Anonymous Mode for Combat Logs

3rd party tools that analyze the combat log are incredible resources that allow users to reflect on and help improve their game play. However, there are some features of these tools that be used maliciously against other players. I propose an “Anonymous Combat Log” option for players to opt-in (or opt-out) of having their character name appear in the combat log alongside their actions.

Warcraftlogs and other 3rd party websites have become a mainstay in both retail and classic WoW. Within these sites, there are an incredible number of tools within these websites to analyze one’s performance. In addition, there are ranking systems for kills based off of the websites’ arbitrary conditions (add damage doesn’t “count”, getting PI/Tricks doesn’t “count”, “All Stars”, to name a few). These rankings can be a fun way to measure one’s performance against others, if you’re into that sort of thing.

However, due to the nature of how WoW handles its combat logging, a user can have their data uploaded to these 3rd party websites without their consent. A player could want their combat data not uploaded, or just want to keep it private for their personal analysis, but a single group member can undermine that preference without any agency or confirmation from the player. Suddenly your data is publicly exposed and websites are instantly comparing you to tens of thousands of other players.

Even worse, some players are completely unaware of this entire process. They can receive messages from other players about their “logs” or “parse” or “rankings” from these websites and have no idea what is being said to them. They didn’t upload any data, or even click the advanced combat log option. This information isn’t available on the armory or anywhere on Blizzard infrastructure.

Other games, such as League of Legends and DotA, face a similar issue: play data is exported to third party websites and then players can look up opponents’ (or teammates’) data and adjust their play accordingly. In order to combat this behavior, these games have implemented an “Anonymous Mode”, where data is still exported but it is deidentified.

I believe a similar option should be added into WoW. A player should be able to choose whether or not other players have the ability to export identified combat data. For implementation, an option should exist that when enabled, turns “Warchief’s Lava Burst” into “Shaman1’s Lava Burst”. In groups, it can still be rather easy to ID who’s Shaman1 on the damage meter, but at least for the permanent data that goes to WCL, it will be unidentifiable.

There’s a lot more to be considered regarding a feature like this such as opt-in versus opt-out, but overall I strongly believe that public character information outside of the WoW Armory should remain in the agency of the player.

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I understand your plight but unfortunately this is out of Blizzard’s control. The parses are managed by third-party companies. Blizzard would have to expend numerous resources to pinpoint each specific addon and company extracting the data and figure out some method to block them out. I doubt they would be successful.

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Surely just change your settings in WCL if that’s a concern? That resolves most of your complaint points. Your data is only visible if someone has the source log link, your parses are not visible and for all intents and purposes you’re invisible.

Having one or a few people be anonymous in a log will still result in the exact same analysis being pulled.

Oh its a guild log with one anonymous elemental shaman, I wonder who that is. Oh that guild only has one elemental shaman in their roster, must be them.

The guild can also opt for Stealth Mode:

In these games you can gain a competitive advantage with this information as you’re inherently against that player its useful to obtain this information for an opponent to know how to counter them.

With regards to looking up teammate data in these games this is also helpful as if you can play multiple characters but you’re paired with a one trick you can cater your gameplay & choices to that to increase your chances of success.

In WoW this can be argued is the case as you’re wanting to improve your chances of success however you also have the element of choice. It’s quite rare for PuGs to use this information to determine grouping.

However at a high level if someone is not providing any data they’re more of a risk than someone with data that could be seen as low to the owner but perfectly acceptable to the group leader.

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No.

First off, as Pantheaeu mentioned, you can go to Warcraft Logs or even Raiderio and hide your profile.

Second of all, it is Blizzard’s data not the player’s data. You do not own your character, your items, your damage, your logs or anything related to your WoW character(s). If you read the TOS/EULA, you are simply purchasing a license to access these items that Blizzard owns. Blizzard has created public API’s to allow 3rd parties to access information that Blizzard is willing to share. Combat logs is included in this data that Blizzard is willing to share. You don’t own anything. Blizzard does. So no ones privacy or “rights” are being infringed here because no one except Blizzard owns any of that data.

TLDR; Blizzard doesn’t need YOUR consent to share THEIR data.

At this point you have to be living under a rock, or willfully ignorant, to not know about 3rd party fan sites existing for one of the largest video games in video games history. In the age of the internet, not being educated or informed about something is no longer an excuse. Even if a player exists who has no idea what Warcraft Logs is and they find that it is “used against them” all it takes is a simple Google search to learn about what Warcraft Logs are, how they work etc.

Oh and not to mention, Blizzard has gone as far as including an OFFICIAL Mythic+ score in game because of how popular Raiderio has become. You can’t hide your M+ score and that is an official Blizzard thing. I would argue that M+ score is to dungeons as logs are to raiding.

Addons like Gearscore, Raiderio etc were created for a reason. Welfare epics and easy access to high ilvl gear has been part of the game since Wrath and simply going off a players ilvl is not enough to judge how skilled they might be.

I know people like to argue that logs aren’t an indication of skill because parses can be cheesed, but to an extent it can show a players understanding of their class, rotation, fight mechanics etc. Sure you might need to cheese some mechanics or be fed a bunch of external CDs to parse that 99 or 100, but parsing 90 doesn’t require any of that and it shows me that a player understands the basics of their class.

If someone is consistently single digit parsing, then obviously there is an issue somewhere with either not understanding their class/rotation or the fight mechanics. Why should this person be entitled to an invite from a group that is looking to quickly or easily go through content? Would you invite someone to your group who does little to no damage and dies to every mechanic? I’m genuinely curious.

The same can be said about Mythic+ score. I see people who are 2000 score (KSM) get upset when they are declined from 20+ keys. I’m sorry but why should you be invited to a 20 when all you have done are 15s? Why should you be invited to a 25 if all you have done are 20s? M+ score shows experience and to an extent, skill, the same way logs show experience and understanding of your class and the content, and to an extent skill.

If people are upset they are being declined from content, they should maybe look to improve their own gameplay and reflect on what they can do better instead of blaming 3rd party websites for their declined group invites. As I said, it is the age of the internet. Being uninformed or uneducated on something is no longer an excuse. If someone doesn’t understand their class, there are hundreds of guides/youtube videos explaining how to play that class. If someone doesn’t understand a fight mechanic, there are hundreds of guides/youtube videos explaining how to do the boss fight.

If the option is “get better” or “hide the fact that I’m bad from the world” I would hope that most people will choose to get better. After all, if someone is applying to groups that look at logs, they care enough about the game to at least wanting to do higher content. Why not take it a step further and improve personal game play too?

If all else fails, there is also the option to join groups that are more at their level, learning groups, groups that don’t care about logs/m+ score… or even hosting your own group.

So yeah… that’s going to be a nope from me.

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I’d argue that the problem with hiding on WCL is that the user (who presumably is hiding because they don’t want to engage with it) has to make an account on the website, then link their bnet, then select their characters, then change the settings. What if another website or third party tool pops up? Then they have to go through this all over again.

I did some further digging and I did find that this feature might already exist as an option tucked in the bnet account settings:

Share Game Data
Battle.net allows external developers to build applications and experiences for our players using game data. Unless you turn this share off, some information associated with your Battle.net account, such as gameplay data and your BattleTag, may be shared with external developers. Your name, email address, physical address, telephone number, and other similar information will not be shared without your specific consent. Disabling this feature may take up to 30 days to process.

I’m not 100% confident that this solves the issue since the wording is a bit vague, but I think that works. Would be nice to have some more exposure to it in game rather than a bnet option.

I didn’t say anything about rights and WCL gets data from a file, not a Blizzard API. Yes, obviously you don’t have rights to any of your data and Blizzard chooses what is able to be shared. The status quo is that Blizzard has chosen to allow people to record identifiable combat logs to a file. I’m arguing that Blizzard should change that choice by allowing the user to choose (preferably in game) whether or not you want to be identified.

I think that this is quite ignorant of the average player. For players like you or I who’ve done cutting edge PvE content, it’s impossible to imagine WoW without logs. But I’ve encounterd so many casual players over the past 3-5 years who are either ignorant or want to either be removed from/unengaged with logs. In fact, what inspired me to make this post are my experiences with new/returning players for Wrath Classic who are being exposed to modern log culture for the first time.

There’s a more philosophical/design question of “well if logs are so important to modern gameplay, why does blizzard not auto-log/have their own log analyzer and instead force users to 3rd party websites”, similar to the R.IO M+ Score acquisition you mentioned, but that’s a whole nother can of worms.

I think being able to “hide” your DPS as far as 3rd party sites is fine but hidng things ingame is bad. If they made DPS type meters illegal like in FF I think it would really push the game in a bad direction.

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I like being able to hold myself and the people I choose to engage in group content with accountable. My groups performance impacts my chance of success or failure as well as my experience.

Eliminating my opportunity to engage with like minded players would degrade my experience. I don’t see an upside.

Thanks for sharing your thoughts.

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I feel like if people were allowed to be anonymous it would lead to alot of trolling too. Who pulled? Who lusted? Whos kicking that spell that kills everyone instantly? Dunno everyone is hiding their auras and logs

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