Anihilator

The new build with Anihilator deals good damage but it feels so not worthy…can’t Blizzard make the passive more interesting? We lose a whole ability just for AA damage and rage generation like… make your AA cleave while WW has stacks or smth. Free Execute on lowe-life targets idk…it’s too bland to be a passive at the bottom of the talent tree

2 Likes

Annihilator changes the way we play by making us weave Slam and WW inbetween BT while outside of reck and execute. It already alters our rotation.

Would this consume the WW stacks?

Free execute like Fury already gets?

Completely altering our rotation is not bland, also your suggestions for it seem to be passive effects as well.

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That’s actually Storm of Swords passive, not Anihilator, you could technically have this with Raging Blow, it’s not ideal (which makes me believe that Anihilator should be fused with Storm of Swords so we could have a spare talent) but the post it’s not about Storm of Swords.

No, ideally the Warrior would want to maintain at least 1 stack until next WW comes up so u can keep cleaving AA’s or you can consume it all at once if you have spare rage, decision making makes things more interesting.

I meant like auto-casts with reduced damage, since the name of the skill is Aniihilator.

Ask any other class to read Anihilator, one of the bottom talents, and ask if it’s not a bland pasive. I’m not asking for something active and OP but it’s pretty bland for a passive that replaces a “core skill” (one you can’t even not choose to pick might I add, the best you can do is ignore the talents that enhances it). I just throwed random suggestions to make it slightly more interesting, not necessarily stronger but I feel like it’s kinda meh to pick it. There’s a LOT of space to make it more interesting, or they could just merge it with Storm of Swords and create a new talent in it’s place.

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Which you need for annihilator build, if you however want to simply talk about our last talent in each row entirely in a vacuum you’ll find that all of them are bland and passive.

Dancing blades a boring auto attack increase

Titanic Rage is just a boring 10% buff that also gives WW stacks

Unbridled Ferocity is just a boring proc chance for reck

Depts of insanity just gives a boring small increase in duration to reck

Tenderize just boringly makes enrage longer and gives us some stacks of SS

Hurricane just boringly debuffs targets

Storm of steel just boringly gives hurricane an extra charge while reducing its damage

Needing to stop pressing buttons because you want auto attacks to cleave is horrible design.

Fury’s execute is the best it’s been all expansion, also ironically enough your suggestion would also remove another of our core abilities as it would auto cast it.

Annihilator =/= Execute

Why does it matter what other classes think? All other classes also have bland boring capstones.

Making it cleave auto attacks and freely casing execute it going to make this significantly stronger.

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I like the a annihilator build and I’ll give it a shot when I get 4pc.

But the arms tier looks super fun to me especially in m+.

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Which once again goes back to the “It should be all the same talent”. It’s so bland, it’s only called “Anihilator build” because it kills Raging Blow and the way the spec was designed to be played.

If you think Passive = Boring than it’s on you. Not every passive in the game is boring. Anihilator takes the fast pace of the class for more AA damage and 4 rage. Let’s compare: ( < > being more or less boring not good necessarily)

AA speed increase < AA damage + rage (ironically it’s interesting when together)
Insta enrage + free cast of upgraded whirlwind > AA damage + rage
Random windows of extra rage for more Rampages > AA damage + rage
Longer burst windows > AA damage + rage
Infinite Enrage uptime and extra Rampage damage > AA damage + rage
Extra strenght while in burst window < AA damage + rage
Extra charge of rage generation > AA damage + rage
I’m not saying that Anihilator is the worst and most boring passive in the game, it’s just bland for the cost of sacrificing Raging Blow. Wouldn’t be worth it at all if Blizzard didn’t push this build to be the best this season, like it hasn’t been since day one.

Then find other options lol

Let me rephrase it better for you, “Execute has a chance of getting cast twice on lower life targets (or any life % targets idc).” Getting free auto casts doesn’t mean taking the skill out of the bar, like Anihilator already does.

Lol don’t need to go much further, look at Arms and Prot passive bottom talents (Fatality, Dance of Death, Executioner’s Precision, Battle-Scarred Veteran, Champion’s Bulwark, Battering Ram…) and you’ll see the difference of “Increase AA damage”. You just have a very weird vision of what “bland passive” means. “Reduces cooldown of X by Y seconds” is a boring passive, “Increase the damage of your filler spell by 2k damage” is bland, for example.

Once again, change it then to whatever idea is worth sacrificing Raging Blow, I don’t want to be FOTM but Anihilator is bleh, bland and boring. If it was with the Storm of Swords talent, it would be perfect.

Sounds like you just dont like annihilator. Maybe play something else?

3 Likes

It’s not that I don’t like it, also my opinion on liking or not Anihilator isn’t really important. Anihilator it’s just bland and boring designed talent. It could’ve easily be in the Storm Talent and wouldn’t change the build at all, it’s just 2 lines of text anyway. More space for more talents and better design

Annihilator changes the flow of fury. It makes the spec independent of procs. The spec feels different and therefore is blend or boring.

You’re missing the point, is not that Anihilator makes Fury boring, I never said that. It makes the spec a lot different and it’s a different pace of game, not necessarily boring, I don’t find boring playing Anihilator like i’ve been since I got 2-piece. What I said is that Anihilator, the talent and it’s effect, is boring and bland for the cost of a core skill, and if you compare to other classes or specs, to be placed as bottom talent is kinda messed up. I’m not saying that the Anihilator build is boring and bad, but the talent could be a lot better? Or fuse it with Storm and get something else in it’s place?

Agreed, while we’re at it, let’s remove all the BT talent’s and bake them in BT baseline, same for RB, Rampage etc.

Because there is only one way to play a spec.

Passive is boring by nature of being passive, they don’t add anything for you to press, they simply alter existing abilities.

Fury’s APM is still one of the highest and has only seen a small reduction, from 75 to 69 APM if you play it properly.

This is entirely subjective and the only reason I compared them was to demonstrate how speaking in a reductionist way can make everything look bad.

Blizzard simply designed a set that benefitted more from RA and BT spam, they didn’t alter or promote Annihilator at all, if anything they instead made raging blow no longer worth running.

Why should I? I’m not going to do your homework for you.

Great more rng variance.

“My opinion is not important”

“Anyways here’s my opinion”

What do you consider a fun and exciting talent?

2 Likes

Oh yeah because every BT, RB and Rampage talents are a 2 line text that increases it’s damage. Keep simplifying things instead of actually talking about Anihilator lack of well thought design, this makes you look so smort.

You’re the one saying it, not even once I said that fast and spamming Raging Blow is the only way of playing, I said that Fury was DESIGNED with this style of play in mind, hence the Procs and the fact you CAN’T skip Raging Blow, even if u don’t want to play with it.

Wrong and it’s entirely subjective. Once again, if you think every passive in the game is boring because it doesn’t add anything to press, then it’s entirely on you. Other classes (and specs) have some very well thought passives that either add more complexity, decision making or adaptative usages, AND there are passives that are actually bland. Vicious Contempt is a 10x more interesting passive than Anihilator is, in the grand scheme of things, even if you reduce it to “Deals more damage to lower life targets” as you should prioritize lower life targets with BT/BB. You keep making everything simple to sustain your argument that Anihilator is just like any other passive in the game, when it’s not nearly the same for a LOT of passives in the game.

Then say it, in a non reductionist way, how well thought and fun Anihilator is compared to the other passive talents lol. I didn’t speak in a “reductionist way”, that’s just the text in Anihilator. “Replaces Raging Blow: Your auto-atacks deals aditional X damage and generates 4 rage”. That’s the ACTUAL text, i’m not reducing it to anything, that’s just what this boring and bland talent is. Different from other talents that are simple and maybe even boring but are better designed than Anihilator.

Making Raging Blow no longer worth running is not pushing Anihilator? Right, i’m sure one is not related at all to the other. I bet it was massive coincidence…

“homework hur dur” When I said “Then find other options” I meant as getting better solutions for the talent overall, I’m not asking for YOU directly or YOUR suggestions, get down of your horse you’re giving yourself too much credit.

A variance of extra damage is that bad for you? It’s not extra charges of a skill, not extra proc of cd, it’s literally extra number in ur screen. Stop being such a drama queen about it, sometimes you gonna deal 3k more damage than usual, wow so bad I hate rng boo hoo, avoid every meta proc trinket too since u hate rng variance so much.

Because it isn’t. What blizzard does or does not is not based on my opinion, it’s not important. Even the majority’s opinion it’s not really important for them sometimes. Your opinion in the matter is also not important at all, I’m giving my opinion here because first of all, I can (cry about it), second of all I wanted to express it and see what other people think and argue about IT, not the importance of my opinion in the matter.
Also, I said about my opinion on liking or not ANIHILATOR it’s not really important to the argument that it’s a bland passive. I could be N#1 Anihilator fan or hater, it wouldn’t change the fact that it’s lacking if you compare to other talents, specially since it replaces a core skill.

A fun and exciting passive? One that you just don’t forget about it while playing. One you consider when dealing damage or healing, that’s a fun passive.
Arms has Fatality, a passive that encourages getting to the Execute phase with a better burst. Not bland or boring. Test of Might rewarding the warrior for more rage dumping, boring but not bland, you’ll remember to dump rage every time u Colossus Smash.
Want a very fun and exciting passive? Mistweaver Shaohao’s Lessons, super interesting and great design around a single skill. All bottom passive talents of Shadow Priest are interesting, fun and well designed. Divine Arbiter of Ret Paladin, Inferno’s Blessing for Aug Evoker… All passives and not boring or bland and it’s something you consider when you gonna proc/use it, even being just a passive talent.

Can we all agree Reckless Abandon needs to be reverted to 2 stacks? one feels incredibly clunky

2 Likes

What is Hurricane? The talent Hurricane buffs the player when they use ravager. Storm of Steel gives Ravager an extra charge and more rage gen at the cost of damage

It makes Onslaught give enrage and gives you SS if you have it talented.

I get what you are trying to convey but you could at least get the oversimplifications correct lol.

I’ll just be happy to have the charges stack. So accidentally double pressing Rampage doesn’t waste one charge. I mean the two set stacks if you use Avatar (with Titan’s Torment) and Odyns fury close together.

This. It sucks that they “fixed” the BB/BT shared cooldown but I think Reckless Abandon should accumulate charges. Lots of the time we either waste rage or a BB, it feels bad and clunky.

Also, completely unrelated, I do think something needs some changes in this new playstyle of Fury. It’s not common but there are times that all we can do is AA for around 1-2 second. It feels a bit weird and I believe it’s the effect of the Reckless Abandon changes with the use of Anihilator build, I think they should give it a look.

Because Cruelty and Improved BT don’t exist either. As for auto attack talents that are not a simple damage increase we have Wild Strikes, Furious Blows, Frenzied Flurry and War machine.

I am simplifying as you have. Why is it fair for you to speak about the one ability you do not enjoy in a reductionist way but it is suddenly a problem when I speak of the abilities you enjoy in the same way?

"The way the spec was designed to be played

I dunno seems like you did say it was designed to be specifically played that way and not designed with that play-style in mind originally.

If you meant it otherwise that’s fine, simply say so instead of creating false narratives.

This is more of a Warrior Talent tree is badly designed issue but that’s a wholly different conversation.

You understand that something subjective cannot be wrong as it pertains to viewpoints of an individual person right?

You are missing the point, Passives do not add anything to press they simply change the when you press. Direct VS Indirect change if you would.

I am going to repeat myself but why is it fair for you to speak about the one ability you do not enjoy in a reductionist way but it is suddenly a problem when I speak of the abilities you enjoy in the same way?

Okay here’s a proper breakdown of what Annihilator does

Annihilator damage is actually a different instance of damage then regular Auto attacks meaning your proc based Trinkets/Enchantments get an extra source to proc.

It’s also a damage proc that does ~5% of our total damage which beats out CSHB, Slam, WW, OF, Spear of Bastion, Roiling Shadowflame from 2 embellishment slots and even my Rezans Trinket over a 5 minute patchwork fight.
https://www.raidbots.com/simbot/report/msQULEppLiURkEagJiiY6N

For a more objective source here’s the default sim for T31 Fury.
https://www.simulationcraft.org/reports/T31_Raid.html
Simply go down and click on the T31_Fury_Warrior, look at T_31_Fury_Warrior Damage source for the % breakdown.

The extra rage generation very big, it makes up ~25% of all rage gain in Annihilator build.
https://www.simulationcraft.org/reports/T31_Raid.html
Same steps as before but you go down to Resources and then the gain graph instead.

A passive that generates 25% of all the rage you gain in a fight is not too shabby.

Fun fact but even with the incredibly high Reck uptime we had last tier compared to this tier raging blow only generated ~16.25% of total rage.

You are absolutely reducing the actual impact it has on the gameplay loop.

You are taking the end result and claiming it’s the source.

In reality Blizzard made a tier set from which we get a better DPS gain from putting a big part of our talent point allocation into bolstering BT, resulting in not enough points to make RB good enough. It’s not a coincidence, it’s simply tuning.

I can also practically guarantee that the people in charge of making the set didn’t make it with Annihilator in mind because it doesn’t even interact with it.

I’m getting a feeling that you are taking things personally.

“Then find other options” while directly replying to me and after quoting what I wrote was not asking me directly? My mistake.

One of the reasons I enjoy the recent iterations of Fury is that we had the lowest or one of the lowest in RNG variance across all specs, I enjoy knowing that I played well and didn’t simply get lucky.

There’s no need for this.

Our opinions are important, without them Blizzard would not have done any talent tree reworks mid expansion.

Nobody said you couldn’t provide it and the only one to say it didn’t matter was yourself.

You seem to believe it’s a me vs you situation, it’s not, I’m simply pointing out the bias in your claims.

You just let it stack and it immediately gets popped via the normal execute rotation once you get to sub 30%, it does not interact with cooldown’s like Avatar or Colossus Smash either.

You don’t even get to control what buff you get out of it. It acts like the Mag’har racial

Idol of Cthuun is a proc that does 1 of 2 things, which one you get does not alter your rotation, its just a damage over time in both cases.

Idol of Y’Shaarj just grants a bonus effect to Mindbender depending on a couple factors but once again you don’t play around it and use Mindbender on CD regardless of the effect you get.

Idol of N’Zoth is just an extra dot, you don’t interact with it and it doesn’t interact with anything.

Idol of Yogg-Saron just gives you stacks that summon a temporary pet, you don’t change anything when it gets summoned, its just extra damage.

Same as Idol of Yogg-Saron, you don’t even track the buff, it simply goes off when it reaches 25 stacks, there is zero interaction with what it is triggered from as its a separate damage source.

This is the same as Divine Arbiter, it doesn’t even alter when you press Fire Breath, its just a bonus tacked on top of its regular effect.

The only passive you listed that alters how you play is TOM, as you do get substantial benefits from playing around it properly.

You are right, I thought I had properly went over and made sure there were no mistakes but I missed these ones, thank you for pointing it out.

I’m blaming having to write that entire text on a phone and not a computer as the reason lol.

They had to, During PTR we were able to get 2 uses out of a single T31 charge because of spaghetti code and how the gcd functions, it essentially meant we could get 6 buffed BT/BB out of a single OF cast.

And while it sucks, the change was needed to future proof RA.

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True, but also Fury is unironically not really pressing Execute all too often during execute phase.

I don’t know how anyone can argue that this current playstyle is better than last tier’s build with Onslaught / Anger Management / Rav. Fury feels bad with fixed 90s CDs. The mini-burst from OF is nice, but it doesn’t feel as good as having Reck / Rav up for every pack all the time.

Replacing Raging Blow and Onslaught for Slam and having long CD Whirlwind feels bad. Less buttons to press. Don’t even care much about overcapping as long as you aren’t wasting Bloodbaths. It just feels wrong to not Rampage back to back if you are able to, but currently that is the wrong way to play.

I really, really, really, really hope they let us choose which tier set we use in Season 4 because I don’t want to be stuck in this playstyle for the rest of the expac.

Time to change vicious contempt to executes cast a bloodthirst at x% effectiveness
:dracthyr_nod:

Ah don’t get me wrong, I loved the near 90% uptime we had on Reck but we were spoiled in that regard.

Fury’s base kit is horrible for ST and the T30 set barely made us keep up on the lower end of ST classes.

T31 makes our ST potent while we lose out on any AOE interaction outside of the OF CDR but realistically we are already super strong in AOE so the lack of major AOE isn’t that bad.

I should clarify, when I say Fury’s Execute I mean the overall damage during execute phase and not only our ability Execute.

The combination of Vicious Contempt and Furious BT is incredible for execute phase.

As for the rotation, you get used to it, you honestly just replace Raging blow with BT/ BB and then cycle Slam and WW in between BT/BB casts if rampage isn’t available.