The “essence” of classic was destroyed because of the foreknowledge of what was to come and the “maturity” of the playerbase. People playing class in general are more “hardcore” than they were in vanilla.
The Soon to be announced change to Drums will change the TBC experience.
That will preserve the TBC experience more than change it. Drums were not utilized very much in TBC but if left unchanged would be abused to insane ends by the current classic playerbase.
easiest thing to do from all perspectives (development resources, QOL, and affect on TBC min-maxing) is to just let you buy dual spec for gold and only activate the secondary specialization at a trainer imo
i agree with you. I think the changes they are making are good and most of the people arguing against these changes are purists that want to min/max what they already know without being “wrong” in their own eyes.
I honestly doubt it will be added too but i’ll still fight for it until they officially make a statement.
It doesn’t matter what “many people” anecdotally thought. Subs were the highest and that is actual evidence that literally crushes your entire “many people” premise.
Just implement dual spec the way it was in WoTLK. No need to compromise and attempt to appease a tiny minority who are upset about objectively positive QoL features.
Whatever makes you feel big. I’m a squirming little worm on the ground and you just internet “crushed” me. I’m a little spot of goo now. Congrats, ha.
There are probably more people playing retail right now than Classic. Doesn’t make it a better game, and it doesn’t mean that TBC should adopt retail features.
dual spec was initially asked for for prot/healer specs to be able to have a second spec for dailies. the whole meta you must have two raid specs at all time thing was player created. the reason so many people asked for it vs what happened when we got it were two different things. if you tried to do dailies as a tank or healer spec in tbc or wrath pre-dual spec you’d know why it was a big deal. later they buffed tank and healer damage significantly. but that was the original intent, from watching what was going down on the forums. the rebuttal from pures as to why it shouldn’t exist is cuz they didn’t “need” it because they can do it all in one spec. and it’s “cheap” to respec. and you would get so much money from just being in a healer or tank spec that it wouldn’t be a prohibitive cost to do it many times a week.
I mentioned this before, I am against dual spec as a mean to provide multiple PVE or multiple PVP specs simply because it damages spec identity. I don’t care what WOTLK or later expansions dual spec provided and that’s not what I am asking for. I’d like a dual spec system that let you have one PvE and one PVP spec. This is my proposal:
Each player gets 3 sets of spec showing on the right side of talent tree page. Players can reset any of these 3 specs at any time they want, talking to the class trainer and paying the fee (just like the original system, accumulative cap at 50g if i recall). Players CANNOT manually switch between these specs, but the system automatically does it. these are the 3 spec:
PVE: system automatically put you on this spec, everytime you enter a raid or dungeon instance.
PVP: system automatically put you in this spec, everytime you enter an arena or BG instance
Open World: system automatically put you in this spec when you are not in a raid, dungeon, arena or BG instance
LOL it had nothing to do with pure DPS vs. hybrids, it was old boomery trolls vs. everybody else. Those old boomery trolls also called people “BC babies” and “Wrath babies” and would reminisce about “the good old days”. Most of us, pure DPS included, wanted dual or even triple spec because we like to play the game differently, but wanted to be able to do it at our own pace, in a way that makes us not feel like we need to get “value” out of our spec before speccing back for raid. It feels really bad to respec for PvP or farming, not play for very long, then have to spend more gold to spec back for raid. It’s not even about the gold necessarily, as I had plenty of gold and it still felt bad. It’s about feeling like I wasted resources.
I mentioned this before, I am against dual spec as a mean to provide multiple PVE or multiple PVP specs simply because it damages spec identity. I don’t care what WOTLK or later expansions dual spec provided and that’s not what I am asking for. I’d like a dual spec system that let you have one PvE and one PVP spec. This is my proposal:
Each player gets 3 sets of spec showing on the right side of talent tree page. Players can reset any of these 3 specs at any time they want, talking to the class trainer and paying the fee (just like the original system, accumulative cap at 50g if i recall). Players CANNOT manually switch between these specs, but the system automatically does it. these are the 3 spec:
PVE: system automatically put you on this spec, everytime you enter a raid or dungeon instance.
PVP: system automatically put you in this spec, everytime you enter an arena or BG instance
Open World: system automatically put you in this spec when you are not in a raid, dungeon, arena or BG instance
I’m against your version because it prioritizes something nobody cares about over player choice for no good reason (because nobody cares about it).
What you purport to be for isn’t what your proposed system accomplishes. Spec identity has little to do with what a player is specced at that given time, it has to do with whether two players who are different specs at a given time can be identified from one another particularly easily. As in, a Holy Paladin cannot run around tanking or dealing damage very well, an Affliction Warlock doesn’t get a Felguard. If those players respec to gain those things, that literally changes their spec, they are no longer a Holy Paladin or Affliction Warlock. Them being able to easily switch back and forth does not damage spec identity, it simply enables players to change that identity more conveniently at their leisure, but it’s not as though it provides players an ability that they didn’t already have, it lets them use that ability better.
Your proposed system actually is more neo-WoW than what most people are advocating, which is a WotLK style dual or triple spec system. It increases the UI complexity and in a sense, the game “plays” for you by changing your spec in a reactive way based on what you’re doing. Those of us who want the good features from WotLK and possibly some from beyond (depending on what they were) don’t generally want such overcomplicated features that try to interact with the way you’re playing, we just want simple conveniences and things that enable player choice within the way the game already is.
Lol. You’re like the equivalent of a child screaming “nuh uh!”
We are not getting the Classic experience. That will never happen again. We are getting a 15 year old game that is being tweaked and twisted at the ends. If none of those other changes are going to ruin your own personal enjoyment, then neither will playing with access to Dual Spec.
If they do add dual spec, they should at least make it so you can only activate it at the trainer or in a major city. Even with the advent of summoning stones, it would still be just enough of a PITA to warrant people thinking before using it.