See Mistweaver section.
That’s an unexpected buff given how long it was at 20yd in SL. (although in DF there will be many more procs)
See Mistweaver section.
That’s an unexpected buff given how long it was at 20yd in SL. (although in DF there will be many more procs)
This is good for mistweavers. More buffs means more viability in the overall game. Its looking good for all monk specs finally. Nothing is too strong and nothing is too week. I think we’re looking good for dragonflight minus those statues…
I mean. Most classes have it a lot worst imo.
distant sound of priest main screaming under the shelve
I am loving all the interesting new specs we can get as MW. However, if the seasonal affix going to be a kiss/curse effect that helps our mana issues, we could have a problem. Same goes for raid since Spirit of the Crane doesn’t return that much mana. We are also the only healer (well I guess Priest but they bring PI) without a Lust or Battle Rezz come Shadowlands.
However with Priests, they can fill the healing role (Shadow is in a horrible spot and will struggle for dps slot) and still be able to give out PI. I guess what I am saying we are not a good enough to be chosen for m+ due to not having a Lust/Battle Ress. However we might get chosen because we bring decent dps (Faeline builds).
Soooo when is WW getting SEF fixed… Or Expel Harm fixed. Don’t get me wrong buffing MW is great and all but 2 of our 3 specs have had fundamental bugs since early beta that are still not fixed.
With the new beta build being a release build Blizzard really needs to FIX our basic WW/Brew abilities.
We only had to sacrifice 25% of our vivify healing for the extra 10 yards…
Lol. This comes up on most healers forums tbh. Priests are saying they have to pay the PI tax these days as they were stripped off or denied any other form of utility.
Healing wise, both healing priests looks viable. Damage wise they are more single target focussed I feel.
I feel monk is going to be more than just viable on both healing and damage fronts though.
Sure we don’t get PI or tools that are highly desirable that can compare. But for high end m+, high hps and dps is more often than not the defining factor of which healer to chose ![]()
Technically the “allies in 10yd get 8% increased healing” Class Tree aura is pretty good utility, unless MW is balanced around that (as every MW will take it) like PI and Priests which would not be good.
10 yards is so tiny. I’m going to need a weak aura range tracker just to know if I’m positioned correctly. You’d think they could extend the range a little bit.
They don’t need to lol, as it is the two auras monk is getting is insane, it’s not something ur gonna try and play around, it’s just something that exsists. Your melee and tanks will always benefit from it so that’s nice.
Small note about teachings stacks moving to personal resource bar. Seems like the first step towards locking abilities behind resource generation, like holy pal.
Anyone else think that’s what they’re setting up?
If it is, no chance of that hapenning for DF. Too big of a change with release candidate versions brewing for release.
If we’re getting chi and the old form of Mana Tea back, I’m going to be one happy monk!
Priest looks pretty good. A lot of the early issues look to be ironed out. All my gripes with Shadow were finally fixed too, except collapsing void should collapse on death (rather than simply lose out on all the stored damage stacks).
Idols look like the same brand of not fun interesting or inspired as the Monk class statues though. But they’re at least not statues.
ATotM needed to be 40 yards forever. It’s a spit in the face if they buff evoker range (LOL max range warlock and hunter in group not getting healed because they’ve V’ed out from the target) but didn’t fix ATotM too. So I’m glad they don’t outright spit in MW face for this expac.
Honestly think that’s unlikely, this is just a quality of life improvement for tracking teachings with the base game. Mistweaver doesn’t really have a kit that works well with resource generation anymore.
Is Mistweaving still viable or does this funnel us towards Faeline+Fistweaving as the only viable spec?
The mana cost of Vivify should at least be adjusted with this 25% nerf.
I have not done any kind of extensive testing. Other healers also got nerfs so I think blizzard maybe thought healing was too high in general. For Faeline Fistweaving I think it depends what content you are talking about. For M+ IMO faeline fistweaving is going to be the superior build (even without a nerf to vivify) simply because it does more damage. The meta in M+ has always been about DPS, then utility if 2 healers are close. HPS has rarely been a factor because every healer can meet the HPS requirements in M+ except maybe at the extreme top. HPS is slightly more important in raid because difficult DPS checks usually get beat by dropping healers instead of stacking healers with more damage. You just net more DPS by dropping a healer vs stacking the highest DPS healer.
IMO, the reason Fistweaving will do better in DF is not because of Faeline but because of other talents:
So with those talents you can ramp pretty heavily by casting both your RM charges, Faeline/EF as usual, then TFT and triple RSK, then cast another RM if you want as the cooldown will be done by then.
Now you have 5-6 RMs on the field (overall durations 32s/32s/12s/10s/6s/20s in order of generation), which can cause fun especially with Misty Peaks (10% chance for RM to proc 2-3s EM) and Overflowing Mists (damage for targets with EM heals for 2% max health), and those mists can proliferate into more mists even before you further extend them.
You can repeat this effectively every 30 seconds, maybe less depending on Font of Life TFT cooldown reduction proc rate.
But if you really want to ramp for a raid, then you can use Chi-ji every minute to get out 2-3 EMs effectively free, which get out 2-3 more RMs too.
And the instant Vivify allows for a quick big cleave while still Fistweaving.
Meanwhile, casting Mistweavers get…Unison.
I haven’t tested most of these things but the theorycrafting is fun.
Mistweaving (casts only and no melee) is still pretty dead since there is no ranged attack that does decent damage. Faeline is going to be good if the tank doesn’t move mobs around since it dors great dps and with talented Blackout kicks hitting multiple mobs, it does great dps. I have been playing with Faeline-lacking dps for maximum Renewing Mist up time and it is great healing but your dps will suffer.
However with Vivify getting nerfed, might have to go back to the Faeline Build and ATOTM (which i really hate because ATOTM is a “dumb” heal. It can heal the Rogue at 90% but leave u to die when you are at 30%). Really wanted to avoid ATOTM due to its dumb tracking. It has let me down so much.