An idea to improve mythic raid participation

Or…

And hear me out on this…

I’m just gonna wait until i can solo farm the mythic raid for Transmog

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There are certain types of people that find punishing gameplay challenges to be fun and rewarding, no amount of tweaking with the system as it is now is going to create more of those people, it’s a very small group within the player base and i doubt anything can change that.

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GW2 does this. Well too

I’m a multi CE raider. The people that can get ce aren’t the people complaining about a lock out system.

Your proposal is trash as is a flex system. All that will happen is people find the “correct” size for the most optimal fight.

It’s a terrible idea.

Nothing is stopping them from trying out mythic now.

I already answered. I don’t want my content dumbed down for people that can’t even put basic effort in.

Because people will find the ideal raid size to minimize mechanics like they do for heroic every tier.

What part of mythic requires 20 people for a reason is so hard to understand?

It won’t.

Again if you want to raid mythic recruit the people or join an established guild. If not you are wasting your time.

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If you have to force people in, it’s not gonna work. Playing wow isn’t compulsory.

On topic, if you want more people doing it, make it easier to do. Easier to form groups. Easier to execute. Easier to win. Smaller raid sizes, simpler mechanics.

If you want the best players in the game to take weeks or months at it, you can’t also want it to be popular. These are incongruent goals.

It’s pretty simple. Do the hard work it takes to design your group content to not need addons, or guides, or streamers, and be able to walk in and after some trial and error be able to master the content.

Most the time I walk into group content clueless while others seem to have it6 mastered. I have a life if you do your design jobs and make content that’s doable and quit with the one shot wipes that do nothing to let you know from simply playing the content.

What you’re looking for exists, it’s called “Discord”.

It’s called LFR. It’s already in the game.

That’s an excuse. I work 50-60 hours a week while having a family and still raid mythic.

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Literally communities.

I’ve often thought players might want to join multiple guilds to cover content that one does but the other doesn’t. This would benefit PvP, since often PvP guilds don’t do much PvE, while PvE guilds may do no PvP.

Pretty sure the lockout system still sucks.

And the other may or may not suck.

lmao.

THe biggest most insurmountable obstacle in mythic raiding is getting 20 people together who can all simultaneously come together and have free schedules 2-3 hours a day multiple days a week and actually have to be legitimately good players who know what they’re doing.

I have no idea what they need to do to make that work, but my alternate answer is bring back 10 man raids with appropriate mythic track rewards. Atleast that is my #1 preference (which I understand isn’t happening).

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About 1000 people would be left playing this game lol. That, and the giga casuals excited for housing

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No, I wasn’t talking about groups doing that to themselves, I’m talking about your idea to let raid flex, but allow blizzard to set different minimum and maximum player counts per boss based on how many players the boss is actually possible with.

The lockout system is fine.

People can be in the same guild on different servers so yes they can be in the same raid group.

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Nope, the less people who engage with mythic raid the sooner devs will fix it. Why do you think they are keeping the booster dinars? To force people into mythic

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Make it 10 man and its more accessible.

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Sure, If you play a Warlock, Mage, Druid, Priest, DH, DK.

Less so if you play a Hunter, Rogue, or Ret Paladin.

The idea is you want Mythic Raiding PuGable. Who are those players who can potentially PuG a Mythic Raid?

High Mythic+ is PuGable to a certain extent. Mythic+10 is so popular becoz it gives Mythic Raid quality Vault loot. Why not force these players to do Mythic Raiding?

How? I dont know. Maybe, make M+10 stop giving Mythic Raid Vault loot after the first one until these players went inside a Mythic Raid to get a buff allowing their Vault to continue giving Mythic Raid quality loot. You dont need a Boss kill to get the buff. Just being killed by a Boss in a Boss room on a Mythic Raid environment. Eventually, having them repeatedly doing it, these players would be fed up and kill a Boss. And when they are showing up every week, the PuG group could form regular weekly schedule to do this activity… for progression.

It’s similar how we formed Elite Gold DKP raid in Wrath. We started as PuGs… stranger to each other and eventually we became familiar with each other every week and we determined who’s capable to progress. The Raid Leader would just write down the names of those capable and watch for their names when they apply for the PuG group on the week after, the Raid leader would enlist them again. The Raid Lead would post at what specific date/time he would create the PuG group in Group Finder. The Raid Lead could also have a website to provide info for those PuGs.

This is just an idea. But Blizz has to force something to those potentially skilled players like those who are on high M+. It’s sad players getting full slot of Mythic Raid quality gear without stepping into Raid. The change I propose could change that. But I dont know the impact.

My argument is that people who are CE raiding and who want to continue to do so would be wholly unaffected by this change. At least outside of any sense of prestige they feel by there being fewer people killing mythic bosses and able to loot mythic raid items.

So what? Again, as a CE raider who presumably cares about the achievements, nothing changes in your gameplay experience. Your entire position is about preventing others who aren’t in your position from experiencing the content at that level. I don’t want to assume it’s because of a superiority complex, but it is increasingly difficult for me to believe so.

I mean the different minimum and maximum player counts was a compromise to your concern that players might start pulling bosses that are impossible with their current player count. I’m perfectly fine with the game allowing raids to reach bosses that are unkillable with fewer than X or more than Y players. That’s a marked improvement over them not being able to reach the boss at all without first fighting the roster boss.