An idea on how raider.io could improve

Could they make it so you gain higher score for timing a M+ run while missing special abilities like Bloodlust or Brez?
(numbers only for example): if completing a +10 in time give you 100points, completing it without someone in your party who can lust could give you 110points instead! no Brez? extra 5 points!
Since raiderio numbers is suppose to give us an idea on how skill someone should be, it’s only fair that those in group who manage to time keys without those special benefit get rated slightly higher then those with them!

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blizzard doesn’t make raid io. Raid io makes raid io. I suggest there discord or any of there many social media locations to attempt to get there dev to see.

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IO is not meant to give you an idea on how skilled someone should be.

It gives you an idea of what content that are familiar with.

Completing a dungeon without a lust or a brez isnt anything to applaud, it means the group wasnt put together properly. Why would i want to invite someone to a group who has actively avoided lusting or brezzing?

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Someone finally gets it.

You’re the first person I’ve seen with the correct answer about “What does Raider IO tell you?”

How about a score for whatever dungeon you are looking for. The points for a whole bunch of dungeons is one thing, but its better to see that hey, this guy did this dungeon with this score. You might think the score is high, but I can barely remember some mechanics from stuff I ran less, while I know certain other instances better then the back of my hand.

Also an increase of score based on the amount of times you did the dungeon (especially timed). Hell, if I get a timed carry for each dungeon once, I get a massive score, but it doesnt tell the group anything. I do that 15 like 5 times then its a different story.

Right now, IO mostly says “Hey, this guy is either good at running stuff, or his gear/groups are so powerful that it doesn’t matter”.

The only thing Raiderio should do differently is award different amounts of score for fort vs. tyrannical to offset the difficulty.

That would be great, also if they could come up with some way to weight the other affixes.

E.G. Healers who time 15s on grievous week should get higher scores.

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People need to stop fixating on Raider IO so much, it doesn’t determine your worth or skill as a player. It is only there to give the group leader an idea of how capable you could be.

It isn’t some evil omnipotent being hovering over you every time you app to a key to prevent you from getting invited, there’s just 15 other people in que with potentially higher ilvl, raider io or a class they need.

People shouldn’t be asking the Raider IO Devs to make it so in-depth and cluttered, it serves it’s role perfectly as to provide enough information but not so much that the group leader knows every miss kicked, death and mistake you made in each key.

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The real problem is that both of the main proxies for player skill (parses and io) are really limited, if not downright bad, at usefully communicating how good someone might be at their role.

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So true. I had a garbage parse on mythic Hungering Destroyer that people threw in my face as evidence of my bad playing.

Then got a much better one when the guild decided to let melee stay in range for expunge and just eat the orbs.

The bad parse was entirely to do with my guild having melee run that mechanic out. It killed my uptime.

Point is, yeah, parses are not the best indicator of player skill. Too heavily dependent on the strat your guild uses and how many random mechanics target you. I’m a melee with insignificant poison damage. Any time I’m not smacking the boss, my dps, and parse, suffer. Having to run stuff out to the edge of the room, especially when I have a good roll on bones, or cooldowns active, just tanks my parse in a way that has zero to do with me playing poorly.

Also, raid parses have zero relation to keys and it infuriates me when people think they should look at raid parses when selecting folks for keys.

We don’t assume 1800+ IO folks would make the best cutting edge raiders. So not sure why people think good raid parses = good keystone performance. (Especially when warcraftlogs has actual parses for the dungeons too…)

And on point, I like the idea in the sense that it might encourage folks to take non-meta classes for the score bump, but I think it opens the slippery slope of then needing to differentiate score based on the affixes or group comp. I don’t think there’s a fair list we can all agree on ranking the difficulty of affixes, because some of them are much harder or easier depending on your class/spec.

Blizzard should pretty much buyout Raider IO, implement it as part of wow, so it’s 100% in sync, always!

bingo. this is why i’m suspicious of anybody who claims they’re “checking logs”. most people think all that entails is looking at the dps ranking page on WCL. really checking logs to judge somebody’s performance requires detailed knowledge of both the encounter and the player’s spec. most people who play this game don’t have that level of knowledge even for their own main spec, let alone for the dozens of others.

like, who remembers when the top shadow parses on Nazgrim in M SoO were from guilds where they just pulled all the adds to a healing totem in the back corner and let the spriest mind sear them the entire fight? that’s funny and all but it hardly proved those players were the best shadow priests in the world.

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Tbh that’s more to make sure you’re not inviting someone who is pulling greys or greens.

The only way you get that low consistently is if you just don’t have a firm grasp on the encounters or the major points of your class/spec.

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Raider IO doesn’t parse this type of information and they likely don’t have access to it. I believe they would have to team up with warcraft logs and then someone would have to be logging in order for them to have the information.

Furthermore, why is this a metric that needs to be weighted? A character’s ability to use Bloodlust or Brez doesn’t mean that they need to use those abilities every time they’re available. Your suggested metric is removing the context from the use/non-use of the abilities and placing the weight solely on them pressing the ability. A group could choose not to use these and save them for specific times, but your suggestion would have them penalized based on a group decision.

False, it’s there to give the group leader an idea of your experience.

No one’s asking a raider io dev anything here, but thanks for flying in from left field and dropping some random and inaccurate comments in the thread.

Killing it bro.