance around why… But it’s pretty obvious. Unless you’re in denial, if course.

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