ANOTHER PvP blanket nerf?

I don’t know what these devs don’t understand about these blanket nerfs hurt some classes far more than others. Mage is literally a crusty, white, powdery dog turd in PvP because of these nerfs. They bring the nerfs in thinking they’re toning down Shamans and Priests, but all they did was make literally everyone else using spell damage worse.

Giving feedback doesn’t seem to fix anything because they don’t listen. They can’t be arsed to actually make meaningful changes to some classes and specs. Instead its easier to throw a wet blanket on ALL casters and be like “fixed - main instigator caster no longer op” while hurting several others. At this point with stamina as well, why is the nerf to spell damage higher than the freaking nerf to melee damage? That is absurd.

Classic + is going to be a steaming pile if they don’t get their act together and treat SoD like the “beta” it supposedly is. Ignoring this crap and pulling the stunts they have for PvP so far is making a lot of folks lose faith entirely in their ability to do Classic PvP correctly.

/end rant

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Priests need toning down? They are dogwater already.

If Priests are dogwater then tell them to avoid Ohio.

Mage is weak in PvP rn and could use some attention

However generally in SoD melee is super weak since their usually dead before they can swing on the caster.

It should be a back and forth with abilities to outplay not get blasted charging in and die or if your the mage get surprised by a charge and get stomped by a warrior with zerker.

The problem is the burstyness making pvp a joke and about who gets the jump.

Casters have taken most of the blame (ele shamans leading the charge here with hunters behind) as they can smoke most melees running at them before they can use an ability