As someone who tanked KSM in S1 Shadowlands I can tell you no one wants to play tank because Mythic+ is a “requirement” to play this game in any non-casual fashion, but tanking mythic+ is more than a full time job with weekly continued education courses.
Also, tanks don’t want to have to whip and jump and dash around running away from the monsters the entire time. If that’s what is going to be expected, then let warlocks and mages tank, and remove diminishing returns from cc. Hell, remove tanks altogether at this point. Just let classes go in and manage their own threat. Make each person have to tank 1 target. Remove healers and give everyone self healing, so everyone is basically on their own.
The way it sits, everything comes down to the tank first. Then next comes the healer, then next comes the dps not standing in every possible mistake of death imaginable.
Tank has to know the path for 100% trash, in every dungeon, which changes based on the difficulty of the key, and the week affixes.
Nobody with an actual life wants to have to devote basically 2 of their entire game sessions every week studying and plotting routes for this weeks affixes. Only to find out something that makes the route not work, have to spend more time adjusting it, etc.
It’s a joke. It’s like being level 41 in Classic and trying to go with a group of other 41’s and solo UBRS. Nobody did that except maybe one weird guy making a youtube video.
Instead, make abilities that let you actually tank, give healers and tanks more Damage Reduction abilities. Or other mechanics like target switching, where the tank has to target the player being targeted and intervene them in order to get aggro back, taunting doesn’t work, or something.
This whole meta of just kiting is stupid. Most tanks don’t enjoy it.
Now I’m a healer. And guess what? I can tell where a run is going in the first pull.
Either the tank is a softie and hasn’t fully developed the meta, with all the items and trinkets required to actually survive the big pulls without me having to stand and hard cast flash of light until oom.
If I can actually heal the group while melee swinging and using word of glory because the tank is basically taking no damage, then we “might” succeed. But if I have to flash of light the tank even one time, it’s going to be an untimed key.
I have never quit a run as a tank or healer, I only leave if the run is unfinishable because others have left. I have finished many runs as tank/healer missing 1 dps, although rarely timed.
It’s pretty lame that the majority of what dictates the success of a run is the tanks devotion to mythic+ alone. We can still time the key if all three dps get hit by every single stupid. But the tank? He has to be flawless or else it’s all over.