An idea for improving level boosts

I believe boosting is a very interesting idea, especially to the players who prefer not to quest a 4th, 7th or even 18th character to reach endgame on that class/race/faction for whatever reason. I do miss the times where I could only focus really well on 1-2 characters max, but now I have many alts and have only used boosts that I have received from purchasing an expansion. My friends though who have boosted a character complain about one common thing. That is being flooded with learning a new class, regretting their class choice if it is completely brand new to them, and never touching the boosted character again. Granted these friends are typically more new to the game than I am.

Those who do purchase a boost, instead of receive it from an expansion, may have a different experience, but I believe there is some cons to the current method of level boosts. I am curious if it is possible if a level boost could be more beneficial as an increased rate of experience gain? One can still learn the class, albeit a little more quickly than the typical player and the experience rate increase can still stop at the current entry level for the next expansion, e.g., 110 for BfA.

I’m sure this isn’t anything too novel, but maybe this strategy is more friendly to new players who want to quickly be able to play with their friends at end game and want to still progressively learn their class. I would rather see no level boosts, but if it is a necessity then I feel like this idea could be just as profitable for Blizzard and rewarding for the players who do want to actually play this character.

This is just something that came to my mind after hearing about this level squish and level boost price reduction rumor spreading around. By no means, do I think this is a true solution to the problems of leveling and progression retail currently has. There needs to be some well thought out analysis done on fixing whatever is the problem there.

I think the best idea for improving level boost is to remove them. But this is only my own opinion, and just because I don’t like them doesn’t mean I have to use them.

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People can try all classes at level 110 with the class trials. Even beyond the tutorial, they can experiment with the character and its specs before apply a boost to it.

but that doesn’t address the problem, since that feature exists already and so does the problem. edit: to note if this is a problem or not but I have found with people that are newer to the game or returning that it is.

Excellent idea. Offer a boost which boosts leveling speed, say 5 to 10 times normal, player selectable perhaps.

I recently leveled a char from 1 to 120. I will not do that again, nor pay $60 for a boost again.

I would buy an accelerated boost for a much lower cost however.

I’m not the one for turning my subjective opinions into objective facts, but all things considered regarding video games and microtransactions and confident that people strongly dislike this and how they affect video games, cosmetic or not, their objectively terrible and no amount of tweaking would make them better, and it would be best for gamers to remove them. They have no place in premium priced games or any games for that matter that cost more then $0.000 (assuming half pennies still exist) to download and install.

In my opinion, if there’s anything i want to remove from WoW, it’s microtransactions, and boosts are no different.

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i’d like level based, level-boosts. 20 bucks gets you to 60, 30 to 80, 40 to 90, 50 for 100, and 60 for 110. either that, or remove the boost.

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