Anima should have been tradeable

I have spent several days now grinding ZM and it is the most pitifully boring content I have ever played. You literally just do a loop around the map with other players killing little mini bosses that serve no purpose other than to provide chunks of this anima resource. After doing it for several days, I have amassed 23k which actually feels like nothing, considering that purchasing all of the upgrades to one covenant is somewhere in the range of 30 to 40K. That doesn’t include purchasing all of the cosmetics you can get for your class, either, or the other covenants. The cap is 200k, a truly stupendous and absurd number That seems unreachable, except by doing months of grinding for at least 7 hours a day. Meanwhile, we have people who have been playing since the day the expansion was released to have capped out on anima and have literally nothing else to spend it on .

All of this could have simply been avoided by making anima actually tradable, which seems to be a realistic option considering that we’re playing an online role-playing game. Why is there a currency used in collecting stuff that is account bound? I don’t understand this at all.

It’s always been like this and there’s good reasons for it. If all currencies were tradeable, quite a few wouldn’t actually be playing the content. They’d be buying anima from bot farmers.

I think there’s too many currencies in the game, but there’s good reasons why all MMOs have non-tradeable ones.

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This business of anima gathering is the reason I rarely visited Shadowlands. Mind numbingly boring. And, yes, I would buy it from whomever could provide the stuff at a reasonable price. Sorry, mindless repetition is not my idea of fun.

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The irony of your reply is that people literally skip content and purchase it from the trade services chat and blizzard is completely okay with that. But you can’t skip the mind numbingly boring grind that shouldn’t even be in the game?

How exactly are people buying and selling anima?