An Idea. For PUG Raid DPS

If we used % (based on each fight, not trash and previous fights) of total damage done is your roll. Multiply by 10. I say dmg done, because dps can be modified a lot easier.

Do 3% dmg, you roll 30. Do 20%, you roll 200.

The idea is to either play the ideal role, for your class, or go above and beyond, and show us how it’s done as a non optimal dps (ret, moonkin).

As for tanks/heal, no idea about tolls for them.

what

10char

/roll ?

What roll are you talking about?

Yes, I’m talking about the /roll. Do 3% total damage, you /roll 30

This is your gear distribution plan?

I’m shocked that a night elf came up with this topic.

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No. It was an idea, for pugging, that seemed fairish. It’s directly related to personal performance, and nothing else.

Looking for pros and cons about this. And, having others opinions can really help broaden a view.

so like the fact that more geared people will do more damage, win more rolls, get more gear, etc. etc. didnt occur to you?

Yes, but it also occurred to me that those people will have gear… that they won’t need to roll on at all. They will fill their missing pieces faster, while lower gear will get pieces they don’t need faster than upgrades the people that are doing more work need.

That was my thought process.

If a battlerez a dead tank can i take his entire dps count as my own then? or should we just wipe instead because im ignoring my brez in favor of doing fractionally higher dps?

Utility isnt accounted for in this formula. I would never go for this sort of roll system.

3 Likes

As a paladin i judgement of light and end of lay on handsing the mt at 1% life to save him sacing us from a wipe. Do i then get 100% of everyones dps for preventing said wipe?

People vastly over estimate the amount of “pugging” that will be done in vanilla with how raid lockouts work…

20 mans, and onyxia fine, but pugging BWL is impossible and even MC is going to be beyond most pugs just because of how long it will take to get everyone through it.

People will leave 2 bosses in because of some reason or another… and you’ll have to send someone out to town to find more… then run a warlock and two others out to summon them…Then wait, trash respawned…

Now more people leave because you have to reclear trash…

As you finish more and more of the instance it’s harder and harder to replace people, because they don’t want to do “half of a run” and miss out on loot opportunities…

One of your tanks leaves right after Garr because it didn’t drop the binding he needed

5 hours later, you don’t have teh people to do Ragnaros, can’t fill the raid because people don’t want to skip most of the bosses and get saved just to rag, particularly when it doesn’t even look like you can fill the group back up…

Absolutely no one will ever log on to finish the raid at a later time (if they could manage logging on more than once per week at a set time, they’d just be in a guild)… and the people who only wanted ragnaros will realize that joining this raid just wasted their weekly lockout and 5 hours of their lives and never run with you again.

Also, it’s going to take you at least 2 hours to form up, because you need to make sure people have essences, gear, aren’t specced like morons, have fire resist, and appropriate consumables before you start.

“pugging” raids in vanilla is more or less a myth. You’ll do 20mans, and Onyxia (and only because ony is a single boss so you don’t get saved if the group is a failure)… BWL is almost entirely out start to finish… Maybe AQ40 gets a few bosses.

Pug MC runs are almost entirely done with guild alts, half guild runs carrying randoms (and reserving bindings for their tanks that still needed), or people otherwise thoroughly vetted/verified to the point where they probably could be considered an informal guild on their own.

2 Likes

That cold, harsh wind of logic.

You missed the bit where a bunch of undergeared ALTs get invited for rag and you build false hope while wasting more time.

You’re doing it wrong. Claim the DPS of everyone you have a Blessing on.

I’m gonna be renewing my warlock buddy as he life taps for infinite dps/healz. I see lootz for miles! :eyes:

This type of “loot system” would encourage people to spend even more of their time watching their meters, ignoring mechanics to get casts off, prioritizing what is good for them personally (big fat numbers) over what is good for the raid (interupts, moving when needed etc), pulling off tanks and ticking the healers off.

This is my way of saying, no.

tanks, off tanks, and heals get 1-1000, 1-900, and 1-900 respectively.