Interesting, never noticed that before. Thank you.
But it also creates a new rant at Blizzard because that notice says Players level 10 or higher can participate, but RDF requires an ilevel of 75 in order to queue which is not attainable until level 20-25.
My understanding is that Classic is up every week that the Anniversary event is live, and then if there is another TW event scheduled, they will both be active. Maybe not, but that’s how I read it.
Came here JUST to see if anyone else noticed. It was not supposed to change until 7:00 PST, so it switched an hour early. I had 2 runs left for my weekly & would have had no problem getting them done IF it had not switched over early. Would like my weekly items please & thank you very much.
As far as the cycle, I believe the calendar does list which are coming up & they should follow the same rotation as they always have (I believe Classic TW events will run at the same time as other TW events when they pop up).
I will assume whoever at Blizzard updated that chart was given incomplete information from the Developers.
I was playing a low level this morning and finished Strat Dead no problem. Tried to queue again and it would not let me which is when I noticed the change to TBC TW and the ilevel restriction note.
At level 23 my lowbie was only ilevel 72. I queued for a DF normal and when my character hit level 24, which also increased their ilevel to 75, they were able to queue for TBC TW no problem.
Oh, and a clarification on the level boost item in this screenshot. They apply the Gear Update in a similar fashion. So if you accept one of those (even though it does not add any levels), you also can’t queue for 24 hours.
You also can’t be in Chromie Time. It is considered a conflicting Timewalking campaign.
Lost my Trust Level due to inactivity, it seems…
Understand that I do not know the actual levels of the players I was with, but the one that I did do was essentially just longer & more tedious. I also had to heal myself through most of it, either because the healer’s heals didn’t or they couldn’t due to needing to keep the tank alive. I did notice EVERYONE took a lot of damage. Took about twice as long as normal and was boring as heck (because buffing the health of everything in a TW so that it takes at least twice as long to die doesn’t increase engagement or fun, just makes it boring). We were in Shattered Halls.