I believe boosting is a very interesting idea, especially to the players who prefer not to quest a 4th, 7th or even 18th character to reach endgame on that class/race/faction for whatever reason. I do miss the times where I could only focus really well on 1-2 characters max, but now I have many alts and have only used boosts that I have received from purchasing an expansion. My friends though who have boosted a character complain about one common thing. That is being flooded with learning a new class, regretting their class choice if it is completely brand new to them, and never touching the boosted character again. Granted these friends are typically more new to the game than I am.
Those who do purchase a boost, instead of receive it from an expansion, may have a different experience, but I believe there is some cons to the current method of level boosts. I am curious if it is possible if a level boost could be more beneficial as an increased rate of experience gain? One can still learn the class, albeit a little more quickly than the typical player and the experience rate increase can still stop at the current entry level for the next expansion, e.g., 110 for BfA.
I’m sure this isn’t anything too novel, but maybe this strategy is more friendly to new players who want to quickly be able to play with their friends at end game and want to still progressively learn their class. I would rather see no level boosts, but if it is a necessity then I feel like this idea could be just as profitable for Blizzard and rewarding for the players who do want to actually play this character.
This is just something that came to my mind after hearing about this level squish and level boost price reduction rumor spreading around. By no means, do I think this is a true solution to the problems of leveling and progression retail currently has. There needs to be some well thought out analysis done on fixing whatever is the problem there.