I’ve heard the story a thousand times. We had spirit, hit rating and expertise. Let’s not repeat that. Here is my case as to why we need reforging:
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The introduction of M+ made it so that you need to have a different stat setup to optimally perform in most cases vs raid secondaries. As a resto/ele player, it just dawns of me the need to have 2 raid sets, 1 M+ set (haste+vers for both specs) and 1 pvp set (resto). With the loot scarcity and time available, I can’t optimally farm 4 different sets.
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It allows for power increase by allocating undesirable secondaries to desirable ones, without being a source of borrowed power
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40% of a stat helps, but is still sub-optimal solution against having a piece with the perfect stats. It’s just a temporary measure.
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I haven’t seen other games having this feature. With the move towards allowing players to customize legendary stats, I do believe reforging is a move in the right direction, and should never have been removed. Few games have, or had the level of customization that Cataclysm allowed with both the gem sockets, glyphs and stat reforging.
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PvP gear and the odd pve piece have huge amounts of versatility. To avoid abuse both in pvp and pve, only the 3 principal secondary stats should be allowed to be reforged: haste, mastery, and crit.
4 Likes
I oddly somewhat miss things like spirit and Mp5. I loved to be the healer who rarely ran out of mana 
3 Likes
It works to expand the number of desirable upgrades without actually expanding/bloating the loot tables. Hit and Expertise… yeah, fine, good riddance, but that was hardly the only benefit or reason to have reforging.
“Oh, but then you don’t get to use it immediately for that N64-Kid-At-Xmas feeling!” … and? Even the N64 had to be set up. Besides, reforging is an investment in an item, and investment create attachment, which creates value.
Reforging is a boon to the players at the cost of nothing that really matters all that much.
Exactly. And it seems like the devs are oblivious to this.
Reforging is objectively superior to what we have have now, and it’s removal was an abomination.
2 Likes
I miss interesting stats in general. Sure, some people might point to hit, expertise etc. as ‘boring’, but I kind of like having stats that do things aside from bump my damage. Teritary stats are really fun, and I’m always excited to see them.
… Well, except Unbreakable, that one’s just boring. Saves me some gold, but it’s boring. 
I honestly wouldn’t be apposed to returning to some of the more RPG elements of WoW’s history
Honestly, in my 15 years of playing, Wrath’s “systems” seem to be the ones that likely would hold up the best today. I honestly think they just need to reverse the pruning that’s happened for the last 5 expansions and bring back more stats, more abilties, even if useless. just look at what people were using then. And look at why Vanilla seem to have some decent player bases.
Turning WoW into an eSport drives away the casuals and the RPG players.
Reforging has my full support.